So you successfully managed to load lua before autorun?
So you can have an up2date bypass forever and ever? That's nifty.
I found a way to load my clientside lua files before autorun/client. There are countless uses for this. Effectively defeating anti-cheats and maybe even stealing luas the server sends to me eventually. I'll upload more on my progress of hacking Garry's Mod 13. Never releasing my hack FYI.
So you successfully managed to load lua before autorun?
So you can have an up2date bypass forever and ever? That's nifty.
Come to think of it, I think I've seen something like this in another hack.
Does this use any form of module at all?
I must say this is quite interesting, does it use a module in anyway??
I third that question. Does this make use of a module?
But server side files like init.lua are never sent to the client. How are you meant to grab those? If you are just talking about grabbing shared and cl_init.lua, that's easy.
OP did this by placing his files in "/lua/includes/enum" instead of "/lua/autorun"
enum loads before autorun.
edit: Here's a console snippet of what happens
Code:loaded enum Lua initialized (Lua 5.1) loaded extensions loaded autorun loaded autorun/server
Last edited by Dashieize; 05-07-2013 at 09:25 AM.
Calm down my friend.
He didn't say anything about your /lua/autorun/ folder, just about lua/includes/, which we did not get to see in your video.
But yeah I think you have a much more fancy way of doing things.
PS: looks like the enum thing was also used ages ago by this, but I can't get anything done with placing things in /includes/enum/.https://code.google.com/p/anthraxscr.../includes/enum
Last edited by LennyPenny; 05-07-2013 at 10:59 AM. Reason: failing
And for saving lua sent/loaded from the server?