
Originally Posted by
easton816
I am pretty sure he doesn't mean he added a map, he added a tile , then to a map that was already there.... But I could be wrong.
i created it:
<Ground type="0x2594" id="lod Golden Sand">
<Texture>
<File>lofiEnvironment3</File>
<Index>0xcc</Index>
</Texture>
<BlendPriority>30</BlendPriority>
<NoWalk/>
</Ground>
<Ground type="0x2595" id="lod Red Tile">
<RandomTexture>
<Texture>
<File>lofiObj3</File>
<Index>0x362</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x362</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x363</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x363</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x364</Index>
</Texture>
</RandomTexture>
<MinDamage>70</MinDamage>
<MaxDamage>80</MaxDamage>
</Ground>
<Ground type="0x2596" id="lod Purple Tile">
<RandomTexture>
<Texture>
<File>lofiObj3</File>
<Index>0x35f</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x360</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x35f</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x360</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x361</Index>
</Texture>
</RandomTexture>
<MinDamage>70</MinDamage>
<MaxDamage>80</MaxDamage>
</Ground>
<Ground type="0x2597" id="lod Blue Tile">
<RandomTexture>
<Texture>
<File>lofiObj3</File>
<Index>0x36d</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x36d</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x36e</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x36e</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x36f</Index>
</Texture>
</RandomTexture>
<MinDamage>70</MinDamage>
<MaxDamage>80</MaxDamage>
</Ground>
<Ground type="0x2598" id="lod Green Tile">
<RandomTexture>
<Texture>
<File>lofiObj3</File>
<Index>0x36a</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x36a</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x36b</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x36b</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x36c</Index>
</Texture>
</RandomTexture>
<MinDamage>70</MinDamage>
<MaxDamage>80</MaxDamage>
</Ground>
<Ground type="0x2599" id="lod Cream Tile">
<Texture>
<File>lofiObj3</File>
<Index>0x371</Index>
</Texture>
<MinDamage>70</MinDamage>
<MaxDamage>80</MaxDamage>
</Ground>
<Ground type="0x012d" id="shtrs broken stair 1">
<Texture>
<File>lofiObj3</File>
<Index>0x42e</Index>
</Texture>
</Ground>
<Ground type="0x012e" id="shtrs broken stair 2">
<Texture>
<File>lofiObj3</File>
<Index>0x42f</Index>
</Texture>
</Ground>
<Ground type="0x012f" id="shtrs broken stair 3">
<Texture>
<File>lofiObj3</File>
<Index>0x430</Index>
</Texture>
</Ground>
<Ground type="0x013a" id="shtrs broken stair 4">
<Texture>
<File>lofiObj3</File>
<Index>0x431</Index>
</Texture>
</Ground>
<Ground type="0x013b" id="shtrs broken stair 5">
<Texture>
<File>lofiObj3</File>
<Index>0x432</Index>
</Texture>
</Ground>
<Ground type="0x013c" id="shtrs broken stair 6">
<Texture>
<File>lofiObj3</File>
<Index>0x433</Index>
</Texture>
</Ground>
<Ground type="0x013d" id="shtrs broken stair 7">
<Texture>
<File>lofiObj3</File>
<Index>0x434</Index>
</Texture>
</Ground>
<Ground type="0x013e" id="shtrs broken stair 8">
<Texture>
<File>lofiObj3</File>
<Index>0x435</Index>
</Texture>
</Ground>
<Ground type="0x013f" id="shtrs broken stair 9">
<Texture>
<File>lofiObj3</File>
<Index>0x436</Index>
</Texture>
</Ground>
<Ground type="0x014a" id="shtrs Shattered Floor">
<RandomTexture>
<Texture>
<File>lofiObj3</File>
<Index>0x467</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x468</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x469</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x46a</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x46b</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x46c</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x46d</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x46e</Index>
</Texture>
</RandomTexture>
<BlendPriority>1</BlendPriority>
</Ground>
<Ground type="0x014b" id="shtrs Disaster Floor">
<RandomTexture>
<Texture>
<File>lofiObj3</File>
<Index>0x46f</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x470</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x471</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x472</Index>
</Texture>
</RandomTexture>
<BlendPriority>1</BlendPriority>
</Ground>
<Ground type="0x014c" id="shtrs Maze Floor 1">
<Texture>
<File>lofiEnvironment3</File>
<Index>0xdc</Index>
</Texture>
<Top>
<Texture>
<File>lofiEnvironment3</File>
<Index>0xdc</Index>
</Texture>
</Top>
<NoWalk/>
</Ground>
<Ground type="0x014d" id="shtrs Maze Floor 2">
<Texture>
<File>lofiEnvironment3</File>
<Index>0xdc</Index>
</Texture>
<Top>
<Texture>
<File>lofiEnvironment3</File>
<Index>0xdc</Index>
</Texture>
</Top>
</Ground>
<Ground type="0x014e" id="shtrs Pure Evil">
<Texture>
<File>lofiObj3</File>
<Index>0x447</Index>
</Texture>
<Animate dx=".35">Flow</Animate>
<RandomOffset/>
<NoWalk/>
<BlendPriority>1</BlendPriority>
</Ground>
<Ground type="0x014f" id="shtrs Bridge">
<RandomTexture>
<Texture>
<File>lofiObj3</File>
<Index>0x473</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x474</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x475</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x476</Index>
</Texture>
<Texture>
<File>lofiObj3</File>
<Index>0x477</Index>
</Texture>
</RandomTexture>
<BlendPriority>1</BlendPriority>
</Ground>