OutdatedLick Hack v2.3

Posts 106120 of 147 · Page 8 of 10
Same thing happend. So to make it clear I did as you said. Then I inject the unturned.dll with Perx on Unturned.exe but nothing happend. :x
Quote Originally Posted by iankiller77 View Post
Same thing happend. So to make it clear I did as you said. Then I inject the unturned.dll with Perx on Unturned.exe but nothing happend. :x
Wait your injecting PerXs V2.2.2 - Simple Version?
???How can u litle bit explain what to do???
Quote Originally Posted by dstnaeoh View Post
Requests:

*UI/UX*
+ Configurable keys!
+ Text file that the hack autosaves to and loads on next use; things like windows open/closed, position, hack settings, and currently active hacks. And the key config, of course. (Or maybe a separate file for that. =P)

*ESP*
+ Restore ESP distance variability. (Preferrably with a textarea that changes as you slide, and two arrows to adjust precisely, as an alternative to typing.) (Would also be cool to have preset buttons, like 100, 200, 300, 400, 500.) (Personally, I like Unturned's default group ESP distance of 500m, since that's out of range of guns; giving you a bit of time before you're in danger, while not being as laggy as, say, 800 or 1000+.)
+ Add option to use group-based ESP, so you see players' reputation by their name. (This also seems to be a less laggy way to do it.)

*Spawning*
+ Spawn full magazines / drums.



Questions:

+ What filename, location, and internal formatting does the item ID text file need to have? In Lick Hack v2.0, it worked fine as "ItemIDs.txt" in the same folder as "Titanium.dll", with formatting of...

Code:
      item id 14000
        return "Canned Beans";
      item id 14001:
        return "Granola Bar";


Thanks! =D
So let me confirm, deny, and flat out say stuff isn't possible.

UI/UX
- configurable keys - maybe
- autosave positions - maybe

ESP
- Group ESP is not possible, as making it show everyone requires modifying the assembly Csharp which I don't do
- preset buttons/esp slider - possible, if there is more demand for it yes

Spawning
- full mags and drums - I've already finished this code, its going to be in 2.4

ItemIds.txt doesnt need to exist, that was simply ItemName.cs placed in a text file.
Quote Originally Posted by jumboperson187 View Post
- configurable keys
- autosave positions
- preset buttons/esp slider
I think these would be nice. They are not mandatory, but would be a good inclusion.
Quote Originally Posted by LordNature View Post
I think these would be nice. They are not mandatory, but would be a good inclusion.
I'll do the ESP slider in 2.4
No I am injecting with Titanium and reinjecting it after with perX. Have you lokked at the tuto on bluehack download place. Take a look it's the exact thing I am doing I replaced the lickhack.dll by unturned and did as you asked in the titanium file.
Quote Originally Posted by iankiller77 View Post
No I am injecting with Titanium and reinjecting it after with perX. Have you lokked at the tuto on bluehack download place. Take a look it's the exact thing I am doing I replaced the lickhack.dll by unturned and did as you asked in the titanium file.
PerX is an assembly file though, so why would you need to inject it. It is easier to inject with this
Quote Originally Posted by LordNature View Post
It is easier to inject with this
i used scellow mod and it worked partly, i saw the lickhack words in purple at the top left but in game i couldn't get into the menu
Quote Originally Posted by prayas2 View Post
i used scellow mod and it worked partly, i saw the lickhack words in purple at the top left but in game i couldn't get into the menu
Open it up with Insert aka the Ins key.
and you think i didnt try that?
Suggestions:
+ Some way to view what hacks are currently active, such as text on screen (too crowded already x_x) or coloring of the on/off buttons in your UI.
+ Perhaps make the On/Off buttons one button, that toggles what it says? That would also avoid extra code for coloring them, if that's difficult, as well as clean up the windows themselves a bit.



Questions:
+
Quote Originally Posted by jumboperson187 View Post
ItemIds.txt doesnt need to exist, that was simply ItemName.cs placed in a text file.
Where can I get "ItemName.cs", and where does the file need to be put?
Also, can I simply rename "ItemIDs.txt" to "ItemName.cs" and use that? That's what I tried, but having the .cs file in either the same folder as "Titanium.dll" or "Unturned.dll" when the hack was injected didn't solve the issue of the Item ESP showing IDs instead of names. =/
Ok so it work but is it normal that I drop from 180 fps to 9 fps with the hack online Oo ? I never got suck FPS drops while hacking :x
Posts 106120 of 147 · Page 8 of 10
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