Combat Arms .REZ Editing Tutorial

Posts 16–30 of 473 · Page 2 of 32
Quote Originally Posted by why06 View Post
I will thankyou very much for sharing that. I think I will add a link yo pspiso's video as well.

DjFunky... you don't even need LTB2X. All the files are included in the .rars attached to this post man... I said that in the first couple lines.
Sorry man i saw it now
Quote Originally Posted by why06 View Post
Combat Arms .REZ Editing Tutorial

As many of you know the textures, sounds, and models can be edited in Combat Arms. However to do so you need a certain set of tools. These tools were created by our very own B1ackAnge1. Using these tools it is possible to essentially edit any aspect of the visual or audio experience of Combat Arms. I will explain how, but first I need to thank some people.

Credits:
BlackAngel(I will often refer to him as BA) - He created the tools that allows us to accomplish this.

Pspiso - He essentially lead they way for anyone to follow, and was the first person to use BA's tools to create a pack of edited textures. As you know I do not have Photoshop so we were previously depending on whitten to explain this to you all, but he proved to be a dumbass and never came through. Luckily pspiso did! And provided the majority of the pictures I will use in this tut.

FatCat00 - Also provided some pictures of him editing in CS4 which proved me wrong. Thanks a lot.


What you will need:
You can either download all the tools off of BA's website or from the .rar I included in this thread. His site is:


You need:
  • The Plug-Ins: msvcrtd.dll, msvcirtd.dll, & DTXFormat.8bi
  • DTXConvert.exe
  • RezXtract.exe
  • RezInject.exe
  • DTXVeiw.exe (optional)


Put all these tools in the same folder. It should look like this when your done



Editing Textures:
Ok lets get right into it. Follow these instructions:

1. Open up your Plugins folder which should contain all your plugins.
2. Here you can either follow the instruction on the ReadMe.txt provided in the plugins folder(if so skip to step 5) or if not I will restate it here.
3. Place msvcrtd.dll and msvcirtd.dll into your Photoshop Folder (plugin needs them.) DO NOT place them in any sub-folder.

4. Take DTXFormay.8bi from Plug-ins\File Format\ and place DTXFormat.8bi in your photoshop plugins file formats folder.

5. Next Run RezExtract.ext File>Open to Extract

6. Navigate to your Combat Arms folder and choose the .rez you would like to open up. (Say if I wanted to edit the texture on a pistol I would select:
GUNS_T_PV_Pistol.rez)

7. Now some stuff should appear on you ReXtract window. Thes are the files in the .rez you just opened up. RezExtract just created a new folder in you Combat Arms folder where all the files in the .rez have been extracted too.

8. Now Run DTXConvert.exe You will need to convert every texture file you plan to edit in Photoshop into a Lithtech File. DTXConvert allows you to do this. Just remember to convert any file you converted back to a Nexon DTX when your done.

9. DTXConvert > File > Open File or Open Folder> Then select the file or files in your newly extracted .rez in your Combat Arms folder that you would like to convert.

10. When you finish you should now be able to open that file in Photoshop and edit it. I do not have PS so I can not show you this, but hopefully it should work for you.


11. After editing the file you will need to convert it back once again using the DTXConvert, except this time select Nexon instead of Lithtech
12. Save the edited and converted file back in your original extracted .rez folder and get ready for the final part!
13. Run RezInject.exe

14. Select the .rez you would like to replace. By browsing for the filename of the original .rez file you extracted. In our case this would be GUNS_T_PV_Pistol.rez

15. Now click Add and select the File you edited. Make sure it has the EXACT same name as the original file in your extracted folder. RezInject will replace this file with your edited file of the same name.

16. Now Click Inject. It will pop up should say Injection Complete! Don't be worried. BA was smart enough not to destroy the original .rez just in case you would like to turn it back to normal. Instead was RezInject does is create a new .rez file with the extension .rezNew tacked on it.

17. Now all you have to do is change the extensing to .rez and your finished. You just edited a .rez file. Just make sure you do something with the original .rez before you change the extension and replace it with your edited one.

This same process can be used to edit sounds and perhaps models... though I'm not sure.

Examples
PICTURES PROVIDED BY: PSPISO





VirusScans:
ResHacker.rar VirusTotal VirusScan
Plug-Ins.rar VirusTotal VirusScan
Wye are you reposting it?!WTH 2TIMES?!
Quote Originally Posted by DjFunky View Post
Wye are you reposting it?!WTH 2TIMES?!
I have no idea what your talking about, nor do I care. Please do not quote the entire tutorials just to reply with a one sentence answer. When You type a research paper and want to take a quote from one of the resources you found do you copy the whole damn book into your paper? Same idea applies here. That's just one of those things that irritate me sorry. :L
it was a bad idea openin textures.rez :P
Tested with CS2 and it doesn't work. Sooo! Looks like i'm going warez hunting
thank you but [why] did u make it
kiddin
nice
lol so some1 finally decided to make this.. thats good cuz i wasnt gonna tell anyone for a while lol

-----------
and i would like to say that anyone who can edit the .ltb.. GOOD LUCK lol
Quote Originally Posted by D Worm View Post
lol so some1 finally decided to make this.. thats good cuz i wasnt gonna tell anyone for a while lol

-----------
and i would like to say that anyone who can edit the .ltb.. GOOD LUCK lol
This is simple stuff dude. All you need is Adobe PS CS3. The rest is included in the download. Follow the instructions, and you edit the contents of the .rez files in Photoshop, then pack them, and replace the old .rez file with it.

EDIT! Why hasn't this been stickied yet? This is something the community will undoubtedly play with.
I fixed my problem - o.o
Quote Originally Posted by ilovecookies View Post
This is simple stuff dude. All you need is Adobe PS CS3. The rest is included in the download. Follow the instructions, and you edit the contents of the .rez files in Photoshop, then pack them, and replace the old .rez file with it.

EDIT! Why hasn't this been stickied yet? This is something the community will undoubtedly play with.
lol u dont have to tell me notice i released skins before this tut cam out.. including body and yes even that gold knife in that picture.. i am tlking about the model files .ltb not the rez.. but ok since u know it all go ahead and try to open a ltb with photoshop dumba$$.. or with that ltb2 tool he sent.. obviously everyone knows u cant edit a model with photoshop.. and i know that i cant use that ltb2x tools so
Quote Originally Posted by D Worm View Post
lol u dont have to tell me notice i released skins before this tut cam out.. including body and yes even that gold knife in that picture.. i am tlking about the model files .ltb not the rez.. but ok since u know it all go ahead and try to open a ltb with photoshop dumba$$.. or with that ltb2 tool he sent.. obviously everyone knows u cant edit a model with photoshop.. and i know that i cant use that ltb2x tools so
I don't know why you're so quick to insult me. I thought that ltb file might be a problem that you ran into when you were trying to edit the .rez files. I don't know? So don't be a ******.
lol i would do this but its too much work.

so i use chams

anyway ive used blckangel stuff before never knew how to work it :P
Well earned sticky.
Yesss texture hacking. Super pro.
What an amazing tutorial.
+Thanks
+Repped

Thank you for taking your time to make this amazing tut.
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