DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2E4 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2E8 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A300 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8E8 DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8D8 DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8E4 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x00003890 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2A0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02ED6178 DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032E8 DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FA8 DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x0000340C DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003590 DT_Local -> m_vecPunch: ________________________ 0x00003018 DT_Local -> m_iCrossHairID: ____________________ 0x0000A940 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 BaseEntity -> m_bDormant: ______________________ 0x000000E9 ClientState -> m_dwClientState: ________________ 0x006072D4 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x00000000 EngineRender -> m_dwEnginePosition: ____________ 0x006B53BC RadarBase -> m_dwRadarBase: ____________________ 0x04ECCEAC RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A7D4CC EntityList -> m_dwEntityList: __________________ 0x04A98154 WeaponTable -> m_dwWeaponTable: ________________ 0x04EDF2AC WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260 Extra -> m_dwInput: ____________________________ 0x04EE2BE0 Extra -> m_dwGlobalVars: _______________________ 0x00520BB4 Extra -> m_dwGlowObject: _______________________ 0x04FAD8CC Extra -> m_dwForceJump: ________________________ 0x04F2CDE8 Extra -> m_dwForceAttack: ______________________ 0x02ED8154 Extra -> m_dwSensitivity: ______________________ 0x00A82CD4 Extra -> m_dwMouseEnable: ______________________ 0x00A82D30

[ -------------------- Dumping netvars -------------------- ] [+] m_Collision: 0x318 [+] m_CollisionGroup: 0x470 [+] m_Local: 0x2FA8 [+] m_aimPunchAngle: 0x3018 [+] m_bHasDefuser: 0xA8F4 [+] m_bIsDefusing: 0x3884 [+] m_bIsScoped: 0x387C [+] m_fAccuracyPenalty: 0x32B0 [+] m_fFlags: 0x100 [+] m_flFlashDuration: 0xA2E8 [+] m_flFlashMaxAlpha: 0xA2E4 [+] m_flNextPrimaryAttack: 0x31C8 [+] m_hActiveWeapon: 0x2EE8 [+] m_hOwnerEntity: 0x148 [+] m_iClip1: 0x31F4 [+] m_iHealth: 0xFC [+] m_iItemDefinitionIndex: 0x2F80 [+] m_iShotsFired: 0xA2A0 [+] m_iState: 0x31E8 [+] m_iTeamNum: 0xF0 [+] m_lifeState: 0x25B [+] m_nForceBone: 0x267C [+] m_szLastPlaceName: 0x3590 [+] m_vecOrigin: 0x134 [+] m_vecVelocity: 0x110 [+] m_vecViewOffset: 0x104 [ -------------------- Dumping signatures -------------------- ] [+] dwClientState: 0x6072D4 [+] dwEntityList: 0x4A98154 [+] dwGlowObjectManager: 0x4FAD8CC [+] dwbSendPackets: 0xF66E7

(0x56, 0x8B, 0x35, 0x00, 0x00, 0x00, 0x00, 0x57, 0x85, 0xF6, 0x74, 0x47, 0x8B, 0x06) +3] - client.dll Result: 0x4F2B50C client.dll + 0x4F2B50C] = Address of LocalPlayer