Originally Posted by kokomika Yes, and break all gamemodes hooking HUDPaintBackground gg. Seriously, stop being a skid and take the 30 extra seconds to make a somewhat proper hook. or use drawoverlay...
Originally Posted by Trollaux or use drawoverlay... No, guys, let's just all start using debugoverlay in our ESPs so our hooks stop being detected!!1!
Originally Posted by kokomika Since you obviously have no idea what hooking means, allow me to demonstrate to you why you're wrong. Here is hook_test.lua: Code: function GAMEMODE:Think() print("Original hook!") end The ouput: Here is hook_test2.lua: Code: function GAMEMODE:Think() print("Oh shit, original hook is gone!") end Now here's what happens when I run hook_test2.lua: Notice something? The original hook isn't being called anymore, here's what happens when I hook HUDPaint using your shitty method on DarkRP: Congratz, my HUD is gone. The reason it doesn't break gamemodes such as Tyler's DM is because he probably uses hook.Add. If you want to properly hook with gamemode hooks, you would have to do something like this: Code: OLD_THINK = OLD_THINK or GAMEMODE.Think function GAMEMODE:Think() print("hooked!") OLD_THINK() end Now both of our hooks our working _G.OLD_THINK = function() end how many times do i need to tell you this
Originally Posted by D3M0L1T10N _G.OLD_THINK = function() end how many times do i need to tell you this You never told me this and OLD_THINK is global anyways.
Originally Posted by kokomika You never told me this and OLD_THINK is global anyways. i added _G so you would understand it easier you should remember what willox told you