Name Steal

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Name Steal
Name steal is detected?
Name steal code?
no code..., but thats how it should work.

1. loop through playerlist(clientlist)
2. initialize random number generator
3. use the random index and get the name via playerinfo_t struct
4. somehow send the command to steam interface to change ur name

edit: i heard that you can use the console command setinfo "name" for that, so just hook cmd sendmessage
Code:
typedef void(*msg)(char const* pMsg, ...);
typedef void(*warning)(char const* pMsg, ...);

VOID PrintConsole(char* Text, bool RedText, ...)
{
    char pzBuffer[1024];
    sprintf(pzBuffer, "%s", Text);

    HMODULE dwTier0 = GetModuleHandleA("Tier0.dll");
    if (dwTier0 != NULL)
    {
        msg        Msg = (msg)GetProcAddress(dwTier0, "Msg");
        warning Warning = (warning)GetProcAddress(dwTier0, "Warning");

        if (!RedText)
            Msg(pzBuffer);
        else
            Warning(pzBuffer);
    }
}
credits: lox0n.
Quote Originally Posted by _PuRe.LucK* View Post
no code..., but thats how it should work.

1. loop through playerlist(clientlist)
2. initialize random number generator
3. use the random index and get the name via playerinfo_t struct
4. somehow send the command to steam interface to change ur name

edit: i heard that you can use the console command setinfo "name" for that, so just hook cmd sendmessage
Code:
typedef void(*msg)(char const* pMsg, ...);
typedef void(*warning)(char const* pMsg, ...);

VOID PrintConsole(char* Text, bool RedText, ...)
{
    char pzBuffer[1024];
    sprintf(pzBuffer, "%s", Text);

    HMODULE dwTier0 = GetModuleHandleA("Tier0.dll");
    if (dwTier0 != NULL)
    {
        msg        Msg = (msg)GetProcAddress(dwTier0, "Msg");
        warning Warning = (warning)GetProcAddress(dwTier0, "Warning");

        if (!RedText)
            Msg(pzBuffer);
        else
            Warning(pzBuffer);
    }
}
credits: lox0n.
just.. use SteamAPI.
And no, name stealer is not detected.
Few just won't share it.
Quote Originally Posted by viking911 View Post
just.. use SteamAPI.
And no, name stealer is not detected.
Few just won't share it.
That's a really bad way to do it.

Either:
1. Remove the callback on the name convar???
or
2. Just use INetChannel???

both of those methods won't change your steam name either.
Uh, There was a hack... I think it was "NullBOT" that has this feature.
Yea, but we're interested in the source code to see how it works.
Quote Originally Posted by ObsessedHacker View Post
Uh, There was a hack... I think it was "NullBOT" that has this feature.
Sorry brah, but that was not what he asked for to know ;P
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