Detected[PolyHack] Bluehack Remastered v1.1

Posts 136–150 of 154 · Page 10 of 11
Quote Originally Posted by dcmty0 View Post
DWORD DwEntityList = 0x049ec244;
DWORD DwEnginePointer = 0x00559434;
DWORD DwLocalPlayer = 0x00a4a9bc;
DWORD DwViewAngle = 0x4CE0;
DWORD dwSpotted = 0x935;

These are the offsets I used if anyone wants to know, they work for me if they don't work for you then I'm sorry I don't know what to say.
どうもありがとう!
Quote Originally Posted by Azuki View Post


どうもありがとう!
You are welcome (:
Quote Originally Posted by dcmty0 View Post
You are welcome (:
why i cant save it ?
Quote Originally Posted by infslash View Post
could someone just post the updated offsets please? would be much easier to edit manually than waiting for approve over and over again.
Here they are. But if you are editing manually, its not hard to get them yourself.

Build Date : 21/4/2015 - 22:11:39

DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001668
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000a5c
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015b4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015c0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x0000159c
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015f9
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015b8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001684
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000f0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00001da4
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00001da8
DT_CSPlayer -> m_iGlowIndex: __________________ 0x00001dc0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x000023a4
DT_CSPlayer -> m_iAccount: ____________________ 0x00002394
DT_CSPlayer -> m_ArmorValue: __________________ 0x000023a0
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001c14
DT_CSPlayer -> m_iShotsFired: _________________ 0x00001d60
DT_BasePlayer -> m_lifeState: _________________ 0x0000025b
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000fc
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016b8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011c0
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012c0
DT_BasePlayer -> m_Local: _____________________ 0x00001378
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017cc
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001950
DT_Local -> m_vecPunch: _______________________ 0x000013e8
DT_Local -> m_iCrossHairID: ___________________ 0x00002400
BaseEntity -> m_dwModel: ______________________ 0x0000006c
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000a78
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000e9
ClientState -> m_dwClientState: _______________ 0x00559434
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000e8
ClientState -> m_dwMaxPlayer: _________________ 0x000002f0
ClientState -> m_dwMapDirectory: ______________ 0x00000168
ClientState -> m_dwMapname: ___________________ 0x0000026c
ClientState -> m_dwGameDirectory: _____________ 0x005f4508
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004ce0
EngineRender -> m_dwViewMatrix: _______________ 0x049e17d4
EngineRender -> m_dwEnginePosition: ___________ 0x006048a4
RadarBase -> m_dwRadarBase: ___________________ 0x04a20eec
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00a4a9bc
EntityList -> m_dwEntityList: _________________ 0x049ec244
WeaponTable -> m_dwWeaponTable: _______________ 0x04a3123c
WeaponTableIndex -> m_dwWeaponTableIndex: _____ 0x00001624
Extra -> m_dwInput: ___________________________ 0x04a34ab0
Extra -> m_dwGlobalVars: ______________________ 0x004e53b8
Extra -> m_dwGlowObject: ______________________ 0x04afce94
Quote Originally Posted by BAWAA View Post
NOT WORKING, i change the main.cpp with this code and replaced it in winrar and nothing works, aimbot, trigger, glow nothing
Worked for me :P
Can someone explain to me how I put that code into the hack or some shit to make it work? :P
will it work on fullscreen? do have have to add any extra codes?
Quote Originally Posted by rebornhuman View Post
will it work on fullscreen? do have have to add any extra codes?
Yes it will work.
help me please.
every time when I launch I got
i cant open it with polyload because file that i need for it to work it says not compatible with this windows version :C i have windows 7 vista
so what exactly does this do?
Mine doesnt work here is the complier output:
Decrypt.cpp
main.cpp
f:\polybluehack 1.0_mpgh.net_r\PMemory.h(7) : fatal error C1083: Cannot open inc
lude file: 'TlHelp32.h': No such file or directory
PMemory.cpp
f:\polybluehack 1.0_mpgh.net_r\PMemory.h(7) : fatal error C1083: Cannot open inc
lude file: 'TlHelp32.h': No such file or directory
Generating Code...
Press any key to continue . . .

PLS HELP!!!
patched? //10char
Quote Originally Posted by Xia1337 View Post
help me please.
every time when I launch I got
You were supposed to enter the hotkeys you wanted. For example numpad 1 and when you press down on that key it will enable the hack.

Quote Originally Posted by Azuki View Post
patched? //10char
I believe it was patched by the VAC update a few days ago.
Posts 136–150 of 154 · Page 10 of 11
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