OutdatedGame Offset Mega-Thread

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Game Offset Mega-Thread
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - -
| -> Tue Sep 15 20:37:48 2015
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DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A5C
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015B4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015C0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00001598
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015F5
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001690
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00008694
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00008698
DT_CSPlayer -> m_iGlowIndex: __________________ 0x000086B0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x00008C98
DT_CSPlayer -> m_iAccount: ____________________ 0x00008C88
DT_CSPlayer -> m_ArmorValue: __________________ 0x00008C94
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C3C
DT_CSPlayer -> m_iShotsFired: _________________ 0x00008650
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011C0
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012C0
DT_BasePlayer -> m_Local: _____________________ 0x00001378
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017DC
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001960
DT_Local -> m_vecPunch: _______________________ 0x000013E8
DT_Local -> m_iCrossHairID: ___________________ 0x00008CF4
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A78
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x005D1224
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000000
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A2AED4
EngineRender -> m_dwEnginePosition: ___________ 0x0067CA24
RadarBase -> m_dwRadarBase: ___________________ 0x04A6A5CC
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A932BC
EntityList -> m_dwEntityList: _________________ 0x04A35994
WeaponTable -> m_dwWeaponTable: _______________ 0x04A7CA0C
WeaponTable -> m_dwWeaponTableIndex: __________ 0x0000162C
Extra -> m_dwInput: ___________________________ 0x04A802E0
Extra -> m_dwGlobalVars: ______________________ 0x004F0318
Extra -> m_dwGlowObject: ______________________ 0x04B48ED4
Extra -> m_dwForceJump: _______________________ 0x04AC6978
Extra -> m_dwForceAttack: _____________________ 0x02EA78A8
EntityList = 0x04A35994
LocalPlayer = 0x00A932BC
ServerBase = 0x04A7C860
EnginePointer = 0x005D1224
SetViewAngles = 0x00004CE0
CrosshairIndex = 0x00008CF4
GlowObjectBase = 0x04B48ED4
Sensitivity = 0x00A98AA4
attack = 0x02EA78A8
forward = 0x02EA78CC
backward = 0x02EA78C0
moveleft = 0x02EA78B4
moveright = 0x02EA7908
jump = 0x04AC6978
Quote Originally Posted by Virtus.Pro View Post
EntityList = 0x04A35994
LocalPlayer = 0x00A932BC
ServerBase = 0x04A7C860
EnginePointer = 0x005D1224
SetViewAngles = 0x00004CE0
CrosshairIndex = 0x00008CF4
GlowObjectBase = 0x04B48ED4
Sensitivity = 0x00A98AA4
attack = 0x02EA78A8
forward = 0x02EA78CC
backward = 0x02EA78C0
moveleft = 0x02EA78B4
moveright = 0x02EA7908
jump = 0x04AC6978
yeah idk why it didnt add those
when i went used zats offset dumper, GlowObjectbase was 0x0000000, did cs go just get fucked? even my outdated triggerbot doesnt even start firing on random.
Quote Originally Posted by sup h0wl View Post
when i went used zats offset dumper, GlowObjectbase was 0x0000000, did cs go just get fucked? even my outdated triggerbot doesnt even start firing on random.
Maybe your EntityList Offset is wrong, of valve just updated the EntityTeam Offset
Can someone update these offsets for me and put new in post please?

DWORD DwEntityList = 0x04A13A64;
DWORD DwEnginePointer = 0x005CE1C4;
DWORD DwLocalPlayer = 0x00A71C2C;
DWORD DwViewAngle = 0x00004CE0;
#pragma endregion

#pragma region group2//these normally don't
const DWORD DwCrosshairId = 0x2410;
const DWORD DwVecViewOrigin = 0x104;
const DWORD DwVecOrigin = 0x134;
const DWORD DwVecPunch = 0x13e8;
const DWORD DwTeamNumber = 0xf0;
const DWORD DwShotsFired = 0x1d6c;
const DWORD DwFlags = 0x100;
const DWORD DwBoneMatrix = 0xa78;
const DWORD DwEntitySize = 0x10;
const DWORD DwHealth = 0xFC;
const DWORD DwLifeState = 0x25B;
const DWORD DwVecVelocity = 0x110;
Quote Originally Posted by strikey View Post
Can someone update these offsets for me and put new in post please?

DWORD DwEntityList = 0x04A13A64;
DWORD DwEnginePointer = 0x005CE1C4;
DWORD DwLocalPlayer = 0x00A71C2C;
DWORD DwViewAngle = 0x00004CE0;
#pragma endregion

#pragma region group2//these normally don't
const DWORD DwCrosshairId = 0x2410;
const DWORD DwVecViewOrigin = 0x104;
const DWORD DwVecOrigin = 0x134;
const DWORD DwVecPunch = 0x13e8;
const DWORD DwTeamNumber = 0xf0;
const DWORD DwShotsFired = 0x1d6c;
const DWORD DwFlags = 0x100;
const DWORD DwBoneMatrix = 0xa78;
const DWORD DwEntitySize = 0x10;
const DWORD DwHealth = 0xFC;
const DWORD DwLifeState = 0x25B;
const DWORD DwVecVelocity = 0x110;
So copy and paste is hard now?
Quote Originally Posted by strikey View Post
Can someone update these offsets for me and put new in post please?

DWORD DwEntityList = 0x04A13A64;
DWORD DwEnginePointer = 0x005CE1C4;
DWORD DwLocalPlayer = 0x00A71C2C;
DWORD DwViewAngle = 0x00004CE0;
#pragma endregion

#pragma region group2//these normally don't
const DWORD DwCrosshairId = 0x2410;
const DWORD DwVecViewOrigin = 0x104;
const DWORD DwVecOrigin = 0x134;
const DWORD DwVecPunch = 0x13e8;
const DWORD DwTeamNumber = 0xf0;
const DWORD DwShotsFired = 0x1d6c;
const DWORD DwFlags = 0x100;
const DWORD DwBoneMatrix = 0xa78;
const DWORD DwEntitySize = 0x10;
const DWORD DwHealth = 0xFC;
const DWORD DwLifeState = 0x25B;
const DWORD DwVecVelocity = 0x110;
EntityList -> m_dwEntityList: _________________ 0x04A35994
ClientState -> m_dwClientState: _______________ 0x005D1224
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A932BC
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
DT_Local -> m_iCrossHairID: ___________________ 0x00008CF4
DT_CSPlayer -> m_iShotsFired: _________________ 0x00008650

This is what you're looking for... I'll let you figure out what to do with this, should be pretty obvoius
Quote Originally Posted by jesus464 View Post
So copy and paste is hard now?
I did it but I think i put something wrong and cant really guess which one...
Quote Originally Posted by strikey View Post
I did it but I think i put something wrong and cant really guess which one...
You did it?? i bet that if i open Puddins Poppin Subble-Aimbot i will find the code that @Merccy improved that matchs with your code
Quote Originally Posted by PhY'z View Post
You did it?? i bet that if i open Puddins Poppin Subble-Aimbot i will find the code that @Merccy improved that matchs with your code
i have bhop, radar, and triggerbot but only bhop only works idk why i updated them to the right offets but they dont work
Quote Originally Posted by CamoHiddenDJ View Post
EntityList -> m_dwEntityList: _________________ 0x04A35994
ClientState -> m_dwClientState: _______________ 0x005D1224
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A932BC
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
DT_Local -> m_iCrossHairID: ___________________ 0x00008CF4
DT_CSPlayer -> m_iShotsFired: _________________ 0x00008650

This is what you're looking for... I'll let you figure out what to do with this, should be pretty obvoius
Thx it works now lol

- - - Updated - - -

BTW it seems that the HITBOXES have changed. 10 is actually now chest...

- - - Updated - - -

Yep! New hitboxes http://i.imgur.com/CFLiPST.jpg
offset for DwFlash = ?
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