CoolPatchedRobocraft Hack

Posts 7690 of 134 · Page 6 of 9
Quote Originally Posted by apemanzilla View Post
a simple popup when logging in giving credit.
This would be cool, but please don't put an obnoxious permanent watermark in-game.

Quote Originally Posted by apemanzilla View Post
There are too many cases where people take something spade by someone else and call it their own.
I have experienced this in the past so I do completely agree with you, however, if someone really wants to take your work and pass it off as their own, they will find a way to do it.

Quote Originally Posted by apemanzilla View Post
You dont have to use RoboHacker
B-but I want to Senpai.
Quote Originally Posted by TwitchUriah View Post
Also Apemanzilla, have you looked into weaponinfo.cs ? It looks like it holds properties for weapon damage scaling, projectile speed, and weapon range.
It only holds placeholder values and methods as a base for the actual weapon classes - which, when modified, usually crash the game or have other strange side effects. So yes, I have looked into it. It will take more testing though.
ok thx Lightangell can you make another version so it has 0 spread thx
Could anyone throw in a few more detailled hints, how to solve the "problem" to find the right value for Velocity and Force?
The in this used script Values (242 Force / 10 Velocity) actually decrease the speed of my Tiny Plane.
And I'm obviously a too bloody beginner if it comes to scripting, to get this done by myself.. :S
Would really appreciate it if someone could spend a bit of their time to clear these things for people like me - Since it actually seems like there are a couple of people around who are suffering from their newbieness- same as me ^^
Fyi: I already found the right Value of Force I guess (The plane build [Using the normal CSharp file] normally topples down a bit on the front) But I made it so far that it flies completely straight, sadly like already mentioned.. on lower speed than regular.
So, is there anyone who understood this problem, and might got the patience and knowledge to clear those things up?
@doms0n so far from my understanding you need to decompile, find the file in your project, use notepad++ to change the values then use Visual Studio or something to recompile.
Im trying JustDecompile, but im...retarded. I can't figure out how to change the values in JustDecompile.
Quote Originally Posted by TwitchUriah View Post
Im trying JustDecompile, but im...retarded. I can\'t figure out how to change the values in JustDecompile.
1. Install the Assembly Editor (Reflexil) plugin
2. Open the method and class you want
3. Plugins > Reflexil
Ok so I got half of it figure'd out I found the offsets to change to 0 for norecoil, etc. The issue I'm having now are the changes wont stick. Like I'll change them, exit out then go back and the values pop back to the original 1.3


nmd, Im just a flailing retard.
Quote Originally Posted by TwitchUriah View Post
Ok so I got half of it figure'd out I found the offsets to change to 0 for norecoil, etc. The issue I'm having now are the changes wont stick. Like I'll change them, exit out then go back and the values pop back to the original 1.3


nmd, Im just a flailing retard.
I'm happy that you finally figured out how to use the Reflexil Tool/ Editor, it is very easy to use. To save you right click, the assembly file either one will be okay at the top of the left hand side bar, save as and click on the original .dll file otherwise the file will try to save as .patched which of course does not work. Save it as .dll and the changes will be saved. The software will ask you to reload the .dll again but it's not necessary, it should be saved.
No, you need to use JustDecompile or .NET reflector with the Reflexil/Assembly Editor plugin.
Oh wait guys, I'm not THAT newbie ^^
I've already installed Telerik JustDecompile + Reflexil, and also made it to locate those adresses.
Took me quite a while to only find the right location, however- this isn't the problem for me in this case.
I also already replaced the decreased nospread with a total nospread by using value 0 like described - So I basically get how these things work - It's just that I can't figure out how to speed up my thrusters, since they seem slower than regular by using the modified .dll from Angel.
Luckily I already managed it to figure out wich force value suits in case of my currently used Robo, but sadly I can't tell the same about the Velocity Value, wich is obviously the main deal to get thrusters moving faster.
I hope I described my current problem a little bit better in this attempt.
Thanks anyway for your supremely quick responses! You guys are awesome!
Quote Originally Posted by doms0n View Post
Oh wait guys, I\'m not THAT newbie ^^
I\'ve already installed Telerik JustDecompile + Reflexil, and also made it to locate those adresses.
Took me quite a while to only find the right location, however- this isn\'t the problem for me in this case.
I also already replaced the decreased nospread with a total nospread by using value 0 like described - So I basically get how these things work - It\'s just that I can\'t figure out how to speed up my thrusters, since they seem slower than regular by using the modified .dll from Angel.
Luckily I already managed it to figure out wich force value suits in case of my currently used Robo, but sadly I can\'t tell the same about the Velocity Value, wich is obviously the main deal to get thrusters moving faster.
I hope I described my current problem a little bit better in this attempt.
Thanks anyway for your supremely quick responses! You guys are awesome!
General way to test if something is working in this situation:

Set it to 10000 and see how fast you can go. Then just halve it each time and see how much it changes until you get it to a good point.
Quote Originally Posted by apemanzilla View Post
General way to test if something is working in this situation:

Set it to 10000 and see how fast you can go. Then just halve it each time and see how much it changes until you get it to a good point.
Thanks! I'll give that a try!
As soon as I managed it to set the right value for my Robo I'll search for a way to get a calculation done wich could make it easier for everyone to figure those (on each robo) varying values out.
I'll keep you informed!
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