DetectedPolyGlow_ESP [Fixed]

Posts 556–570 of 1,110 · Page 38 of 74
STATUS 6/18/2015: UNDETECTED
For me! 3 rounds Play with Hack.
UNDETECTED 18.06.2015
I only see the chams when I'm really really close to the enemy, is this supposed to happen ?
Quote Originally Posted by GloveMan96 View Post
I only see the chams when I'm really really close to the enemy, is this supposed to happen ?
its not chams.

Yes, they basically patched long distance ESP's
How i can change the distance? of the chams?

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i'cant find them...
which visual studio download ? LİNK PLEASE
Quote Originally Posted by dedebeyd View Post
which visual studio download ? LİNK PLEASE
https :// www. visual studio .com /en-us/ products/ visual-studio -express-vs. asps

4th one down. WINDOWS DESKTOP.
You don't need them!

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Whem you will change the script you need this c++

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i can't send you link
Quote Originally Posted by black54111 View Post
Thanks a lot for this, it worked great exactly how I wanted.
You welcome my friend.
Quote Originally Posted by TripleJMAN View Post
doesnt work anymore
detected? ??????
ud??? or?????

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Quote Originally Posted by TripleJMAN View Post
doesnt work anymore
u got ban? or no esp?
Quote Originally Posted by csctan1 View Post
ud??? or?????

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u got ban? or no esp?
STATUS 6/19/2015: UNDETECTED

keep recompiling.
Hey guys this is UD on faceit?
CAN YOU ADD GLOW FOR THE BOMB ?

// Bomb (Dropped)(Pink)
if (class_id == 28)
{
glowObjects[i].a = 1;
glowObjects[i].r = 1;
glowObjects[i].g = 0;
glowObjects[i].b = 1;
glowObjects[i].m_bRenderWhenOccluded = true;
glowObjects[i].m_bRenderWhenUnoccluded = false;
glowObjects[i].m_bFullBloom = false;
}
}

// Neither Team
if (Team != 2 && Team != 3)
{
// Bomb (Planted)(Pink)
if (class_id == 103)
{
glowObjects[i].a = 1;
glowObjects[i].r = 1;
glowObjects[i].g = 0;
glowObjects[i].b = 1;
glowObjects[i].m_bRenderWhenOccluded = true;
glowObjects[i].m_bRenderWhenUnoccluded = false;
glowObjects[i].m_bFullBloom = false;
}

// Chicken (Green)
if (class_id == 30)
{
glowObjects[i].a = 1;
glowObjects[i].r = 0;
glowObjects[i].g = 1;
glowObjects[i].b = 0;
glowObjects[i].m_bRenderWhenOccluded = true;
glowObjects[i].m_bRenderWhenUnoccluded = false;
glowObjects[i].m_bFullBloom = false;
}
Posts 556–570 of 1,110 · Page 38 of 74
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