Zombie Tele Kill

Posts 16–30 of 37 · Page 2 of 3
Nobody cares, as long the function is working.
ok if u think like that use ur crappy bullshit source

Lol, you need to update the Struct of that!
and wheres the problem? to hard to update them?
Quote Originally Posted by XTCKaz View Post
and wheres the problem? to hard to update them?
Not really, NO TIME TO UPDATE THEM!
Not really, NO TIME TO UPDATE THEM!
yea your comment said everything =) btw its float not double
Quote Originally Posted by XTCKaz View Post
yea your comment said everything =) btw its float not double
if you use float for that it will not work's lol, so it change to double .....
Even me, I don't quite understand. Why this code is working as Zombie Tele?
I like how both of you don't know Kazbah
Quote Originally Posted by TheG36 View Post
I like how both of you don't know Kazbah
@XTCKaz is Kazbah ??
if you use float for that it will not work's lol, so it change to double .....
sure it work

positions were never double
Quote Originally Posted by XTCKaz View Post
sure it work

positions were never double
But, It is. Can you explain it? without a logic!
Everybody's talking. Nobody is doing something

GL,




Sorry for the ugly menu
Quote Originally Posted by znoen View Post
Everybody's talking. Nobody is doing something

GL,




Sorry for the ugly menu
What? Explain it.
Quote Originally Posted by znoen View Post
Everybody's talking. Nobody is doing something

GL,




Sorry for the ugly menu
your menu is not ugly
private video ? hmmm
Quote Originally Posted by V3n0x View Post
private video ? hmmm
Try again, default setting... I changed it now
This code is only bullshit and got no sense, using positions as double is stupid and setting values to x, y and z cannot make a telekill because you're using local offsets it can only teleport you to the random position of the numbers
Posts 16–30 of 37 · Page 2 of 3

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