I looked through a couple of tuts but when I try to add custom items I do ./give [name] and all I get is this: .
 
The coding
<Object type="0x9d6" id="Demon Bow">
<Class>Equipment</Class>
<Item/>
<Texture>
<File>lofiObj5</File>
<Index>0x88</Index>
</Texture>
<SlotType>3</SlotType>
<Description>{equip.A_bow_fashioned_from_living_De mons_found_only_in_the_depths_of_the_earth}</Description>
<RateOfFire>1.75</RateOfFire>
<Sound>weapon/double_bow</Sound>
<Projectile>
<ObjectId>Fire Bolt</ObjectId>
<Speed>190</Speed>
<MinDamage>40</MinDamage>
<MaxDamage>100</MaxDamage>
<LifetimeMS>430</LifetimeMS>
<MultiHit/>
</Projectile>
<BagType>6</BagType>
<FameBonus>8</FameBonus>
<NumProjectiles>2</NumProjectiles>
<OldSound>arrowShoot</OldSound>
<feedPower>2200</feedPower>
<Soulbound/>
<DisplayId>{equip.Demon_Bow}</DisplayId>
</Object>


What's causing this error? I made sure that the object Id was the only one. And <Index>0x88</Index> appears to be correct, linking to my custom item in image 203. And lofiObj5 also seems to be correct [same code as other weapons]. So why is this appearing?

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Nvm Fixed my own problem, apparently you dont need to use: <Object type="0x9d6" id="Demon Bow">. Instead you use: <Object id="Demon Bow" ext="true">. Not sure why but it works. Close thread @Raple