Logger _ReturnsBR_ 7/10/2014
Code:
Só to postando porque Tem muita gente me pedindo endereços CABR ! *********************************************** * * | Buscar Endereços Combat Arms | * * * * | _ReturnsBR_ | * * *********************************************** Aguardando os Modulos, de Registros... Jogo Alcançou Bom Estado, o Registro Começou... [ CShell.dll => Endereços ] #define ADDR_GAMESTATUS 0x379AD7C8 => WE11ington #define ADDR_LTCLIENTDLL 0x37994DA4 #define ADDR_PLAYERMGR 0x379D2F14 #define ADDR_WEAPONMGR 0x379FC8D4 #define ADDR_LOCALPTR 0x37A0333C #define ADDR_CLIENTINFOMGR 0x37994AFC #define ADDR_BUILDFONT 0x375CBC10 #define ADDR_FILLFONT 0x375CC8C0 #define ADDR_FONTECX 0x379FC79C #define ADDR_LTCOMMON 0x37A05268 #define ADDR_GETCONSOLEINT 0x373C3660 #define ADDR_GETFONTHANDLE 0x37386F60 #define ADDR_PLAYERBYINDEX 0x371A0A40 #define ADDR_PLAYERSTATUS 0x379B2894 #define ADDR_LOCALPLAYER 0x371A1460 #define ADDR_GCS 0x379D2E30 #define ADDR_ESPNAME1 0x3711F91C #define ADDR_ESPNAME2 0x3711F94A #define ADDR_RAPIDFIRE 0x3746BDB5 #define ADDR_NORECOIL 0x3736F81F #define ADDR_UNLAMMO 0x37462317 #define ADDR_SUPERBULLETS 0x374662A6 #define ADDR_WEAPONRANGER1 0x3746C519 #define ADDR_WEAPONRANGER2 0x3746C8B9 #define ADDR_REMOTEKILL1 0x3746C641 #define ADDR_REMOTEKILL2 0x3746C642 #define ADDR_REMOTEKILL3 0x3746C9E1 #define ADDR_REMOTEKILL4 0x3746C9E2 [ Engine.exe => Endereços ] #define ADDR_LTCLIENTEXE 0x004916E0 #define ADDR_DEVICEGAME 0x0095E870 #define ADDR_PRESENT 0x0065B9B6 #define ADDR_RESET 0x005AFCA3 #define ADDR_3DPRESENTENGINE 0x0054DAEF #define ADDR_WORLDTOSCREEN 0x0049D7A0 #define ADDR_ENDSCENE 0x005AEE93 #define ADDR_DIPENGINE 0x0065EA6D #define ADDR_SENDTOSERVER 0x0047B940 #define ADDR_START3D 0x0054DAEF #define ADDR_BEGINSCENEENGINE 0x005ADC22 #define ADDR_GLASSWALL 0x005AE5A9 #define ADDR_WIREFRAME 0x005B62A9 #define ADDR_REMOVERTEXTURE 0x005AE5BC #define ADDR_LIGHTINROOM 0x005AE742 #define ADDR_BYPASS 0x00539889 => Sim antes que perguntem Bypass ASM esta de volta CABR [ PushToConsole => Endereços ] #define ADDR_BASEMOVEACCEL 0x00000000 #define ADDR_STARTACCEL 0x00000000 #define ADDR_MAXACCEL 0x00000000 #define ADDR_ACCELINC 0x00000000 #define ADDR_WALKVEL 0x37981098 #define ADDR_FRUNVEL 0x379810BC #define ADDR_BRUNVEL 0x379810E0 #define ADDR_SRUNVEL 0x37981104 #define ADDR_DUCKVEL 0x3798114C #define ADDR_JUMPVEL 0x00000000 #define ADDR_SHOWFIREPATH 0x37987DA8 #define ADDR_SHOWFPS 0x3797FF30 #define ADDR_ACTIVATIONDISTANCE 0x37988CAC #define ADDR_PLAYERGRAVITY 0x37980F78 #define ADDR_CONSOLES 0x3797FF2C Créditos: _ReturnsBR_ Coder.DiasII --Fenix-- WE11ington LuizimLoko


