#define Adrr_Consoles 0x37968F4C cConsoles * pConsoles;
//Generated using ReClass 2013 Mod by CypherPresents
class cConsoles
{
public:
char _0x0000[4];
float ShowFPS; //0x0004
char _0x0008[32];
float Statitics; //0x0028
char _0x002C[4276];
float PlayerGravity; //0x10E0
char _0x10E4[140];
float BaseMoveAccel; //0x1170
char _0x1174[32];
float StartAccel; //0x1194
char _0x1198[32];
float MaxAccel; //0x11B8
char _0x11BC[32];
float AccelInc; //0x11DC
char _0x11E0[32];
float WalkVel; //0x1200
char _0x1204[32];
float FRunVel; //0x1224
char _0x1228[32];
float BRunVel; //0x1248
char _0x124C[32];
float SRunVel; //0x126C
char _0x1270[32];
float JumpVel; //0x1290
char _0x1294[32];
float DuckVel; //0x12B4
char _0x12B8[31616];
float ActivationDistance; //0x8E38
char _0x8E3C[14044];
float ShowFirePath; //0xC518
char _0xC51C[6936];
};//Size=0xE034
pConsoles = (cConsoles*)Adrr_Consoles;
INT Var;
if( Var )
{
/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
} else {
/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
/*Off*/ pConsoles->StartAccel = 500.0f;
/*Off*/ pConsoles->MaxAccel = 3000.0f;
/*Off*/ pConsoles->AccelInc = 6000.0f;
/*Off*/ pConsoles->WalkVel = 70.0f;
/*Off*/ pConsoles->FRunVel = 285.0f;
/*Off*/ pConsoles->BRunVel = 285.0f;
/*Off*/ pConsoles->SRunVel = 285.0f;
/*Off*/ pConsoles->DuckVel = 50.0f;
}


