





Transform HeadTransform[ 2 ];
engine->GetLTModel()->GetNodeTransform( PlayerInfo->Object, 8, &HeadTransform[ 0 ], true );
HeadTransform[ 0 ].Pos.y += 5.8f;
if( WorldToScreen( pDevice, HeadTransform[ 1 ].Pos, HeadTransform[ 0 ].Pos ) )
{
DrawText( HeadTransform[ 1 ].Pos.x, ( HeadTransform[ 1 ].Pos.y - 15.0f ), PlayerInfo->Name );
}


