

//CPlayer ( CARU e CAKO )
class CPlayer
{
public:
char _0x0000[4];
DWORD ClientID; //0x0004
char _0x0008[12];
char Name[20]; //0x0014
char _0x0028[4];
__int32 *Object; //0x002C
__int32 Kills; //0x0030
__int32 Deaths; //0x0034
char _0x0038[44];
__int32 HeadShots; //0x0064
char _0x0068[12];
__int32 TeamID; //0x0074
char _0x0078[680];
__int32 Previous; //0x0320
__int32 Next; //0x0324
};//Size=0x0328