Postkittix c++ hack source code

Posts 1–15 of 54 · Page 1 of 4
g00d! I heard you are gonna leak it. lool!
Quote Originally Posted by KIF3R View Post
g00d! I heard you are gonna leak it. lool!
uhm from who i never said that.
d0sh:
k i f 3 r: so did they obtain my script?
k i f 3 r: or took screenshots
work hard and lay large: script <<<<<<<<<<<<<<<-----
Quote Originally Posted by KIF3R View Post
d0sh:
k i f 3 r: so did they obtain my script?
k i f 3 r: or took screenshots
work hard and lay large: script <<<<<<<<<<<<<<<-----
yeah still where did i say it?
that's what he said..
thx papa function
Moved to coding and resources.

//Approved noice.
HE SAID:
this is outdated wtf, isn't this the one i gave u a while ago when we were neko?
My eyes are actually bleeding from the code
Quote Originally Posted by ehex View Post
My eyes are actually bleeding from the code
is this even code
if (BaseEntity == localPlayer)
continue;
IClientEntity *pLocalEnt = entitylist->GetClientEntity(g_pEngine->GetLocalPlayer());
you tell me
It's almost like it's a skidded, bootleg version of Horizon.
/dry humour
The only people that will benefit from this atrocious "hack" are people who are copy-pasting anyways. Thanks for this release, but Kittix's hack is terrible.
Posts 1–15 of 54 · Page 1 of 4

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