i dont think its working Because i just tested it with SMG and Thrusters :/
PatchedRobocraft Hack
@Lightangell
It looks like they updated and moved classes around. So using the old .DLL causes issues(??). Are things still working for you using the old .DLL?
It looks like they updated and moved classes around. So using the old .DLL causes issues(??). Are things still working for you using the old .DLL?
If there was an update I would know about it. I don't see what has changed, all my hacks are working still...
Have a look at my float and tell me if I'm wrong.
Have a look at my float and tell me if I'm wrong.
public float #=qCTcROD2pj6toPbVVukmZNbQAHa9fec1DYgD_EiQqy5w=()
{
this.#=q$H_OlVuZktC9tezpHjV_gA==.BaseInAccuracyDeg rees = 0f;
this.#=q$H_OlVuZktC9tezpHjV_gA==.MovementInAccurac yDegrees = 1.3f;
this.#=q$H_OlVuZktC9tezpHjV_gA==.RepeatFireInAccur acyTotalDegrees = 1.3f;
float movementInAccuracyDegrees = this.#=q$H_OlVuZktC9tezpHjV_gA==.MovementInAccurac yDegrees + this.#=q$H_OlVuZktC9tezpHjV_gA==.RepeatFireInAccur acyTotalDegrees;
if (movementInAccuracyDegrees <= 0f)
{
return 0f;
}
float u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d = 0f;
u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d = u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d + this.#=qZML8mRzgIoEjw_GWZ90Ojs8Ph$iXMpwOniNhkRoswg I= * (this.#=q$H_OlVuZktC9tezpHjV_gA==.RepeatFireInAccu racyTotalDegrees / movementInAccuracyDegrees);
u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d = u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d + this.#=qOth0pLY2uGDFjvwW4E7h$6WY9FoVZPqv85xHwY3_$G M= * (this.#=q$H_OlVuZktC9tezpHjV_gA==.MovementInAccura cyDegrees / movementInAccuracyDegrees);
return u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d;
{
this.#=q$H_OlVuZktC9tezpHjV_gA==.BaseInAccuracyDeg rees = 0f;
this.#=q$H_OlVuZktC9tezpHjV_gA==.MovementInAccurac yDegrees = 1.3f;
this.#=q$H_OlVuZktC9tezpHjV_gA==.RepeatFireInAccur acyTotalDegrees = 1.3f;
float movementInAccuracyDegrees = this.#=q$H_OlVuZktC9tezpHjV_gA==.MovementInAccurac yDegrees + this.#=q$H_OlVuZktC9tezpHjV_gA==.RepeatFireInAccur acyTotalDegrees;
if (movementInAccuracyDegrees <= 0f)
{
return 0f;
}
float u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d = 0f;
u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d = u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d + this.#=qZML8mRzgIoEjw_GWZ90Ojs8Ph$iXMpwOniNhkRoswg I= * (this.#=q$H_OlVuZktC9tezpHjV_gA==.RepeatFireInAccu racyTotalDegrees / movementInAccuracyDegrees);
u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d = u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d + this.#=qOth0pLY2uGDFjvwW4E7h$6WY9FoVZPqv85xHwY3_$G M= * (this.#=q$H_OlVuZktC9tezpHjV_gA==.MovementInAccura cyDegrees / movementInAccuracyDegrees);
return u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d;
There was a recent update that replaces the .DLL, looking into it now
Where the 22 + 38 offsets were...there is now..
{
float movementInAccuracyDegrees = this.weaponAccuracy_0.MovementInAccuracyDegrees + this.weaponAccuracy_0.RepeatFireInAccuracyTotalDeg rees;
if (movementInAccuracyDegrees <= 0f)
{
return 0f;
}
float float2 = 0f;
float2 = float2 + this.float_2 * (this.weaponAccuracy_0.RepeatFireInAccuracyTotalDe grees / movementInAccuracyDegrees);
float2 = float2 + this.float_3 * (this.weaponAccuracy_0.MovementInAccuracyDegrees / movementInAccuracyDegrees);
return float2;
}
Code here
{
float movementInAccuracyDegrees = this.weaponAccuracy_0.MovementInAccuracyDegrees + this.weaponAccuracy_0.RepeatFireInAccuracyTotalDeg rees;
if (movementInAccuracyDegrees <= 0f)
{
return 0f;
}
float float2 = 0f;
float2 = float2 + this.float_2 * (this.weaponAccuracy_0.RepeatFireInAccuracyTotalDe grees / movementInAccuracyDegrees);
float2 = float2 + this.float_3 * (this.weaponAccuracy_0.MovementInAccuracyDegrees / movementInAccuracyDegrees);
return float2;
}
WeaponAccuracyTracker -> Update() or something (LateUpdate()? I cant check atm, not at my computer) -> Offset 0 to ret
What you said was profound...
Just wish I wasn't so retarded so I could understand.
Just wish I wasn't so retarded so I could understand.
Ok looking into that now...remember retarded here...so very retarded.
Im looking at.... this now
http://imgur.com/e7H01dO
just ignore the attachment *sigh*
Changed the offset to Opcode Ret
*Gives cookie to Apemanzilla*
Like a charm.
Im looking at.... this now
http://imgur.com/e7H01dO
just ignore the attachment *sigh*
Changed the offset to Opcode Ret
*Gives cookie to Apemanzilla*
Like a charm.
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