TalkingLogger By ReturnsBR (CABR) 13/04/2014

Posts 115 of 26 · Page 1 of 2
Logger By ReturnsBR (CABR) 13/04/2014
Endereços Do Combat Arms Atualizados Aproveitem !!!!


************************************************** *********
* * | Buscar Endereços Combat Arms Logger Adress| * *
* * | ReturnsBR | * *
************************************************** *********
(Escaneando Endereços Do Combat Arms Aguarde...)

(CShell.dll)
#define GameStatus Removido !!!
#define LTClientDLL 0x3796ACFC
#define PlayerMgr Removido !!
Failed to update WeaponMgr
#define LocalPtr Removido !!!
#define ClientInfoMgr 0x3796AA94
#define BuildFont 0x375B5F70
#define FillFont 0x375B6C20
#define FonTecx 0x379D3BB0
#define LTCommon 0x379DC1E0
#define GetConsoleInt 0x373B5750
Failed to update GetFontHandle
#define PlayerByIndex 0x371A3260
#define PlayerStatus Removido !!!
Failed to update LocalPlayer
#define GCS 0x379AA240
#define EspName1 0x371223AC
#define EspName2 0x371223DA
Failed to update RapidFire
#define NoRecoil 0x37361878
#define NoReload 0x3745C02D
#define UnlAmmo 0x37452DF7
#define SuperBullets 0x37456516
#define WeaponRange1 0x3745C2A9
#define WeaponRange2 0x3745C639
#define RemoteKill1 0x3745C3D1
#define RemoteKill2 0x3745C3D2
#define RemoteKill3 0x3745C761
#define RemoteKill4 0x3745C762

(Engine.exe)
#define LTClientEXE Removido !!!
#define DeviceGame Removido !!!
#define PresetEngine 0x6489D6
#define WorldToScreen 0x49BE10
#define Endscene 0x59B123
#define DipEngine 0x64B98D
#define SendToServer Removido !!!
#define DrawPrimitive Removido !!!
#define CursorCenter 0x7A71AC
#define IntersectSegment 0x4775B7

(PushToConsole)
#define BaseMoveAccel 0x379573DC
Failed to update PickUp
#define SuperJump 0x379574FC
#define StartAccel 0x37957400
#define MaxAccel 0x37957424
#define AccelInc 0x37957448
#define WalkVel 0x3795746C
#define FRunVel 0x37957490
#define BRunVel 0x379574B4
#define SRunVel 0x379574D8
#define DuckVel 0x37957520
#define Tracers 0x3796255C
#define FPS 0x37955FD0
#define Gravity 0x379570A0
#define Consoles Removido !!!

(Escaneamento Finalizados Com Sucesso... )


Créditos:
ReturnsBR
Fenix
Gellin
Arun823
USSR´S
PerfecBR
WE11ington
Pronto, tava demorando... agora volte para sua pokebola


engraçado esse seu logger fodaum ter falhado

Failed to update WeaponMgr = #define WeaponMgr 0x379D3CCC
Failed to update GetFontHandle = #define GetFontHandle 0x3737A960
Failed to update LocalPlayer = #define LocalPlayer 0x371A3C80
Failed to update RapidFire = #define RapidFire 0x3745CDD5
Failed to update PickUp = #define PickUp 0x3795EEE4

#sem mais!
"Os fins justificam os meios", diz o filosofo...
"Outra gambiarra", diz o programador.
Quote Originally Posted by _ReturnsBR_ View Post
#define WeaponMgr 0x379D3CCC <------ Erado @Cheetara
o ponteiro esta correto!! a class atualizo
Quote Originally Posted by _ReturnsBR_ View Post
#define WeaponMgr 0x379D3CCC <------ Erado @Cheetara
ta correto amigo..errado ta o seu kkkkkkFailed
Vlw mano por posta os endereços que estava faltando @Cheetara
WeaponMgr vai exigir um pouco mais de esforço para funcionar !!
ñ tem link mano so os endereços *-*
Failed to update GetFontHandle
Failed to update RapidFire
Failed to update PickUp

o que tem removido não pega
huehe ñ queiz posta completo mano '-' por isso removi alguns adress malz !!!
Quote Originally Posted by gibam761 View Post
WeaponMgr vai exigir um pouco mais de esforço para funcionar !!
Quote Originally Posted by gibam761 View Post
o ponteiro esta correto!! a class atualizo
Nada relaxa e goza.

Code:
class cWeaponInfo
{
public:
	char unknown1[12]; //0x0000  
	DWORD dwClientWeaponType; //0x000C  
	char unknown2[16]; //0x0010  
	DWORD dwAlt_InstDamage; //0x0020  
	DWORD dwInstDamage; //0x0024  
	char unknown3[108]; //0x0028  
	DWORD dwFireSnd; //0x0094  
	char unknown4[108]; //0x0098  
	float fFireDelay1; //0x0104  
	float ffiredelay1; //0x0108  
	DWORD dwMaxAmmo3; //0x010C  
	DWORD dwMaxAmmo2; //0x0110  
	char unknown5[348]; //0x0114  
	BYTE TripleShotMode; //0x0270  
	char unknown6[3]; //0x0271  
	DWORD dwTripleShotRoundNum; //0x0274  
	float fDamageRFacter; //0x0278  
	char unknown7[28]; //0x027C  
	DWORD dwInfiAmmo2; //0x0298  
	DWORD dwInfiniteAmmo; //0x029C  
	DWORD dwHideWhenEmpty; //0x02A0  
	DWORD dwIsAmmo; //0x02A4  
	char unknown8[4]; //0x02A8  
	DWORD dwShotsPerClip; //0x02AC  
	char unknown9[52]; //0x02B0  
	float fZoomTime; //0x02E4  
	DWORD dwMinPerturb; //0x02E8  
	DWORD dwMaxPerturb; //0x02EC  
	float fDuckPerturb; //0x02F0  
	float fMoveDuckPerturb; //0x02F4  
	DWORD dwZoomedMinPerturb; //0x02F8  
	DWORD dwZoomedMaxPerturb; //0x02FC  
	DWORD dwRange; //0x0300  
	char unknown10[12]; //0x0304  
	DWORD VectorsPerRound; //0x0310  
	char unknown11[40]; //0x0314  
	float fPerturbIncSpeed; //0x033C  
	float fPerturbDecSpeed; //0x0340  
	char unknown12[4]; //0x0344  
	float fZoomedPerturbIncSpeed; //0x0348  
	float fZoomedPerturbDecSpeed; //0x034C  
	char unknown13[4]; //0x0350  
	float fBaseCamRecoilPitch; //0x0354  
	float fBaseCamRecoilAccelPitch; //0x0358  
	char unknown14[36]; //0x035C  
	float fTripleShotMaxCamRecoilPitch; //0x0380  
	float fTripleShotBaseCamRecoilPitch; //0x0384  
	char unknown15[8]; //0x0388  
	DWORD dwTripleShotMinPerturb; //0x0390  
	DWORD dwTripleShotMaxPerturb; //0x0394  
	float fTripleShotPerturbIncSpeed; //0x0398  
	float fTripleShotPerturbDecSpeed; //0x039C  
	char unknown16[156]; //0x03A0  
	BYTE DisableCrosshair; //0x043C  
	char unknown17[27]; //0x043D  
	float fCameraSwayXFreq; //0x0458  
	float fCameraSwayYFreq; //0x045C  
	char unknown18[12]; //0x0460  
	DWORD dwTargetCrosshairFlag; //0x046C  
	DWORD dwEffectRange; //0x0470  
	char unknown19[188]; //0x0474  
};//Size=0x0530(1328)
Outra classe que mudou.

Code:
class cCharacterFX
{
public:
	char unknown1[16]; //0x0000  
	__int32* Object; //0x0010  
	char unknown2[44]; //0x0014  
	__int32 IsPlayer; //0x0040  
	char unknown3[1317]; //0x0044  
	BYTE bIsDead; //0x0569  
	BYTE bSpawnSheild; //0x056A  
	char unknown4[13]; //0x056B  
	__int32* hHitbox; //0x0578  
	char unknown5[104]; //0x057C  
	WORD wHealth; //0x05E4  
	WORD wArmor; //0x05E6  
	char unknown6[4]; //0x05E8  
	__int32 Index; //0x05EC  
};//Size=0x05F0
As demais são as mesmas de 1000 anos atrás.
Posts 115 of 26 · Page 1 of 2
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