ESP Box 3D

Posts 1–8 of 8 · Page 1 of 1
ESP Box 3D
use a base que o @Coder.Fail postou -> http://www.mpgh.net/forum/397-combat...-telekill.html

bom, esse desenho eu encontrei em uma base russa para point blank, então não sei pra quem vão os créditos, sou novo na área e é o meu primeiro post na seção Combat Arms.

função Draw

Code:
void Box3D(int HeadX,int HeadY,int bottomX,int bottomY,float Distance_Player,DWORD Color)
{
	float drawW = 245/Distance_Player;
	float drawW2 = 135/Distance_Player;
	float drawW3 = 55/Distance_Player;
	
	DrawLine(bottomX-drawW,bottomY,bottomX+drawW,bottomY,1,Color);
	DrawLine(HeadX-drawW,HeadY,HeadX+drawW,HeadY,1,Color);
	DrawLine(HeadX-drawW,HeadY,bottomX-drawW,bottomY,1,Color);
	DrawLine(HeadX+drawW,HeadY,bottomX+drawW,bottomY,1,Color);
	DrawLine(HeadX-drawW2,HeadY-drawW3,bottomX-drawW2,bottomY-drawW3,1,Color);
	DrawLine(bottomX-drawW,bottomY,bottomX-drawW2,bottomY-drawW3,1,Color);
	DrawLine(HeadX-drawW,HeadY,HeadX-drawW2,HeadY-drawW3,1,Color);
	DrawLine((HeadX+drawW)+drawW2,HeadY-drawW3,(bottomX+drawW)+drawW2,bottomY-drawW3,1,Color);
	DrawLine(bottomX+drawW,bottomY,(bottomX+drawW)+drawW2,bottomY-drawW3,1,Color);
	DrawLine(HeadX+drawW,HeadY,(HeadX+drawW)+drawW2,HeadY-drawW3,1,Color);
	DrawLine(HeadX-drawW2,HeadY-drawW3,(HeadX+drawW)+drawW2,HeadY-drawW3,1,Color);
	DrawLine(bottomX-drawW2,bottomY-drawW3,(bottomX+drawW)+drawW2,bottomY-drawW3,1,Color);
}
Code:
float Distance = GetDistance(pPlayer->Object->origin, pPlayer->Object->Pos);

if(Fun.ESPBox3D)
		Box3D((int)HeadScreen.x, (int)HeadScreen.y, (int)FootScreen.x, (int)FootScreen.y, Distance, ColorESP);

kkk Good Job
Vish, belo código
mais prefiro a minha
Legal , mais tu poderia me falar como eu add isso no code , sou novato nessa area ainda :-( mais se der certo quero ficar bom , e nao lammer :-)
Quote Originally Posted by hitlerbrazileiro View Post
Legal , mais tu poderia me falar como eu add isso no code , sou novato nessa area ainda :-( mais se der certo quero ficar bom , e nao lammer :-)
como já dito, eu usei essa base -> http://www.mpgh.net/forum/397-combat...-telekill.html

só socar essa mulesta na base

Code:
void InstallESP(LPDIRECT3DDEVICE9 pDevice)
{
	D3DVIEWPORT9 ViewPort;
	pDevice->GetViewport(&ViewPort);

	GetPlayerByIndex = (lpGetPlayerByIndex)PlayerByIndex;
	unsigned long ulThis = *(unsigned long *)ClientInfoMgr;
	GetLocalPlayer = (lpGetLocalPlayer)LocalPlayer;

	CHAR CName[50], CDistance[50];

	for(INT i = 0; i < 24; i++)
	{
		pPlayerInfo *pLocal = GetLocalPlayer(ulThis);
		pPlayerInfo *pPlayer = GetPlayerByIndex(ulThis, i, 0);

		if( ValidPointer( pPlayer ) && ValidPointer( pPlayer->Object ) ) 
		{
			D3DXVECTOR3 HeadPos, FootPos, HeadScreen, FootScreen;

			if( !pPlayer->IsDead )
			{
				HeadPos.x = pPlayer->Object->Pos.x;
				HeadPos.y = pPlayer->Object->yBound2;
				HeadPos.z = pPlayer->Object->Pos.z;

				if( W2S( HeadPos, &HeadScreen, pDevice ) )
				{
					FootPos.x = pPlayer->Object->Pos.x;
					FootPos.y = pPlayer->Object->yBound1;
					FootPos.z = pPlayer->Object->Pos.z;
							
					if( W2S( FootPos, &FootScreen, pDevice ) )
					{	

						Distance = GetDistance(pPlayer->Object->origin, pPlayer->Object->Pos);

						if(Fun.ESPBox3D)
							ESP->Box3D((int)HeadScreen.x, (int)HeadScreen.y, (int)FootScreen.x, (int)FootScreen.y, Distance, ColorESP);

						if(Fun.ESPBox)
							ESP->Box2D( HeadScreen, FootScreen, ColorESP, pDevice );

						if( Fun.ESPLine)
							ESP->DrawLine((float)(ViewPort.Width/2)-1, 1, (int)HeadScreen.x, (int)HeadScreen.y, 1, ColorESP);

						if(Fun.ESPNames)
						{
							sprintf(CName, "%s", pPlayer->Name);
							Draw.PrintText(bFont, HeadScreen.x, HeadScreen.y - 20.0, ColorESP, CName);
						}

						if(Fun.ESPDistance)
						{
							sprintf(CDistance, "%0.2f M", GetDistance(pPlayer->Object->origin, pPlayer->Object->Pos));
							Draw.PrintText(bFont, HeadScreen.x + 15.0, HeadScreen.y, ColorESP, CDistance); 
						}

						if(pPlayer->Team != pLocal->Team)
						{
							ColorESP = Friend;
						}else{
							ColorESP = Enemy;
						}
					}
				}
			}
		}
	}
}
Nem preciso dizer que tem um código mais otimizado para point blank, código público basta procurar na net.
Posts 1–8 of 8 · Page 1 of 1

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