Class Consoles

Posts 13 of 3 · Page 1 of 1
Class Consoles
Define:
Code:
#define Adrr_Consoles  0x3796C144	
cConsoles * pConsoles;
Class:
Code:
//Generated using ReClass 2013 Mod by CypherPresents

class cConsoles
{
public:
char _0x0000[4];
float ShowFPS; //0x0004 
char _0x0008[32];
float Statitics; //0x0028 
char _0x002C[4368];
float PlayerGravity; //0x113C 
char _0x1140[824];
float BaseMoveAccel; //0x1478 
char _0x147C[32];
float StartAccel; //0x149C 
char _0x14A0[32];
float MaxAccel; //0x14C0 
char _0x14C4[32];
float AccelInc; //0x14E4 
char _0x14E8[32];
float WalVel; //0x1508 
char _0x150C[104];
float SRunVel; //0x1574 
char _0x1578[32];
float JumpVel; //0x1598 
char _0x159C[32];
float DuckVel; //0x15BC 
char _0x15C0[31160];
float ActivationDistance; //0x8F78 
char _0x8F7C[13908];
float ShowFirePath; //0xC5D0 
char _0xC5D4[736];
	
};//Size=0xC8B4

Access:
Code:
pConsoles = (cConsoles*)Adrr_Consoles;
Example:
Code:
int Var;

if( Var )
{
	/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
	/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
	/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
	/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
	/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
	/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
} 
else 
{
	/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
	/*Off*/ pConsoles->StartAccel = 500.0f;
	/*Off*/ pConsoles->MaxAccel = 3000.0f;
	/*Off*/ pConsoles->AccelInc = 6000.0f;
	/*Off*/ pConsoles->WalkVel = 70.0f;
	/*Off*/ pConsoles->FRunVel = 285.0f;
	/*Off*/ pConsoles->BRunVel = 285.0f;
	/*Off*/ pConsoles->SRunVel = 285.0f;
	/*Off*/ pConsoles->DuckVel = 50.0f;
}


Credits: Code64 (Code RED) || Coder.DiasII <- Update The Class || Gibam < - Handsone
Thanks: xCyniu -> The first Post Adress
Good Job
Posts 13 of 3 · Page 1 of 1
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