CoolPatchedRobocraft Hack

Posts 4660 of 134 · Page 4 of 9
put the .DLL inside... ...\Robocraft\Robocraft_Data\Managed\

When Lightangell says "Type into Search by Full Text - RecoilForce...." I think he means load up the .DLL with the tools [JustDecompiler and Reflexil plugin] he's mentioned and make the changes directly to the script/DLL

P.S. Re-add all non "block" componenets. I.E. weapons, radar, jets, etc.
"Change Offset 22 & 38 to 0. Original Value is 1.8." - how i can do this?
I have a working version of increased SMG scope FoV (zoom) and also a complete version of no recoil.
??
CAn you give it to me please
Quote Originally Posted by pltr View Post
CAn you give it to me please
It will be released on Saturday.
Quote Originally Posted by T-800 View Post
"Change Offset 22 & 38 to 0. Original Value is 1.8." - how i can do this?
When I says "Type into Search by Full Text - RecoilForce...." what I mean is, load up the .DLL with the tools [JustDecompiler and Reflexil plugin] I mentioned and make the changes directly to the script/DLL. It is very easy to edit using Reflexil. The games original default setting I believe is set to 1.8. My file is set to 1.3 which is why I said it is reduced and not a complete no spread hack, to achieve that you would need to edit offset 22 & 38 to zero, then you save the file.

Once you have done any re-edits to the game, certain hacks might not work immediately, to solve this issue you have to (Re-add all non "block" componenets. I.E. weapons, radar, jets, etc. back to your bot)

Quote Originally Posted by pltr View Post
How does the enemyradar works?
How the hack works is you have to have an EnemyRadar Piece attached to your bot for the hack to work, if it gets damaged to the point it's destroyed, the hack stops working. The hack is dependant on the item being placed on your robot.

So copy the file into the right place and it should work from that point on.

Quote Originally Posted by apemanzilla View Post
It will be released on Saturday.
Still looking forward to this tool
Working with Steam.

re-create your robot to see the effects.
I haven't opened the DLL but from what I'm guessing it changes "Defines"
Lets use the Radar for an example.

Radar has X range by default. The radar on your bot is using the last Define. Which means information for your robot is stored separately. In order to synch the new radar define you have to remove the radar then replace it. Which updates the radar range definition.

Same for weapons/jets[thrusters]/ other effected pieces.
Quote Originally Posted by TwitchUriah View Post
Working with Steam.

re-create your robot to see the effects.
I haven\'t opened the DLL but from what I\'m guessing it changes \"Defines\"
Lets use the Radar for an example.

Radar has X range by default. The radar on your bot is using the last Define. Which means information for your robot is stored separately. In order to synch the new radar define you have to remove the radar then replace it. Which updates the radar range definition.

Same for weapons/jets[thrusters]/ other effected pieces.
Not even close. The way the hacks should be coded is that the second the blocks are initialized once you enter battle, when it would usually load the range into a variable it instead loads a much larger value into said variable. You should not have to replace any blocks or anything.
How does the enemyradar works?
Quote Originally Posted by T-800 View Post
"Change Offset 22 & 38 to 0. Original Value is 1.8." - how i can do this?
Quote Originally Posted by TwitchUriah View Post
When Lightangell says "Type into Search by Full Text - RecoilForce...." I think he means load up the .DLL with the tools [JustDecompiler and Reflexil plugin] he's mentioned and make the changes directly to the script/DLL
*slow nod*
um can u update it so it has 0 spread on smg and railgun as well as plasma canon if possible plz thx
That's really odd. I'm not understanding why some features require replacement of items then. I haven't looked into it enough to have any doubt in what you say Apemanzilla. So as far as we're concerned most of the hacks result from variable changes before the MP server kicks in? (Stated for simplicity's sake). Maybe it's shoddy coding on the Devs side?
Quote Originally Posted by TwitchUriah View Post
That\'s really odd. I\'m not understanding why some features require replacement of items then. I haven\'t looked into it enough to have any doubt in what you say Apemanzilla. So as far as we\'re concerned most of the hacks result from variable changes before the MP server kicks in? (Stated for simplicity\'s sake). Maybe it\'s shoddy coding on the Devs side?
If any of these hacks require you to replace blocks before they work, then they are not coded properly. I have never had problems with my versions of the hacks after updating them to the latest game version.
@Lightangell I get the feeling that after the RoboHacker release there will coincidentally be a bunch of client releases... I should see about adding a watermark-style feature :P
Quote Originally Posted by apemanzilla View Post
adding a watermark-style feature :P
Don't be a ******.
Posts 4660 of 134 · Page 4 of 9
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