CAN YOU ADD GLOW FOR THE BOMB ?
// Bomb (Dropped)(Pink)
if (class_id == 28)
{
glowObjects[i].a = 1;
glowObjects[i].r = 1;
glowObjects[i].g = 0;
glowObjects[i].b = 1;
glowObjects[i].m_bRenderWhenOccluded = true;
glowObjects[i].m_bRenderWhenUnoccluded = false;
glowObjects[i].m_bFullBloom = false;
}
}
// Neither Team
if (Team != 2 && Team != 3)
{
// Bomb (Planted)(Pink)
if (class_id == 103)
{
glowObjects[i].a = 1;
glowObjects[i].r = 1;
glowObjects[i].g = 0;
glowObjects[i].b = 1;
glowObjects[i].m_bRenderWhenOccluded = true;
glowObjects[i].m_bRenderWhenUnoccluded = false;
glowObjects[i].m_bFullBloom = false;
}
// Chicken (Green)
if (class_id == 30)
{
glowObjects[i].a = 1;
glowObjects[i].r = 0;
glowObjects[i].g = 1;
glowObjects[i].b = 0;
glowObjects[i].m_bRenderWhenOccluded = true;
glowObjects[i].m_bRenderWhenUnoccluded = false;
glowObjects[i].m_bFullBloom = false;
}
// Bomb (Dropped)(Pink)
if (class_id == 28)
{
glowObjects[i].a = 1;
glowObjects[i].r = 1;
glowObjects[i].g = 0;
glowObjects[i].b = 1;
glowObjects[i].m_bRenderWhenOccluded = true;
glowObjects[i].m_bRenderWhenUnoccluded = false;
glowObjects[i].m_bFullBloom = false;
}
}
// Neither Team
if (Team != 2 && Team != 3)
{
// Bomb (Planted)(Pink)
if (class_id == 103)
{
glowObjects[i].a = 1;
glowObjects[i].r = 1;
glowObjects[i].g = 0;
glowObjects[i].b = 1;
glowObjects[i].m_bRenderWhenOccluded = true;
glowObjects[i].m_bRenderWhenUnoccluded = false;
glowObjects[i].m_bFullBloom = false;
}
// Chicken (Green)
if (class_id == 30)
{
glowObjects[i].a = 1;
glowObjects[i].r = 0;
glowObjects[i].g = 1;
glowObjects[i].b = 0;
glowObjects[i].m_bRenderWhenOccluded = true;
glowObjects[i].m_bRenderWhenUnoccluded = false;
glowObjects[i].m_bFullBloom = false;
}
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