[Titanium] Example ESP code

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[Titanium] Example ESP code
Here is a Source Code if anybody wants to release a Titanium Hack with ESP.

Base
Code:
foreach (Object GameObject in FindObjectsOfType(typeof(Character)))
        {

            if (GameObject != null)
            {
                var Character = GameObject as Character;

                if (Character.gameObject != this)
                {
                    PlayerClient playerClient = Character.playerClient;

                    if (playerClient != null)
                        DrawLabel(Character.origin, playerClient.userName);

                    string distance = String.Format("{0:0}", Vector3.Distance(Character.transform.position,
                        localPlayer.transform.position));
                    switch (Character.name.Replace("(Clone)", ""))
                    {
                        case "Chicken_A":
                            DrawLabel(Character.origin,
                                String.Format("Chicken [{0}]", distance
                                    ));
                            break;

                        case "Rabbit_A":
                            DrawLabel(Character.origin,
                                String.Format("Rabbit [{0}]",
                                    distance));
                            break;

                        case "Stag_A":
                            DrawLabel(Character.origin,
                                String.Format("Deer [{0}]",
                                    distance));
                            break;

                        case "Bear_A":
                            DrawLabel(Character.origin,
                                String.Format("Bear [{0}]",
                                    distance));
                            break;

                        case "Boar_A":
                            DrawLabel(Character.origin,
                                String.Format("Boar [{0}]",
                                    distance));
                            break;

                        case "ZombieNPC":
                        case "ZombieNPC_SLOW":
                            DrawLabel(Character.origin,
                                String.Format("Zombie [{0}]", distance), Color.red);
                            break;

                    }

                }

            }
        }

        foreach (Object GameObject in FindObjectsOfType(typeof(LootableObject)))
        {

            if (GameObject != null)
            {
                var lootableObject = GameObject as LootableObject;

                string distance = String.Format("{0:0}", Vector3.Distance(lootableObject.transform.position,
    localPlayer.transform.position));
                if (lootableObject.gameObject != this)
                {
                    DrawLabel(lootableObject.transform.position, String.Format("{0} [{1}]", lootableObject.name.Replace("(Clone)", ""), distance));
                }
            }
        }

        foreach (Object GameObject in FindObjectsOfType(typeof (SleepingAvatar)))
        {

            if (GameObject != null)
            {
                var sleepingAvatar = GameObject as SleepingAvatar;

                string distance = String.Format("{0:0}", Vector3.Distance(sleepingAvatar.transform.position,
localPlayer.transform.position));
                if (sleepingAvatar.gameObject != this)
                {
                    DrawLabel(sleepingAvatar.transform.position, String.Format("{0} [{1}]", sleepingAvatar.name.Replace("(Clone)", ""), distance));
                }
            }
        }

        foreach (Object GameObject in FindObjectsOfType(typeof(ResourceObject)))
        {

            if (GameObject != null)
            {
                var resourceObject = GameObject as ResourceObject;

                string distance = String.Format("{0:0}", Vector3.Distance(resourceObject.transform.position,
localPlayer.transform.position));

                if (resourceObject.gameObject != this)
                {
                    DrawLabel(resourceObject.transform.position, String.Format("{0} [{1}]",resourceObject.name.Replace("(Clone)", ""),distance));
                }
            }
        }
DrawLabel
Code:
private void DrawLabel(Vector3 point, string label)
    {
        DrawLabel(point, label, Color.white);
    }
    private void DrawLabel(Vector3 point, string label,Color color)
    {
        Vector3? vector = CameraFX.World2Screen(point);
        if (vector.HasValue)
        {
            Vector3 value = vector.Value;
            if (value.z > 0f)
            {
                Vector2 vector2 = GUIUtility.ScreenToGUIPoint(value);
                vector2.y = Screen.height - (vector2.y + 1f);
                GUI.color = color != null ? color : Color.white;
                GUI.Label(new Rect(vector2.x - 64f, vector2.y - 12f, 128f, 24f), label);
            }
        }
    }
Hey how do you use this? is it an injectable class libary or do you have to insert it into the assembly-cs ? and if u do how do i use it, oh one more thing will it work with vs13?
Quote Originally Posted by 2000callum View Post
Hey how do you use this? is it an injectable class libary or do you have to insert it into the assembly-cs ? and if u do how do i use it, oh one more thing will it work with vs13?
Its a library. Yes it works in vs13. Use it in a DLL then inject with titanium.
The code isn't your..
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