New hack ideas

Posts 121–135 of 848 · Page 9 of 57
Can you put a dot in the middle of of mobs so we can easily aim for the perfect spell bomb?
Instant nexus, makes you quit to main screen without your ping delay
Quote Originally Posted by Plus22 View Post
Instant nexus, makes you quit to main screen without your ping delay
I was thinking about this, specifically how the reconnect key is faster than nexus (cs vs ss I think).
Togglable/Micro-Manageable Hacks
My main idea was for SS Debuffs. There's nothing about having hacks that annoys me, except for getting disconnected while trying to do tombs, or spider dens, or basically anything that gives you a bunch of SS Debuff shots. So why not make it (or, if you don't like including SS Debuffs, any other hack) togglable?

My other idea was to make certain hacks micro-manageable. To use the example of SS Debuffs again, you may not want to get hit by so many shots that you disconnected, but you still want to be able to not get insta-killed by, if you're in a tomb, scarabs or Nut's rage. You would disable everything, except for anti-paralyze.

Again, my idea was for SS Debuffs, but since I know most people here don't like SS Debuffs, I'm sure it could be useful in other areas as well... Togglable Sprite World hacks, for example.
One idea I've had is predictive auto aim, for example ent gods predict where you are moving and shoot where you will be. Maybe implement that into auto aim, of course it won't be really effective against some monsters but it will have its uses for example, It'll be easier to hit leviathan's, Limon etc.
I think it would be a great mod, if its possible
(I would do it myself but i'm currently in the midst of learning javascript and python)
Quote Originally Posted by deerdeer123 View Post
One idea I've had is predictive auto aim, for example ent gods predict where you are moving and shoot where you will be. Maybe implement that into auto aim, of course it won't be really effective against some monsters but it will have its uses for example, It'll be easier to hit leviathan's, Limon etc.
I think it would be a great mod, if its possible
(I would do it myself but i'm currently in the midst of learning javascript and python)
I've tried this. It's quite difficult to develop a relationship for all enemies that works well.
Quote Originally Posted by maat7043 View Post
I've tried this. It's quite difficult to develop a relationship for all enemies that works well.
I remember your thread, how did it go?
Closing the connection when ur HP goes below 100 or something ?
I was talking to krazyshank about this idea i had, seems possible.
Have a bot spawn in on quest(bosses in dungeons, events, etc), and instantly teleport to it before it gets dc'd.
Kinda like /tq.
Quote Originally Posted by marceliino View Post
Have a bot spawn in on quest(bosses in dungeons, events, etc), and instantly teleport to it before it gets dc'd.
I've seen someone to do that but I have absolutely no idea how can you make the bot spawn at the quest
Quote Originally Posted by CrazyJani View Post

I've seen someone to do that but I have absolutely no idea how can you make the bot spawn at the quest
I Believe its with realmrelay or somthing. you know how people spawn a shit ton of wizard bots. its like that
Quote Originally Posted by marceliino View Post
I Believe its with realmrelay or somthing. you know how people spawn a shit ton of wizard bots. its like that
Those are spawned to known coordinates though. I don't think you can get the coordinates to the dungeon bosses before you have loaded the area
Quote Originally Posted by maat7043 View Post
Those are spawned to known coordinates though. I don't think you can get the coordinates to the dungeon bosses before you have loaded the area
Is it possible to spawn the bots in while already in the dungeon?
Tried this, if the tp is too far it's not even shared to other clients, so you won't be able to tp to the bot
can you do something like the 2nd boss in dungeon pops up in quest so you know where it's located
Posts 121–135 of 848 · Page 9 of 57

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