Does this still work?
Packets Parser 1.0 [Windows, Linux, Mac]
Working, otherwise i would have posted a new version / an updated config. 
I update my proxy on every build with this.
But keep in mind it gives you packets IDS, aka Identifiers (= one integer each), not packets structure !
If they decide to change packet structure(aka how the packet is build) (hello, HELLO
your source code still need modifications.

I update my proxy on every build with this.
But keep in mind it gives you packets IDS, aka Identifiers (= one integer each), not packets structure !
If they decide to change packet structure(aka how the packet is build) (hello, HELLO
your source code still need modifications.21.0.2 updated thanks to this tool
packet structure has afaik NOT been updated, played a euw2 round with rr for 10min, no problems
packet structure has afaik NOT been updated, played a euw2 round with rr for 10min, no problems
packets.xml
Code:
<?xml version="1.0"?> <!-- Generated using Jnoob's Packets File parser. --> <Packets> <Packet id="FAILURE" type="0"/> <Packet id="CREATE_SUCCESS" type="24"/> <Packet id="CREATE" type="78"/> <Packet id="PLAYERSHOOT" type="41"/> <Packet id="MOVE" type="66"/> <Packet id="PLAYERTEXT" type="36"/> <Packet id="TEXT" type="44"/> <Packet id="SHOOT2" type="4"/> <Packet id="DAMAGE" type="1"/> <Packet id="UPDATE" type="34"/> <Packet id="UPDATEACK" type="80"/> <Packet id="NOTIFICATION" type="16"/> <Packet id="NEW_TICK" type="83"/> <Packet id="INVSWAP" type="49"/> <Packet id="USEITEM" type="46"/> <Packet id="SHOW_EFFECT" type="22"/> <Packet id="HELLO" type="86"/> <Packet id="GOTO" type="92"/> <Packet id="INVDROP" type="51"/> <Packet id="INVRESULT" type="25"/> <Packet id="RECONNECT" type="81"/> <Packet id="PING" type="39"/> <Packet id="PONG" type="21"/> <Packet id="MAPINFO" type="13"/> <Packet id="LOAD" type="76"/> <Packet id="PIC" type="35"/> <Packet id="SETCONDITION" type="11"/> <Packet id="TELEPORT" type="91"/> <Packet id="USEPORTAL" type="27"/> <Packet id="DEATH" type="62"/> <Packet id="BUY" type="26"/> <Packet id="BUYRESULT" type="19"/> <Packet id="AOE" type="17"/> <Packet id="GROUNDDAMAGE" type="88"/> <Packet id="PLAYERHIT" type="14"/> <Packet id="ENEMYHIT" type="75"/> <Packet id="AOEACK" type="40"/> <Packet id="SHOOTACK" type="9"/> <Packet id="OTHERHIT" type="63"/> <Packet id="SQUAREHIT" type="38"/> <Packet id="GOTOACK" type="33"/> <Packet id="EDITACCOUNTLIST" type="79"/> <Packet id="ACCOUNTLIST" type="56"/> <Packet id="QUESTOBJID" type="82"/> <Packet id="CHOOSENAME" type="45"/> <Packet id="NAMERESULT" type="3"/> <Packet id="CREATEGUILD" type="64"/> <Packet id="CREATEGUILDRESULT" type="37"/> <Packet id="GUILDREMOVE" type="30"/> <Packet id="GUILDINVITE" type="61"/> <Packet id="ALLYSHOOT" type="55"/> <Packet id="SHOOT" type="60"/> <Packet id="REQUESTTRADE" type="10"/> <Packet id="TRADEREQUESTED" type="8"/> <Packet id="TRADESTART" type="53"/> <Packet id="CHANGETRADE" type="7"/> <Packet id="TRADECHANGED" type="69"/> <Packet id="ACCEPTTRADE" type="67"/> <Packet id="CANCELTRADE" type="94"/> <Packet id="TRADEDONE" type="23"/> <Packet id="TRADEACCEPTED" type="87"/> <Packet id="CLIENTSTAT" type="65"/> <Packet id="CHECKCREDITS" type="18"/> <Packet id="ESCAPE" type="15"/> <Packet id="FILE" type="57"/> <Packet id="INVITEDTOGUILD" type="5"/> <Packet id="JOINGUILD" type="20"/> <Packet id="CHANGEGUILDRANK" type="47"/> <Packet id="PLAYSOUND" type="59"/> <Packet id="GLOBAL_NOTIFICATION" type="28"/> <Packet id="RESKIN" type="31"/> <Packet id="_-qG" type="50"/> <Packet id="_-1Hi" type="89"/> <Packet id="_-11P" type="77"/> <Packet id="_-j5" type="58"/> <Packet id="_-0JG" type="6"/> <Packet id="_-1pu" type="84"/> <Packet id="_-14o" type="52"/> <Packet id="_-1P2" type="90"/> <Packet id="ENTER_ARENA" type="93"/> <Packet id="_-1e7" type="74"/> <Packet id="_-1F2" type="68"/> <Packet id="_-2m" type="12"/> <Packet id="_-kO" type="42"/> <Packet id="_-0kp" type="85"/> <Packet id="_-cA" type="48"/> </Packets>
I have used the command rabcdasm client-0.swf and made the client-0 folder which I point this to but i receive an error saying Error : unable to find the packets file 
what am I doing wrong?

what am I doing wrong?
whats the best place to get RAMBDCasm from? maybe a problem with my one? or possibly my client? I got my client from
http://www.realmofthemadgod.com/AGCLoader1399493500.swf -> save as -> swf
http://www.realmofthemadgod.com/AGCLoader1399493500.swf -> save as -> swf
whenever i try to open abcexport, a blank cmd screen appears for a short second and then exits itself, and its been doing this all day now, do you know what i can do? i even downloaded swfutilsex the program shadow used befor RABCDASM, and still every single time i try to open abcexport it opens and closes. im completely stuck =\
you don't open abcexport, it takes files as parameters, so what you can do is drag a client and drop it on top of abcexport (basically open with) and then it should export it
this is the same as opening cmd or a terminal, cding to the folder with abcexport and typing "abcexport client.swf"
first result from google, although you spelled it wrong so yeah https://github.com/CyberShadow/RABCDAsm
also replace agcloader with AssembleeGameClient
this is the same as opening cmd or a terminal, cding to the folder with abcexport and typing "abcexport client.swf"
first result from google, although you spelled it wrong so yeah https://github.com/CyberShadow/RABCDAsm
also replace agcloader with AssembleeGameClient
does anyone know an answer to my question? it would be very much appreciated, thanks.
Nice programm 

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