Packets Parser 1.0 [Windows, Linux, Mac]

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Packets Parser 1.0 [Windows, Linux, Mac]
The goal of this tool is to find the asasm file which defines the packets ID on each ROTMG build and generate
* Realm Relay XML
* Java definitions

It has some interesting features

INSTRUCTIONS:
- Download and extract all the files to any folder
- Launch the Jar using the JNPP.cmd command on Windows, or using the terminal on Linux & MacOS
- This program require requires java 1.7 or above.
- Select the good options and click on "Input folder..." to select the folder where you DECOMPILATED the game client using RABCDASM
- Click on "Start ..." and wait.
- Enjoy.

Since its a tool for ROTMG coders you shouldnt need more instructions, because you should be a coder if you use it.


Features:
- Auto find the good packets file between all ROTMG decompiled stuff
- Generate RR XML
- Generate Java source
- You can choose to save a file OR NOT (this is handy for the Java source) and/or copy the generated code to the clipboard.
- Automatic Deobfuscation of packets Names (keep the config.xml near the jar, pl0x)



19.5.1 version:
Code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE properties SYSTEM "http://java.sun.com/dtd/properties.dtd">
<properties>
    <comment>Jnoob ROTMG Packet's file parser config file. DO NOT TOUCH IF YOU DONT KNOW WHAT YOU ARE DOING !</comment>
    <entry key="8">SHOOT2</entry>
    <entry key="11">UPDATEACK</entry>
    <entry key="13">NEW_TICK</entry>
    <entry key="16">SHOW_EFFECT</entry>    
    <entry key="17">HELLO</entry>    
    <entry key="48">CREATEGUILDRESULT</entry>
    <entry key="52">SHOOT</entry>
    <entry key="65">FILE</entry>
</properties>
Credits:
Cicada for giving me the inspiration. I copy pasted your "regexes" , mainly

Virus Scans:
https://www.virustotal.com/en/file/e...is/1393706068/
http://virusscan.jotti.org/en/scanre...40a92c8f4fbcf8
JNPP_mpgh.net.rar13 KB · 1,171 downloads Clean
Quote Originally Posted by JustAnoobROTMG
- Automatic Deobfuscation of packets Names (keep the config.xml near the jar, pl0x)
Wow! How do you automatically do it?
Quote Originally Posted by 059 View Post
Wow! How do you automatically do it?
Automatically doing it is almost the same as manually...
Thanks, this will save me precious time
@059
packets value always change, but slotid are the same so as long as you can associate packet name and slotid......
It's "automatic" as long as you have the good config file. As long as they dont dont crazy changes, it will work.

And you can always edit the config ...

Cicada tool wasn't exactly doing what i want so i coded this because i am lazy
//Approved
Any idea what I am doing wrong?



edit: I'm dumb. I figured it out.
Quote Originally Posted by mSteaker View Post

edit: I'm dumb. I figured it out.
What was the problem, mate?
Quote Originally Posted by JustAnoobROTMG View Post
What was the problem, mate?
I screwed up decompiling the client.
Oh, that's cool.

I love how I made a shitty program, phoenix made a cooler one, and you just did a beast one.
You guys can all go fuck yourselves in love <3
Quote Originally Posted by littleducky123 View Post
What is this actually meant to do?
"Since its a tool for ROTMG coders you shouldn't need more instructions, because you should be a coder if you use it." (So there is basically no need to understand it if you're not a coder.) But it basically displays all packets sent between your client and the server. Packets are little bunches of data that your client sends to the server when you move, shoot, use portal, kill something etc.
Updated config.xml for 19.5.1

Code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE properties SYSTEM "http://java.sun.com/dtd/properties.dtd">
<properties>
    <comment>Jnoob ROTMG Packet's file parser config file. DO NOT TOUCH IF YOU DONT KNOW WHAT YOU ARE DOING !</comment>
    <entry key="8">SHOOT2</entry>
    <entry key="11">UPDATEACK</entry>
    <entry key="13">NEW_TICK</entry>
    <entry key="16">SHOW_EFFECT</entry>    
    <entry key="17">HELLO</entry>    
    <entry key="48">CREATEGUILDRESULT</entry>
    <entry key="52">SHOOT</entry>
    <entry key="65">FILE</entry>
</properties>
Quote Originally Posted by JustAnoobROTMG View Post
Updated config.xml for 19.5.1

Code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE properties SYSTEM "http://java.sun.com/dtd/properties.dtd">
<properties>
    <comment>Jnoob ROTMG Packet's file parser config file. DO NOT TOUCH IF YOU DONT KNOW WHAT YOU ARE DOING !</comment>
    <entry key="8">SHOOT2</entry>
    <entry key="11">UPDATEACK</entry>
    <entry key="13">NEW_TICK</entry>
    <entry key="16">SHOW_EFFECT</entry>    
    <entry key="17">HELLO</entry>    
    <entry key="48">CREATEGUILDRESULT</entry>
    <entry key="52">SHOOT</entry>
    <entry key="65">FILE</entry>
</properties>
Added to the main thread!
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