Oh Lightangell! I got it, but thank you. Now im just playing with the file at this point.
PatchedRobocraft Hack
Your welcome. If only the other people having issues found it this straight forward lol. I don't get how they are unable to get it from what I've said.
Use JustDecompiler > Run Plugin tab download Assembly Editor Tool = Reflexil.
Load the hacked.dll file and open up the assembly directory.
Use Search Function by Full Text.
NOTE: you can only right click, EDIT PINK FILES NOT THE BLUE FILES.
For No spread hack type RepeatFire.
Look for Offset 22 & 38 right click those lines individually and press edit.
Now to explain what I meant about 1.8. 1.8 I believe is the games default setting for spread, spread without hacks! My hack is set to 1.3 to stop people from suspecting that I am a hacker of the game and the 1.3 gives me a reduced spread of 25%.
Edit Operand to 0 press update, once both are updated.
TO SAVE THE FILE - Go back to the assembly file at the top left side bar and right click and save as, click the original file in the managed folder to change the save name from .patched to .dll. as .patched does not work and the file must end in .dll.
For the Thruster Hack type ForceMagnitude.
Change and edit the code where it says 243. This hack differs from bot to bot, start with a very high number and begin to reduce it to get the desired speed for your bot. Once you have the figure, note it down for what bot uses it so you can edit the file for the bot you want to use.
What MaxVelocity does is maintains the speed and carries the momentum forward. Which means it is kind of a speed boost. Velocity gives you more speed but less controll vs ForceMagnitude which does the opposite, less overall speed but more turning control. The default for MaxVelocity is 10 hence why it says 10 on the file, but it can go as high as 20 afaik.
For NoRecoil
Type RecoilForce.
Change 0 to a value below zero such as -x.x, example -5.0, I'm not sure if values below zero work, but you can try it out.
STOP ASKING ME FOR NO COLLISION. THE HACK HAS BEEN MADE HIDDEN.
Use JustDecompiler > Run Plugin tab download Assembly Editor Tool = Reflexil.
Load the hacked.dll file and open up the assembly directory.
Use Search Function by Full Text.
NOTE: you can only right click, EDIT PINK FILES NOT THE BLUE FILES.
For No spread hack type RepeatFire.
Look for Offset 22 & 38 right click those lines individually and press edit.
Now to explain what I meant about 1.8. 1.8 I believe is the games default setting for spread, spread without hacks! My hack is set to 1.3 to stop people from suspecting that I am a hacker of the game and the 1.3 gives me a reduced spread of 25%.
Edit Operand to 0 press update, once both are updated.
TO SAVE THE FILE - Go back to the assembly file at the top left side bar and right click and save as, click the original file in the managed folder to change the save name from .patched to .dll. as .patched does not work and the file must end in .dll.
For the Thruster Hack type ForceMagnitude.
Change and edit the code where it says 243. This hack differs from bot to bot, start with a very high number and begin to reduce it to get the desired speed for your bot. Once you have the figure, note it down for what bot uses it so you can edit the file for the bot you want to use.
What MaxVelocity does is maintains the speed and carries the momentum forward. Which means it is kind of a speed boost. Velocity gives you more speed but less controll vs ForceMagnitude which does the opposite, less overall speed but more turning control. The default for MaxVelocity is 10 hence why it says 10 on the file, but it can go as high as 20 afaik.
For NoRecoil
Type RecoilForce.
Change 0 to a value below zero such as -x.x, example -5.0, I'm not sure if values below zero work, but you can try it out.
STOP ASKING ME FOR NO COLLISION. THE HACK HAS BEEN MADE HIDDEN.
If you got the time, you should definitely apply this more detailled explanation to the threadstart to cause less confusion for newbies like us 
Even if I already understood it with a few hints from Apeman, it might help others tho.
Deserved a Thanks aswell! You're awesome

Even if I already understood it with a few hints from Apeman, it might help others tho.
Deserved a Thanks aswell! You're awesome
Do you think you can post a video or something? or maybe make the path a little more specific, because I seem lost after I followed your instructions on doing no spread, I do the whole search thing but then I'm stuck at the 22-38 part...what you've written has confused me a load, please feel free to enlighten my brain 

What part are you struggling with, I made it very clear.
To make any changes to the file you need to have the assembly editor tool called Reflexil, download it and you install it via the plugin tab. You click on the offset lines and right click in the bottom box menu that pops up when you click on Reflexil. When you right click it says edit, click that go to Operand, this is where the value is placed and change it to desired number. Press Update, then save the file.
To make any changes to the file you need to have the assembly editor tool called Reflexil, download it and you install it via the plugin tab. You click on the offset lines and right click in the bottom box menu that pops up when you click on Reflexil. When you right click it says edit, click that go to Operand, this is where the value is placed and change it to desired number. Press Update, then save the file.
I'm curious what exactly you're editing for the EnemyRadar hack. Checked the dll with .net reflector but I don't see any changes in EnemyRadar section compared to the original dll. Already had the rest of the hacks myself but that one eludes me. Any hints on what to look for?
Hmm, I'll have to take a closer look I suppose. Thought the dish angles were the same but it was late so I may have missed it. Thanks.
The only hack that work it's enemy radar >_>
grrrr I must be dead stupid because I cant find this stupid edit button! ive right clicked the death out of the different lines, one of the lines for example say:
"public float MovementInAccuracyRecoveryTime = 0.5f;"
here's a screenshot:
gyazo.com/7d8e28a2506a44f56ca188f8b7547a9d
"public float MovementInAccuracyRecoveryTime = 0.5f;"
here's a screenshot:
gyazo.com/7d8e28a2506a44f56ca188f8b7547a9d
ok do u use it
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