ShotThroughWalls Source Code for WRPH ?

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ShotThroughWalls Source Code for WRPH ?
#define ADR_ShotThroughWalls 0x00XXXX

How to write code ShotThroughWalls ?
Give me the adr + a dump & i'll get u the source
Quote Originally Posted by Codingza View Post
#define ADR_ShotThroughWalls 0x00XXXX
How to write code ShotThroughWalls ?
Their ya' go..

Code:
void WriteASM( void* pxAddress, BYTE *code, int size )
{
	unsigned long Protection;
	VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
	memcpy((void*)pxAddress, (const void*)code, size);
	VirtualProtect((void*)pxAddress, size, Protection, 0);
}


WriteASM((void *)ADR_STW, (BYTE *)"\x90\x90\x90",3);
Quote Originally Posted by Fixer. View Post
Their ya' go..

Code:
void WriteASM( void* pxAddress, BYTE *code, int size )
{
	unsigned long Protection;
	VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
	memcpy((void*)pxAddress, (const void*)code, size);
	VirtualProtect((void*)pxAddress, size, Protection, 0);
}


WriteASM((void *)ADR_STW, (BYTE *)"\x90\x90\x90",3);
Thanks bro .
Quote Originally Posted by Fixer. View Post
Their ya' go..

Code:
void WriteASM( void* pxAddress, BYTE *code, int size )
{
	unsigned long Protection;
	VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
	memcpy((void*)pxAddress, (const void*)code, size);
	VirtualProtect((void*)pxAddress, size, Protection, 0);
}


WriteASM((void *)ADR_STW, (BYTE *)"\x90\x90\x90",3);
@Fixer. did you already tried it the addy of STW, without getting the gameguard error 1015?
Quote Originally Posted by pusongbato View Post
@Fixer. did you already tried it the addy of STW, without getting the gameguard error 1015?
Use offset addies of STW because only offset not getting GG.Error... ^^
Quote Originally Posted by WhiteHat PH View Post


Use offset addies of STW because only offset not getting GG.Error... ^^
@WhiteHat PH you can find offset STW and use not GG.Error ?
Quote Originally Posted by Fixer. View Post
Their ya' go..

Code:
void WriteASM( void* pxAddress, BYTE *code, int size )
{
	unsigned long Protection;
	VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
	memcpy((void*)pxAddress, (const void*)code, size);
	VirtualProtect((void*)pxAddress, size, Protection, 0);
}


WriteASM((void *)ADR_STW, (BYTE *)"\x90\x90\x90",3);
Did someone tried this already?
Or this...

Code:
void WriteASM( void* pxAddress, BYTE *code, int size )
{
	unsigned long Protection;
	VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
	memcpy((void*)pxAddress, (const void*)code, size);
	VirtualProtect((void*)pxAddress, size, Protection, 0);
}


WriteASM((void *)ADR_STW_MEM, (BYTE *)"\x00\x00\x00\x00\x00",5);
Bypass? I don't think so..


Press 'Thanks'
Quote Originally Posted by Fixer. View Post
Or this...

Code:
void WriteASM( void* pxAddress, BYTE *code, int size )
{
	unsigned long Protection;
	VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
	memcpy((void*)pxAddress, (const void*)code, size);
	VirtualProtect((void*)pxAddress, size, Protection, 0);
}


WriteASM((void *)ADR_STW_MEM, (BYTE *)"\x00\x00\x00\x00\x00",5);
Bypass? I don't think so..


Press 'Thanks'
maybe it will work on Windows 7 without getting ggerror but not in Windows XP because of the kernel process.
well it will get you gg error 1015 both in ph and th
for the hix of ida is 90 90 90 ..
Quote Originally Posted by Codingza View Post
#define ADR_ShotThroughWalls 0x00XXXX

How to write code ShotThroughWalls ?
void stw()
{
*(double*)ADR_STW = 0;
}

but the addy of Stw had been detected on WarRock PH, if you use it inside game, you will get gameguard error 1015
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