Some simple codes for simple hacks

Posts 1–9 of 9 · Page 1 of 1
Some simple codes for simple hacks
So I decided to organize a list of a bunch of easy to implement codes for hacks.

This list is intended for a few lines long hacks that are simple to use and implement, longer code such as ESPs and other things are not for this thread.

Code:
 Life[] LifeArray = UnityEngine.Object.FindObjectsOfType(typeof(Life)) as Life[];
            foreach (Life life in LifeArray)
            {
                life.tellFood(100);
                life.tellWater(100);
                life.tellHealth(100);
                life.tellSickness(100);
                life.tellBleeding(false);
                life.tellBones(false);
               
                life.energyBuffer();
            }
Godmode
Code:
if (antiAgro)
        {
            Sneaky.sneak(0);
            Sneaky.sneak(0.1f);
            Sneaky.expose(0);
            Sneaky.expose(0.1f);
        }
No zombie agro
Code:
if (GUI.Button(new Rect(10, 0, 180, 30), "Agro all Zombies on me"))
            {
                Zombie[] zs = FindObjectsOfType(typeof(Zombie)) as Zombie[];
                foreach (Zombie player in zs)
                {
                    player.attract(Camera.main.transform.position);
                }
            }
Agro all zombies on given point
Code:
if (GUI.Button(new Rect(10, 410, 100, 30), "Swap UI"))
            {
                SleekRender.swapPaid();
                Images.swapPaid();
                
            }
Change UI to gold
Code:
SpawnItems.spawnItem(Convert.ToInt32(itemspawn), Convert.ToInt32(amount), Camera.main.transform.position);
Item spawning
Code:
Time.timeScale = (whatever speed, 1.0f is the default);
Easy speedhack
Code:
Color color = new Color(UnityEngine.Random.Range((float)0f, (float)1f), UnityEngine.Random.Range((float)0f, (float)1f), UnityEngine.Random.Range((float)0f, (float)1f));
            SpawnVehicles.create("(CAR NAME)" + UnityEngine.Random.Range(0, 2), 100, 100, Camera.main.transform.position + Vector3.up, transform****tation * Quaternion.Euler(-90f, 0f, 0f), color);
Spawn cars of a certain name
Code:
Network.Disconnect();
Quick DC
Code:
if (GUI.Button(new Rect(10, 380, 100, 30), "Reset Loot")){
                
                SpawnItems.reset();
            }
Reset map loot (Single Player only)
Quote Originally Posted by blackstab1337 View Post
no aimbot? aw

Sike lol your fucking funny.
Quote Originally Posted by jumboperson187 View Post
So I decided to organize a list of a bunch of easy to implement codes for hacks.

This list is intended for a few lines long hacks that are simple to use and implement, longer code such as ESPs and other things are not for this thread.

Code:
 Life[] LifeArray = UnityEngine.Object.FindObjectsOfType(typeof(Life)) as Life[];
            foreach (Life life in LifeArray)
            {
                life.tellFood(100);
                life.tellWater(100);
                life.tellHealth(100);
                life.tellSickness(100);
                life.tellBleeding(false);
                life.tellBones(false);
               
                life.energyBuffer();
            }
Godmode
Code:
if (antiAgro)
        {
            Sneaky.sneak(0);
            Sneaky.sneak(0.1f);
            Sneaky.expose(0);
            Sneaky.expose(0.1f);
        }
No zombie agro
Code:
if (GUI.Button(new Rect(10, 0, 180, 30), "Agro all Zombies on me"))
            {
                Zombie[] zs = FindObjectsOfType(typeof(Zombie)) as Zombie[];
                foreach (Zombie player in zs)
                {
                    player.attract(Camera.main.transform.position);
                }
            }
Agro all zombies on given point
Code:
if (GUI.Button(new Rect(10, 410, 100, 30), "Swap UI"))
            {
                SleekRender.swapPaid();
                Images.swapPaid();
                
            }
Change UI to gold
Code:
SpawnItems.spawnItem(Convert.ToInt32(itemspawn), Convert.ToInt32(amount), Camera.main.transform.position);
Item spawning
Code:
Time.timeScale = (whatever speed, 1.0f is the default);
Easy speedhack
Code:
Color color = new Color(UnityEngine.Random.Range((float)0f, (float)1f), UnityEngine.Random.Range((float)0f, (float)1f), UnityEngine.Random.Range((float)0f, (float)1f));
            SpawnVehicles.create("(CAR NAME)" + UnityEngine.Random.Range(0, 2), 100, 100, Camera.main.transform.position + Vector3.up, transform****tation * Quaternion.Euler(-90f, 0f, 0f), color);
Spawn cars of a certain name
Code:
Network.Disconnect();
Quick DC
Code:
if (GUI.Button(new Rect(10, 380, 100, 30), "Reset Loot")){
                
                SpawnItems.reset();
            }
Reset map loot (Single Player only)
What is your point of making this we already have one only a minion is to lazy to orginize it / sticky it
Quote Originally Posted by TheMaskedOne View Post
What is your point of making this we already have one only a minion is to lazy to orginize it / sticky it
What's it called? Link?
Quote Originally Posted by jumboperson187 View Post
if (antiAgro)
{
Sneaky.sneak(0);
Sneaky.sneak(0.1f);
Sneaky.expose(0);
Sneaky.expose(0.1f);
}

No zombie agro
Doesn't work?
Quote Originally Posted by Blueblood1 View Post
Doesn't work?
I think it has to be constant like godmode... (I used void Update() for godmode but it is well... bad (My PC might lag and when it does I die xD))
Thanks for this codes. =)
thanks for all the code <3
Posts 1–9 of 9 · Page 1 of 1

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