CoolPatchedRobocraft Hack

Posts 106–120 of 134 · Page 8 of 9
i dont think its working Because i just tested it with SMG and Thrusters :/
Quote Originally Posted by theseemanx View Post
i dont think its working Because i just tested it with SMG and Thrusters :/
Do you read a lot of books in your time? The hacks work, you just have to adjust them to your desired level.
Quote Originally Posted by TwitchUriah View Post
There was a recent update that replaces the .DLL, looking into it now
Quote Originally Posted by TwitchUriah View Post
@Lightangell

New update is out, obfuscates the RepeatFire
Explain please? If you are saying that your hacked .dll file is getting replaced, the best way to get past this is making the file Read-Only.
@Lightangell

It looks like they updated and moved classes around. So using the old .DLL causes issues(??). Are things still working for you using the old .DLL?
Quote Originally Posted by TwitchUriah View Post
@Lightangell

It looks like they updated and moved classes around. So using the old .DLL causes issues(??). Are things still working for you using the old .DLL?
If there was an update I would know about it. I don't see what has changed, all my hacks are working still...

Have a look at my float and tell me if I'm wrong.

public float #=qCTcROD2pj6toPbVVukmZNbQAHa9fec1DYgD_EiQqy5w=()
{
this.#=q$H_OlVuZktC9tezpHjV_gA==.BaseInAccuracyDeg rees = 0f;
this.#=q$H_OlVuZktC9tezpHjV_gA==.MovementInAccurac yDegrees = 1.3f;
this.#=q$H_OlVuZktC9tezpHjV_gA==.RepeatFireInAccur acyTotalDegrees = 1.3f;
float movementInAccuracyDegrees = this.#=q$H_OlVuZktC9tezpHjV_gA==.MovementInAccurac yDegrees + this.#=q$H_OlVuZktC9tezpHjV_gA==.RepeatFireInAccur acyTotalDegrees;
if (movementInAccuracyDegrees <= 0f)
{
return 0f;
}
float u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d = 0f;
u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d = u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d + this.#=qZML8mRzgIoEjw_GWZ90Ojs8Ph$iXMpwOniNhkRoswg I= * (this.#=q$H_OlVuZktC9tezpHjV_gA==.RepeatFireInAccu racyTotalDegrees / movementInAccuracyDegrees);
u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d = u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d + this.#=qOth0pLY2uGDFjvwW4E7h$6WY9FoVZPqv85xHwY3_$G M= * (this.#=q$H_OlVuZktC9tezpHjV_gA==.MovementInAccura cyDegrees / movementInAccuracyDegrees);
return u0023u003dqZML8mRzgIoEjwGWZ90Ojs8Phu0024iXMpwOniNh kRoswgIu003d;
Quote Originally Posted by Teleknis View Post
grrrr I must be dead stupid because I cant find this stupid edit button! ive right clicked the death out of the different lines, one of the lines for example say:

"public float MovementInAccuracyRecoveryTime = 0.5f;"

here's a screenshot:

gyazo.com/7d8e28a2506a44f56ca188f8b7547a9d
You're currently looking at a field. This is a variable, you can't edit it directly. Instead go down to the constructor - .ctor() - this is a method. This sets the variables to their "default" values. Edit that instead.
There was a recent update that replaces the .DLL, looking into it now
Quote Originally Posted by Teleknis View Post
grrrr I must be dead stupid because I cant find this stupid edit button! ive right clicked the death out of the different lines, one of the lines for example say:

"public float MovementInAccuracyRecoveryTime = 0.5f;"

here's a screenshot:

gyazo.com/7d8e28a2506a44f56ca188f8b7547a9d
OMG, you can only edit pink files not blue ones, which is what you selected. Don't even know why you are in that directory either...
Quote Originally Posted by TwitchUriah View Post
Go down to the ".ctor" entry just below "FireInstantAccuracy...."
That window in the bottom right will change to show you the offsets.
Quote Originally Posted by apemanzilla View Post
You're currently looking at a field. This is a variable, you can't edit it directly. Instead go down to the constructor - .ctor() - this is a method. This sets the variables to their "default" values. Edit that instead.
Quote Originally Posted by Lightangell View Post
OMG, you can only edit pink files not blue ones, which is what you selected. Don't even know why you are in that directory either...

oh cheers I got it now :P I only got the program as I saw this post so yeah
Where the 22 + 38 offsets were...there is now..


 
Code here

{
float movementInAccuracyDegrees = this.weaponAccuracy_0.MovementInAccuracyDegrees + this.weaponAccuracy_0.RepeatFireInAccuracyTotalDeg rees;
if (movementInAccuracyDegrees <= 0f)
{
return 0f;
}
float float2 = 0f;
float2 = float2 + this.float_2 * (this.weaponAccuracy_0.RepeatFireInAccuracyTotalDe grees / movementInAccuracyDegrees);
float2 = float2 + this.float_3 * (this.weaponAccuracy_0.MovementInAccuracyDegrees / movementInAccuracyDegrees);
return float2;
}
WeaponAccuracyTracker -> Update() or something (LateUpdate()? I cant check atm, not at my computer) -> Offset 0 to ret
What you said was profound...

Just wish I wasn't so retarded so I could understand.
Quote Originally Posted by TwitchUriah View Post
What you said was profound...

Just wish I wasn\'t so retarded so I could understand.
Go to type WeaponAccuracyTracker, member Update() or LateUpdate() or something, and replace offset 0 with ret
Ok looking into that now...remember retarded here...so very retarded.

Im looking at.... this now

http://imgur.com/e7H01dO

just ignore the attachment *sigh*

Changed the offset to Opcode Ret




*Gives cookie to Apemanzilla*
Like a charm.
e7H01dO.png26 KB · 4 downloads
Posts 106–120 of 134 · Page 8 of 9
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