Arma 3 Life Prison [Scroll Menu]
Arma 3 Life Prison

Open Prison Entrance Gate & Cells
Code:
Open Prison Entrance Gate & Cells
Code:
#define _p player
#define _CurT cursortarget
#define _RAA removeallactions
Armuh3LyfePrison = {
_RAA _p;
_p addaction["Cells", Cellz];
_p addaction["Entrance Gate", EGA3L];
};
Cellz = {
_RAA _p;
_p addaction["Back", Armuh3LyfePrison];
_p addaction["Cell_1", A3L_cell1_Open];
_p addaction["Cell_2", A3L_cell2_Open];
_p addaction["Cell_3", A3L_cell3_Open];
_p addaction["Cell_4", A3L_cell4_Open];
_p addaction["Cell_5", A3L_cell5_Open];
_p addaction["Cell_6", A3L_cell6_Open];
_p addaction["Cell_7", A3L_cell7_Open];
_p addaction["Cell_8", A3L_cell8_Open];
_p addaction["Cell_9", A3L_cell9_Open];
_p addaction["Cell_10", A3L_cell10_Open];
_p addaction["Cell_11", A3L_cell11_Open];
_p addaction["Cell_12", A3L_cell12_Open];
_p addaction["Cell_13", A3L_cell13_Open];
_p addaction["Cell_14", A3L_cell14_Open];
_p addaction["Cell_15", A3L_cell15_Open];
_p addaction["Cell_16", A3L_cell16_Open];
_p addaction["Cell_17", A3L_cell17_Open];
_p addaction["Cell_18", A3L_cell18_Open];
_p addaction["Cell_19", A3L_cell19_Open];
_p addaction["Cell_20", A3L_cell20_Open];
_p addaction["Cell_21", A3L_cell21_Open];
_p addaction["Cell_22", A3L_cell22_Open];
_p addaction["Cell_23", A3L_cell23_Open];
_p addaction["Cell_24", A3L_cell24_Open];
_p addaction["Cell_25", A3L_cell25_Open];
_p addaction["Cell_26", A3L_cell26_Open];
_p addaction["Cell_27", A3L_cell27_Open];
_p addaction["Cell_28", A3L_cell28_Open];
_p addaction["Cell_29", A3L_cell29_Open];
_p addaction["Cell_30", A3L_cell30_Open];
};
EGA3L = {
_RAA _p;
_p addaction["Back", Armuh3LyfePrison];
_p addaction["Entrance(Open)", A3L_enterence_gate_Open];
_p addaction["Entrance(Close)", A3L_enterence_gate_Close];
};
call Armuh3LyfePrison;
A3L_enterence_gate_Open = {
_CurT animate ["enterence_gate",-1.5];
};
A3L_enterence_gate_Close = {
_CurT animate ["enterence_gate",0];
};
A3L_cell1_Open = {
_CurT animate ["cell1",1];
};
A3L_cell2_Open = {
_CurT animate ["cell2",1];
};
A3L_cell3_Open = {
_CurT animate ["cell3",1];
};
A3L_cell4_Open = {
_CurT animate ["cell4",1];
};
A3L_cell5_Open = {
_CurT animate ["cell5",1];
};
A3L_cell6_Open = {
_CurT animate ["cell6",1];
};
A3L_cell7_Open = {
_CurT animate ["cell7",1];
};
A3L_cell8_Open = {
_CurT animate ["cell8",1];
};
A3L_cell9_Open = {
_CurT animate ["cell9",1];
};
A3L_cell10_Open = {
_CurT animate ["cell10",1];
};
A3L_cell11_Open = {
_CurT animate ["cell11",1];
};
A3L_cell1_Open = {
_CurT animate ["cell12",1];
};
A3L_cell12_Open = {
_CurT animate ["cell13",1];
};
A3L_Cell13_Open = {
_CurT animate ["cell14",1];
};
A3L_cell14_Open = {
_CurT animate ["cell4",1];
};
A3L_cell15_Open = {
_CurT animate ["cell15",1];
};
A3L_cell16_Open = {
_CurT animate ["cell16",1];
};
A3L_cell17_Open = {
_CurT animate ["cell17",1];
};
A3L_cell18_Open = {
_CurT animate ["cell18",1];
};
A3L_cell19_Open = {
_CurT animate ["cell19",1];
};
A3L_cell20_Open = {
_CurT animate ["cell20",1];
};
A3L_cell21_Open = {
_CurT animate ["cell21",1];
};
A3L_cell22_Open = {
_CurT animate ["cell22",1];
};
A3L_cell23_Open = {
_CurT animate ["cell23",1];
};
A3L_cell24_Open = {
_CurT animate ["cell24",1];
};
A3L_cell25_Open = {
_CurT animate ["cell25",1];
};
A3L_cell26_Open = {
_CurT animate ["cell26",1];
};
A3L_cell27_Open = {
_CurT animate ["cell27",1];
};
A3L_cell28_Open = {
_CurT animate ["cell28",1];
};
A3L_cell29_Open = {
_CurT animate ["cell29",1];
};
A3L_cell30_Open = {
_CurT animate ["cell30",1];
};
hint'Armuh3LyfeSwag';

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