Packets Parser 1.0 [Windows, Linux, Mac]

Posts 16–30 of 38 · Page 2 of 3
Does this still work?
Quote Originally Posted by meyer74 View Post
Does this still work?
Jesus dude, stop bumping all these old threads.
Quote Originally Posted by meyer74 View Post
Does this still work?
Why don't you download it and find out yourself?
Working, otherwise i would have posted a new version / an updated config.
I update my proxy on every build with this.

But keep in mind it gives you packets IDS, aka Identifiers (= one integer each), not packets structure !
If they decide to change packet structure(aka how the packet is build) (hello, HELLO your source code still need modifications.
Quote Originally Posted by JustAnoobROTMG View Post
Working, otherwise i would have posted a new version / an updated config.
I update my proxy on every build with this.

But keep in mind it gives you packets IDS, aka Identifiers (= one integer each), not packets structure !
If they decide to change packet structure(aka how the packet is build) (hello, HELLO your source code still need modifications.
When you go cryptic you are creepy y-you scare me :C
21.0.2 updated thanks to this tool

packet structure has afaik NOT been updated, played a euw2 round with rr for 10min, no problems
 
packets.xml
Code:
<?xml version="1.0"?>
<!-- Generated using Jnoob's Packets File parser. -->
<Packets>
	<Packet id="FAILURE" type="0"/>
	<Packet id="CREATE_SUCCESS" type="24"/>
	<Packet id="CREATE" type="78"/>
	<Packet id="PLAYERSHOOT" type="41"/>
	<Packet id="MOVE" type="66"/>
	<Packet id="PLAYERTEXT" type="36"/>
	<Packet id="TEXT" type="44"/>
	<Packet id="SHOOT2" type="4"/>
	<Packet id="DAMAGE" type="1"/>
	<Packet id="UPDATE" type="34"/>
	<Packet id="UPDATEACK" type="80"/>
	<Packet id="NOTIFICATION" type="16"/>
	<Packet id="NEW_TICK" type="83"/>
	<Packet id="INVSWAP" type="49"/>
	<Packet id="USEITEM" type="46"/>
	<Packet id="SHOW_EFFECT" type="22"/>
	<Packet id="HELLO" type="86"/>
	<Packet id="GOTO" type="92"/>
	<Packet id="INVDROP" type="51"/>
	<Packet id="INVRESULT" type="25"/>
	<Packet id="RECONNECT" type="81"/>
	<Packet id="PING" type="39"/>
	<Packet id="PONG" type="21"/>
	<Packet id="MAPINFO" type="13"/>
	<Packet id="LOAD" type="76"/>
	<Packet id="PIC" type="35"/>
	<Packet id="SETCONDITION" type="11"/>
	<Packet id="TELEPORT" type="91"/>
	<Packet id="USEPORTAL" type="27"/>
	<Packet id="DEATH" type="62"/>
	<Packet id="BUY" type="26"/>
	<Packet id="BUYRESULT" type="19"/>
	<Packet id="AOE" type="17"/>
	<Packet id="GROUNDDAMAGE" type="88"/>
	<Packet id="PLAYERHIT" type="14"/>
	<Packet id="ENEMYHIT" type="75"/>
	<Packet id="AOEACK" type="40"/>
	<Packet id="SHOOTACK" type="9"/>
	<Packet id="OTHERHIT" type="63"/>
	<Packet id="SQUAREHIT" type="38"/>
	<Packet id="GOTOACK" type="33"/>
	<Packet id="EDITACCOUNTLIST" type="79"/>
	<Packet id="ACCOUNTLIST" type="56"/>
	<Packet id="QUESTOBJID" type="82"/>
	<Packet id="CHOOSENAME" type="45"/>
	<Packet id="NAMERESULT" type="3"/>
	<Packet id="CREATEGUILD" type="64"/>
	<Packet id="CREATEGUILDRESULT" type="37"/>
	<Packet id="GUILDREMOVE" type="30"/>
	<Packet id="GUILDINVITE" type="61"/>
	<Packet id="ALLYSHOOT" type="55"/>
	<Packet id="SHOOT" type="60"/>
	<Packet id="REQUESTTRADE" type="10"/>
	<Packet id="TRADEREQUESTED" type="8"/>
	<Packet id="TRADESTART" type="53"/>
	<Packet id="CHANGETRADE" type="7"/>
	<Packet id="TRADECHANGED" type="69"/>
	<Packet id="ACCEPTTRADE" type="67"/>
	<Packet id="CANCELTRADE" type="94"/>
	<Packet id="TRADEDONE" type="23"/>
	<Packet id="TRADEACCEPTED" type="87"/>
	<Packet id="CLIENTSTAT" type="65"/>
	<Packet id="CHECKCREDITS" type="18"/>
	<Packet id="ESCAPE" type="15"/>
	<Packet id="FILE" type="57"/>
	<Packet id="INVITEDTOGUILD" type="5"/>
	<Packet id="JOINGUILD" type="20"/>
	<Packet id="CHANGEGUILDRANK" type="47"/>
	<Packet id="PLAYSOUND" type="59"/>
	<Packet id="GLOBAL_NOTIFICATION" type="28"/>
	<Packet id="RESKIN" type="31"/>
	<Packet id="_-qG" type="50"/>
	<Packet id="_-1Hi" type="89"/>
	<Packet id="_-11P" type="77"/>
	<Packet id="_-j5" type="58"/>
	<Packet id="_-0JG" type="6"/>
	<Packet id="_-1pu" type="84"/>
	<Packet id="_-14o" type="52"/>
	<Packet id="_-1P2" type="90"/>
	<Packet id="ENTER_ARENA" type="93"/>
	<Packet id="_-1e7" type="74"/>
	<Packet id="_-1F2" type="68"/>
	<Packet id="_-2m" type="12"/>
	<Packet id="_-kO" type="42"/>
	<Packet id="_-0kp" type="85"/>
	<Packet id="_-cA" type="48"/>
</Packets>
I have used the command rabcdasm client-0.swf and made the client-0 folder which I point this to but i receive an error saying Error : unable to find the packets file

what am I doing wrong?
Quote Originally Posted by whomedude View Post
I have used the command rabcdasm client-0.swf and made the client-0 folder which I point this to but i receive an error saying Error : unable to find the packets file

what am I doing wrong?
Look at the sizes of the abc files.
Client0 contains nearly nothing.
You need to use client1.
Quote Originally Posted by JustAnoobROTMG View Post
You need to use client1.
O.O" I aint got a client-1... when i done abcexport it made client-0.abc then used rabcdasm client-0.abc and got a folder saying client-0 but there was never any files or folders with client-1??
Quote Originally Posted by whomedude View Post
O.O" I aint got a client-1... when i done abcexport it made client-0.abc then used rabcdasm client-0.abc and got a folder saying client-0 but there was never any files or folders with client-1??
A client1.abc should be here, what else can i say
whenever i try to open abcexport, a blank cmd screen appears for a short second and then exits itself, and its been doing this all day now, do you know what i can do? i even downloaded swfutilsex the program shadow used befor RABCDASM, and still every single time i try to open abcexport it opens and closes. im completely stuck =\
Quote Originally Posted by KingofSeattle View Post
whenever i try to open abcexport, a blank cmd screen appears for a short second and then exits itself, and its been doing this all day now, do you know what i can do? i even downloaded swfutilsex the program shadow used befor RABCDASM, and still every single time i try to open abcexport it opens and closes. im completely stuck =\
you don't open abcexport, it takes files as parameters, so what you can do is drag a client and drop it on top of abcexport (basically open with) and then it should export it
this is the same as opening cmd or a terminal, cding to the folder with abcexport and typing "abcexport client.swf"

Quote Originally Posted by whomedude View Post
whats the best place to get RAMBDCasm from? maybe a problem with my one? or possibly my client? I got my client from

http://www.realmofthemadgod.com/AGCLoader1399493500.swf -> save as -> swf
first result from google, although you spelled it wrong so yeah https://github.com/CyberShadow/RABCDAsm

also replace agcloader with AssembleeGameClient
does anyone know an answer to my question? it would be very much appreciated, thanks.
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