Post[Source Code] Hack by Nseven

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[Source Code] Hack by Nseven
Someone sent me this to my inbox. I'm not really sure what it does as I'm a noob at programming. But I hope someone will find good use for it. If this is your code that you don't want others to see, then let me know and I'll tell the mods to delete this thread. Otherwise, I hope you have no hurt feelings.

http://pastebin.com/MfitwxJc
Quote Originally Posted by ScripCody View Post
I'm not really sure what it does as I'm a noob at programming.
That code is full of win32 api and directX calls, at first glance I can tell you are using directX9 function to handle a texture, surely to use it you should see before the single prototypes of directX (that I don't know, since I don't develop videogame) ... definitely to initialize it you must use init.
Someone should use this to make a hack xD
Quote Originally Posted by haqgamer View Post
Someone should use this to make a hack xD
i can do that but its worthless. even a noob can compile it.
Quote Originally Posted by fire100 View Post
i can do that but its worthless. even a noob can compile it.
compile this pls
Quote Originally Posted by Picobello View Post
This code is a fragment only
It is about an ESP because some basic functions required are there such as distance computation, world-to-screen etc
The actual interesting part would have been the base memory addresses of the enemy sctructures that contain the XYZ vectors ... this is not part of this code sadly.
lol, i have this shit.

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Quote Originally Posted by gabygamer View Post
compile this pls
hmm, Even if i compile it, its no better then D3D V3 that is released on the forum. Infact that one has more options.

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I AM UPDATING THE GAME NOW
This is all over the internet in various spots; nothing new to see here
This code is a fragment only
It is about an ESP because some basic functions required are there such as distance computation, world-to-screen etc
The actual interesting part would have been the base memory addresses of the enemy sctructures that contain the XYZ vectors ... this is not part of this code sadly.

EDIT:
I confirm this is a fully functional code. I compiled it and tested it. It works great.
Quote Originally Posted by Picobello View Post
This code is a fragment only
It is about an ESP because some basic functions required are there such as distance computation, world-to-screen etc
The actual interesting part would have been the base memory addresses of the enemy sctructures that contain the XYZ vectors ... this is not part of this code sadly.
This is the full source without memory hack features (like no recoil, infinite ammo, no spread) and menu. The worldtoscreen and xyz works fine and doesn't need any offsets or addresses. Memory modifications is what gets everybody banned.
Quote Originally Posted by fire100 View Post
lol, i have this shit.(
Can you share?

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Quote Originally Posted by lvous View Post
This is the full source without memory hack features (like no recoil, infinite ammo, no spread) and menu. The worldtoscreen and xyz works fine and doesn't need any offsets or addresses. Memory modifications is what gets everybody banned.
This is correct my friend.
Quote Originally Posted by Picobello View Post
This code is a fragment only
It is about an ESP because some basic functions required are there such as distance computation, world-to-screen etc
The actual interesting part would have been the base memory addresses of the enemy sctructures that contain the XYZ vectors ... this is not part of this code sadly.

EDIT:
I confirm this is a fully functional code. I compiled it and tested it. It works great.
Can you tell me how to compile it? Does it work in Windows 8?
Quote Originally Posted by ScripCody View Post
Can you tell me how to compile it? Does it work in Windows 8?
You need:
->Visual Studio c++
->DirectX SDK June 2010
->Detour library (not the recent one; not the 3.0 but the older one)

You create a new empty project and paste the code
You add the extra mentionned libraries and headers in the compiler paths
You compile

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So I am trying to improve this thing.
I am a bit stuck: I cannot figure out how to achieve what I want.

Maybe you can help me guys?

This is the challenge:
This code is working fine but I would like to add a bit more intelligence to it using the XYZ position of every models. Example of possibilities: to try to differentiate the enemies and only apply the Chams or Boxes to them instead of everyone.
So I need to figure out how to actually get the XYZ in the World space referential (not the model space) out of the Model and through the hooking functions.

I already tested a lot of options including D3DXVec3Unproject but I am not successful.
I believe one of the key reason is that I don't have yet the real world matrix since the Unity matrix is used in the code here for the world matrix.

Is there a Direct3D expert among us that is willing to help me and put me on the right path?
Ofcourse I Googled a lot before posting. I would say that D3DXVec3Unproject is the most promising but I cannot make it work.
I promise I will share the finished binary afterward

Let me know if you can help

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OUPS I forgot to mention:
I would like to get the XYZ out of the Direct3D Hooking because it would survive to game updates: we would not need to redo the hack every time like the ones that are based on players memory structures
What features does this hack have?
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