//Generated using ReClass 2013 Mod by CypherPresents
class cLoadGamePacketClass;
class cInvintoryData;
class cWeaponInvintory;
class cSlot;
class cName;
class cLoadGamePacketClass
{
public:
byte _0x0000[196];
cName* pName; //0x00C4 by NeoStryker
byte _0x00C8[292];
cInvintoryData* pInvintoryData; //0x01EC
};//Size=0x01F0
class cInvintoryData
{
public:
byte _0x0000[72];
cWeaponInvintory* pWeaponInvintory; //0x0048
byte _0x004C[72];
int32 Cabeca; //0x0094
byte _0x0098[12];
int32 Rosto; //0x00A4
byte _0x00A8[4];
int32 Camuflagem; //0x00AC
byte _0x00B0[4];
int32 CharColete; //0x00B4
byte _0x00B8[4];
int32 Mochila; //0x00BC
byte _0x00C0[52];
int32 CosmeticoCabeca; //0x00F4 by NeoStryker
byte _0x00F8[20];
int32 CosmeticoMochila; //0x010C by NeoStryker
};//Size=0x0284
class cWeaponInvintory
{
public:
cSlot* pPrimary; //0x0000
cSlot* pPistol; //0x0004
cSlot* pKnife; //0x0008
cSlot* pNade; //0x000C
cSlot* pBackPackA; //0x0010
cSlot* pBackPackB; //0x0014
cSlot* pBackPackC; //0x0018
cSlot* pBackPackD; //0x001C
};//Size=0x0020
class cSlot
{
public:
byte _0x0000[20];
int32 WeaponId; //0x0014
};//Size=0x0018
class cName
{
public:
wchar_t Name[8]; //0x0000 by NeoStryker
};//Size=0x0040
