💡 //**Updated OFFSETS**//03-10-15

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💡 //**Updated OFFSETS**//03-10-15
OFFSETS OFFSETS OFFSETS! YAAAAAAAAA BOIIIIIII!

Offsets Manager:
 
Here
Code:
Tool by Y3t1y3t( uc )
Build Date : 9/3/2015 - 17:27:23


Main:
LocalPlayer: a7094c
EntityList: 4a13284

------------------------------------------

Extra:
DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001668
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000a5c
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015b4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015c0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x0000159c
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015f9
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015b8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001684
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000f0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00001d9c
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00001da0
DT_CSPlayer -> m_iGlowIndex: __________________ 0x00001db8
DT_CSPlayer -> m_angEyeAngles: ________________ 0x0000239c
DT_CSPlayer -> m_iAccount: ____________________ 0x0000238c
DT_CSPlayer -> m_ArmorValue: __________________ 0x00002398
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001c0c
DT_CSPlayer -> m_iShotsFired: _________________ 0x00001d58
DT_BasePlayer -> m_lifeState: _________________ 0x0000025b
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000fc
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016ac
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011c0
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012c0
DT_BasePlayer -> m_Local: _____________________ 0x0000136c
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017c0
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001944
DT_Local -> m_vecPunch: _______________________ 0x000013dc
DT_Local -> m_iCrossHairID: ___________________ 0x000023f8
BaseEntity -> m_dwModel: ______________________ 0x0000006c
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000a78
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000e9
ClientState -> m_dwClientState: _______________ 0x0055b434
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000e8
ClientState -> m_dwMaxPlayer: _________________ 0x000002f0
ClientState -> m_dwMapDirectory: ______________ 0x00000168
ClientState -> m_dwMapname: ___________________ 0x0000026c
ClientState -> m_dwGameDirectory: _____________ 0x005f6508
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004ce0
EngineRender -> m_dwViewMatrix: _______________ 0x04a087d4
EngineRender -> m_dwEnginePosition: ___________ 0x006068a4
RadarBase -> m_dwRadarBase: ___________________ 0x04a47eac
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00a7094c
EntityList -> m_dwEntityList: _________________ 0x04a13284
WeaponTable -> m_dwWeaponTable: _______________ 0x04a5824c
WeaponTableIndex -> m_dwWeaponTableIndex: _____ 0x00001624
Extra -> m_dwInput: ___________________________ 0x04a5bad0
Extra -> m_dwGlobalVars: ______________________ 0x004e7500
Extra -> m_dwGlowObject: ______________________ 0x04b23d34
Quote Originally Posted by alukastore View Post
OFFSETS OFFSETS OFFSETS! YAAAAAAAAA BOIIIIIII!

Offsets Manager:
 
Here
Code:
Tool by Y3t1y3t( uc )
Build Date : 9/3/2015 - 17:27:23


Main:
LocalPlayer: a7094c
EntityList: 4a13284

------------------------------------------

Extra:
DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001668
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000a5c
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015b4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015c0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x0000159c
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015f9
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015b8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001684
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000f0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00001d9c
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00001da0
DT_CSPlayer -> m_iGlowIndex: __________________ 0x00001db8
DT_CSPlayer -> m_angEyeAngles: ________________ 0x0000239c
DT_CSPlayer -> m_iAccount: ____________________ 0x0000238c
DT_CSPlayer -> m_ArmorValue: __________________ 0x00002398
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001c0c
DT_CSPlayer -> m_iShotsFired: _________________ 0x00001d58
DT_BasePlayer -> m_lifeState: _________________ 0x0000025b
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000fc
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016ac
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011c0
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012c0
DT_BasePlayer -> m_Local: _____________________ 0x0000136c
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017c0
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001944
DT_Local -> m_vecPunch: _______________________ 0x000013dc
DT_Local -> m_iCrossHairID: ___________________ 0x000023f8
BaseEntity -> m_dwModel: ______________________ 0x0000006c
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000a78
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000e9
ClientState -> m_dwClientState: _______________ 0x0055b434
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000e8
ClientState -> m_dwMaxPlayer: _________________ 0x000002f0
ClientState -> m_dwMapDirectory: ______________ 0x00000168
ClientState -> m_dwMapname: ___________________ 0x0000026c
ClientState -> m_dwGameDirectory: _____________ 0x005f6508
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004ce0
EngineRender -> m_dwViewMatrix: _______________ 0x04a087d4
EngineRender -> m_dwEnginePosition: ___________ 0x006068a4
RadarBase -> m_dwRadarBase: ___________________ 0x04a47eac
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00a7094c
EntityList -> m_dwEntityList: _________________ 0x04a13284
WeaponTable -> m_dwWeaponTable: _______________ 0x04a5824c
WeaponTableIndex -> m_dwWeaponTableIndex: _____ 0x00001624
Extra -> m_dwInput: ___________________________ 0x04a5bad0
Extra -> m_dwGlobalVars: ______________________ 0x004e7500
Extra -> m_dwGlowObject: ______________________ 0x04b23d34
a few wrong

actual entitylist offset: 4A13264
Quote Originally Posted by PurpleLePro View Post
a few wrong

actual entitylist offset: 4A13264
:\. oops. thanks for telling me.

NEW: entitylist offset: 4A13264
what is this for? sorry im noob
Quote Originally Posted by alukastore View Post
OFFSETS OFFSETS OFFSETS! YAAAAAAAAA BOIIIIIII!

Offsets Manager:
 
Here
Code:
Tool by Y3t1y3t( uc )
Build Date : 9/3/2015 - 17:27:23


Main:
LocalPlayer: a7094c
EntityList: 4a13284

------------------------------------------

Extra:
DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001668
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000a5c
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015b4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015c0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x0000159c
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015f9
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015b8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001684
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000f0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00001d9c
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00001da0
DT_CSPlayer -> m_iGlowIndex: __________________ 0x00001db8
DT_CSPlayer -> m_angEyeAngles: ________________ 0x0000239c
DT_CSPlayer -> m_iAccount: ____________________ 0x0000238c
DT_CSPlayer -> m_ArmorValue: __________________ 0x00002398
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001c0c
DT_CSPlayer -> m_iShotsFired: _________________ 0x00001d58
DT_BasePlayer -> m_lifeState: _________________ 0x0000025b
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000fc
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016ac
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011c0
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012c0
DT_BasePlayer -> m_Local: _____________________ 0x0000136c
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017c0
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001944
DT_Local -> m_vecPunch: _______________________ 0x000013dc
DT_Local -> m_iCrossHairID: ___________________ 0x000023f8
BaseEntity -> m_dwModel: ______________________ 0x0000006c
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000a78
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000e9
ClientState -> m_dwClientState: _______________ 0x0055b434
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000e8
ClientState -> m_dwMaxPlayer: _________________ 0x000002f0
ClientState -> m_dwMapDirectory: ______________ 0x00000168
ClientState -> m_dwMapname: ___________________ 0x0000026c
ClientState -> m_dwGameDirectory: _____________ 0x005f6508
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004ce0
EngineRender -> m_dwViewMatrix: _______________ 0x04a087d4
EngineRender -> m_dwEnginePosition: ___________ 0x006068a4
RadarBase -> m_dwRadarBase: ___________________ 0x04a47eac
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00a7094c
EntityList -> m_dwEntityList: _________________ 0x04a13284
WeaponTable -> m_dwWeaponTable: _______________ 0x04a5824c
WeaponTableIndex -> m_dwWeaponTableIndex: _____ 0x00001624
Extra -> m_dwInput: ___________________________ 0x04a5bad0
Extra -> m_dwGlobalVars: ______________________ 0x004e7500
Extra -> m_dwGlowObject: ______________________ 0x04b23d34
0x00A7094C Correct LocalPlayer offset.
Quote Originally Posted by ZectixV1 View Post


0x00A7094C Correct LocalPlayer offset.
yeah its on the bottom.
can we use this to update ur hack with?
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