OutdatedGame Offset Mega-Thread

Posts 181–195 of 339 · Page 13 of 23
anybody have the new glow? and a new scanner cause mine is shit xD
Quote Originally Posted by Chewy View Post
anybody have the new glow? and a new scanner cause mine is shit xD
does not ollydbg work fine?
Offsets:
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2E4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2E8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A300
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8E8
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8D8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8E4
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x00003890
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2A0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02ED6178
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032E8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x0000340C
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003590
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000A940
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
BaseEntity -> m_bDormant: ______________________ 0x000000E9
ClientState -> m_dwClientState: ________________ 0x006072D4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x00000000
EngineRender -> m_dwEnginePosition: ____________ 0x006B53BC
RadarBase -> m_dwRadarBase: ____________________ 0x04ECCEAC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A7D4CC
EntityList -> m_dwEntityList: __________________ 0x04A98154
WeaponTable -> m_dwWeaponTable: ________________ 0x04EDF2AC
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EE2BE0
Extra -> m_dwGlobalVars: _______________________ 0x00520BB4
Extra -> m_dwGlowObject: _______________________ 0x04FAD8CC
Extra -> m_dwForceJump: ________________________ 0x04F2CDE8
Extra -> m_dwForceAttack: ______________________ 0x02ED8154
Extra -> m_dwSensitivity: ______________________ 0x00A82CD4
Extra -> m_dwMouseEnable: ______________________ 0x00A82D30
Im using poly hack suite and when i get inside the offests to edit i dont see anything about glow exept "DWORD DwGlow;"
Im a noob in those kinda of stuff so i'd love if anyone could explain to me what offests exactly do and what happens when i update my glow offests? cuz im using only Glow on polysuit hack
Could you update it for me?

Global $m_dwLocalPlayer = 0x00000178
Global $LocalPlayer = 0x00A6E444
Global $EntityList = 0x04A5C9C4
Global $m_iCrosshairID = 0x0000A920
Global $m_iTeamNum = 0x000000F0
Global $ClientState = 0x006072C4
Global $m_iShotsFired = 0x0000A280
Global $m_vecPunch = 0x00002FF8
Global $m_dwViewAngle = 0x00004D0C
Global $m_dwForceJump = 0x04AF150C
Global $m_dwForceAttack = 0x02EC89E8
Global $m_lifeState = 0x0000025B
Global $m_bDormant = 0x000000E9
Global $m_bSpotted = 0x00000935
Global $m_bSpottedByMask = 0x00000978
Global $moveLeft = 0x02EC4804
Global $moveRight = 0x02EC47F8
Global $m_iHealth = 0x000000FC
Global $m_dwGlowObject = 0x04B6DA7C ;v
Global $m_iGlowIndex = 0x0000A2E0
Global $m_flFlashDuration = 0x0000A2C8
Global $m_flFlashMaxAlpha = 0x0000A2C4
Global $m_dwBoneMatrix = 0x0000267C
Global $m_vecOrigin = 0x00000134
Global $m_bIsDefusing = 0x018C
Global $m_bIsScoped = 0x387C

Global $Index = 0x38

Global $onGround = 0x4A86734
Quote Originally Posted by Ringo0 View Post
Could you update it for me?

Global $m_dwLocalPlayer = 0x00000178
Global $LocalPlayer = 0x00A6E444
Global $EntityList = 0x04A5C9C4
Global $m_iCrosshairID = 0x0000A920
Global $m_iTeamNum = 0x000000F0
Global $ClientState = 0x006072C4
Global $m_iShotsFired = 0x0000A280
Global $m_vecPunch = 0x00002FF8
Global $m_dwViewAngle = 0x00004D0C
Global $m_dwForceJump = 0x04AF150C
Global $m_dwForceAttack = 0x02EC89E8
Global $m_lifeState = 0x0000025B
Global $m_bDormant = 0x000000E9
Global $m_bSpotted = 0x00000935
Global $m_bSpottedByMask = 0x00000978
Global $moveLeft = 0x02EC4804
Global $moveRight = 0x02EC47F8
Global $m_iHealth = 0x000000FC
Global $m_dwGlowObject = 0x04B6DA7C ;v
Global $m_iGlowIndex = 0x0000A2E0
Global $m_flFlashDuration = 0x0000A2C8
Global $m_flFlashMaxAlpha = 0x0000A2C4
Global $m_dwBoneMatrix = 0x0000267C
Global $m_vecOrigin = 0x00000134
Global $m_bIsDefusing = 0x018C
Global $m_bIsScoped = 0x387C

Global $Index = 0x38

Global $onGround = 0x4A86734
The offsets are in this Thread. Update your self!
Code:
[ -------------------- Dumping netvars -------------------- ]
[+] m_Collision: 0x318
[+] m_CollisionGroup: 0x470
[+] m_Local: 0x2FA8
[+] m_aimPunchAngle: 0x3018
[+] m_bHasDefuser: 0xA8F4
[+] m_bIsDefusing: 0x3884
[+] m_bIsScoped: 0x387C
[+] m_fAccuracyPenalty: 0x32B0
[+] m_fFlags: 0x100
[+] m_flFlashDuration: 0xA2E8
[+] m_flFlashMaxAlpha: 0xA2E4
[+] m_flNextPrimaryAttack: 0x31C8
[+] m_hActiveWeapon: 0x2EE8
[+] m_hOwnerEntity: 0x148
[+] m_iClip1: 0x31F4
[+] m_iHealth: 0xFC
[+] m_iItemDefinitionIndex: 0x2F80
[+] m_iShotsFired: 0xA2A0
[+] m_iState: 0x31E8
[+] m_iTeamNum: 0xF0
[+] m_lifeState: 0x25B
[+] m_nForceBone: 0x267C
[+] m_szLastPlaceName: 0x3590
[+] m_vecOrigin: 0x134
[+] m_vecVelocity: 0x110
[+] m_vecViewOffset: 0x104

[ -------------------- Dumping signatures -------------------- ]
[+] dwClientState: 0x6072D4
[+] dwEntityList: 0x4A98154
[+] dwGlowObjectManager: 0x4FAD8CC
[+] dwbSendPackets: 0xF66E7
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - -
| -> Thu Feb 25 02:43:52 2016
- -

DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8F8
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8E8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8F4
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02ED6198
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003410
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000A950
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
BaseEntity -> m_bDormant: ______________________ 0x000000E9
ClientState -> m_dwClientState: ________________ 0x006072D4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x00000000
EngineRender -> m_dwEnginePosition: ____________ 0x006B53BC
RadarBase -> m_dwRadarBase: ____________________ 0x04ECCECC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A7D4CC
EntityList -> m_dwEntityList: __________________ 0x04A98174
WeaponTable -> m_dwWeaponTable: ________________ 0x04EDF2CC
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EE2C00
Extra -> m_dwGlobalVars: _______________________ 0x00520B94
Extra -> m_dwGlowObject: _______________________ 0x04FAD8BC
Extra -> m_dwForceJump: ________________________ 0x04F2CE08
Extra -> m_dwForceAttack: ______________________ 0x02ED8174
Extra -> m_dwSensitivity: ______________________ 0x00A82CD4
Extra -> m_dwMouseEnable: ______________________ 0x00A82D30
Quote Originally Posted by iLYdAkinG View Post
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - -
| -> Thu Feb 25 02:43:52 2016
- -

DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8F8
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8E8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8F4
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02ED6198
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003410
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000A950
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
BaseEntity -> m_bDormant: ______________________ 0x000000E9
ClientState -> m_dwClientState: ________________ 0x006072D4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x00000000
EngineRender -> m_dwEnginePosition: ____________ 0x006B53BC
RadarBase -> m_dwRadarBase: ____________________ 0x04ECCECC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A7D4CC
EntityList -> m_dwEntityList: __________________ 0x04A98174
WeaponTable -> m_dwWeaponTable: ________________ 0x04EDF2CC
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EE2C00
Extra -> m_dwGlobalVars: _______________________ 0x00520B94
Extra -> m_dwGlowObject: _______________________ 0x04FAD8BC
Extra -> m_dwForceJump: ________________________ 0x04F2CE08
Extra -> m_dwForceAttack: ______________________ 0x02ED8174
Extra -> m_dwSensitivity: ______________________ 0x00A82CD4
Extra -> m_dwMouseEnable: ______________________ 0x00A82D30
pls can u tell me how to get new offsets every update?
get a dumper such as Y3t1y3t dumper. run it and it will scan CSGO for the offsets
[+] m_ArmorValue: 0xA8F4
[+] m_Collision: 0x318
[+] m_CollisionGroup: 0x470
[+] m_Local: 0x2FA8
[+] m_OriginalOwnerXuidHigh: 0x315C
[+] m_OriginalOwnerXuidLow: 0x3158
[+] m_aimPunchAngle: 0x3018
[+] m_bGunGameImmunity: 0x38A0
[+] m_bHasDefuser: 0xA904
[+] m_bIsDefusing: 0x3894
[+] m_bIsScoped: 0x388C
[+] m_bSpotted: 0x939
[+] m_bSpottedByMask: 0x97C
[+] m_dwBoneMatrix: 0x2698
[+] m_fAccuracyPenalty: 0x32B0
[+] m_fFlags: 0x100
[+] m_flFallbackWear: 0x3168
[+] m_flFlashDuration: 0xA2F8
[+] m_flFlashMaxAlpha: 0xA2F4
[+] m_flNextPrimaryAttack: 0x31C8
[+] m_hActiveWeapon: 0x2EE8
[+] m_hOwner: 0x29BC
[+] m_hOwnerEntity: 0x148
[+] m_iAccountID: 0x2FA0
[+] m_iClip1: 0x31F4
[+] m_iCompetitiveRanking: 0x1A44
[+] m_iCompetitiveWins: 0x1B48
[+] m_iCrosshairId: 0xA950
[+] m_iEntityQuality: 0x2F84
[+] m_iGlowIndex: 0xA310
[+] m_iHealth: 0xFC
[+] m_iItemDefinitionIndex: 0x2F80
[+] m_iItemIDHigh: 0x2F98
[+] m_iShotsFired: 0xA2B0
[+] m_iState: 0x31E8
[+] m_iTeamNum: 0xF0
[+] m_lifeState: 0x25B
[+] m_nFallbackPaintKit: 0x3160
[+] m_nFallbackSeed: 0x3164
[+] m_nFallbackStatTrak: 0x316C
[+] m_nForceBone: 0x267C
[+] m_rgflCoordinateFrame: 0x440
[+] m_szCustomName: 0x3014
[+] m_szLastPlaceName: 0x3594
[+] m_vecOrigin: 0x134
[+] m_vecVelocity: 0x110
[+] m_vecViewOffset: 0x104

[ ------------------ Dumping signatures ------------------ ]
[+] dwClientState: 0x6072D4
[+] dwClientState_GetLocalPlayer: 0x178
[+] dwClientState_Map: 0x284
[+] dwClientState_MapDirectory: 0x180
[+] dwClientState_MaxPlayer: 0x308
[+] dwClientState_State: 0x100
[+] dwClientState_ViewAngles: 0x4D0C
[+] dwEntityList: 0x4A98174
[+] dwForceAttack: 0x2ED8174
[+] dwForceJump: 0x4F2CE08
[+] dwGameDir: 0x6A5420
[+] dwGlobalVars: 0x520B94
[+] dwGlowObjectManager: 0x4FAD8BC
[+] dwInput: 0x4EE2C00
[+] dwLocalPlayer: 0xA7D4CC
[+] dwMouseEnable: 0xA82D30
[+] dwPlayerResource: 0x2ED6198
[+] dwRadarBase: 0x4ECCECC
[+] dwSensitivity: 0xA82CD4
[+] dwViewMatrix: 0x4A89D04
[+] dwWeaponTable: 0x4EDF2CC
[+] dwWeaponTableIndex: 0x3260
[+] dwbSendPackets: 0xF6727
[+] m_pStudioHdr: 0x293C

[ -------------------- Dumping modules -------------------- ]
[+] 'client.dll' size: 0x50F0000
[+] 'engine.dll' size: 0x92E000

[+] Dump complete!
Quote Originally Posted by 5635a5abe21305cb View Post
[+] m_ArmorValue: 0xA8F4
[+] m_Collision: 0x318
[+] m_CollisionGroup: 0x470
[+] m_Local: 0x2FA8
[+] m_OriginalOwnerXuidHigh: 0x315C
[+] m_OriginalOwnerXuidLow: 0x3158
[+] m_aimPunchAngle: 0x3018
[+] m_bGunGameImmunity: 0x38A0
[+] m_bHasDefuser: 0xA904
[+] m_bIsDefusing: 0x3894
[+] m_bIsScoped: 0x388C
[+] m_bSpotted: 0x939
[+] m_bSpottedByMask: 0x97C
[+] m_dwBoneMatrix: 0x2698
[+] m_fAccuracyPenalty: 0x32B0
[+] m_fFlags: 0x100
[+] m_flFallbackWear: 0x3168
[+] m_flFlashDuration: 0xA2F8
[+] m_flFlashMaxAlpha: 0xA2F4
[+] m_flNextPrimaryAttack: 0x31C8
[+] m_hActiveWeapon: 0x2EE8
[+] m_hOwner: 0x29BC
[+] m_hOwnerEntity: 0x148
[+] m_iAccountID: 0x2FA0
[+] m_iClip1: 0x31F4
[+] m_iCompetitiveRanking: 0x1A44
[+] m_iCompetitiveWins: 0x1B48
[+] m_iCrosshairId: 0xA950
[+] m_iEntityQuality: 0x2F84
[+] m_iGlowIndex: 0xA310
[+] m_iHealth: 0xFC
[+] m_iItemDefinitionIndex: 0x2F80
[+] m_iItemIDHigh: 0x2F98
[+] m_iShotsFired: 0xA2B0
[+] m_iState: 0x31E8
[+] m_iTeamNum: 0xF0
[+] m_lifeState: 0x25B
[+] m_nFallbackPaintKit: 0x3160
[+] m_nFallbackSeed: 0x3164
[+] m_nFallbackStatTrak: 0x316C
[+] m_nForceBone: 0x267C
[+] m_rgflCoordinateFrame: 0x440
[+] m_szCustomName: 0x3014
[+] m_szLastPlaceName: 0x3594
[+] m_vecOrigin: 0x134
[+] m_vecVelocity: 0x110
[+] m_vecViewOffset: 0x104

[ ------------------ Dumping signatures ------------------ ]
[+] dwClientState: 0x6072D4
[+] dwClientState_GetLocalPlayer: 0x178
[+] dwClientState_Map: 0x284
[+] dwClientState_MapDirectory: 0x180
[+] dwClientState_MaxPlayer: 0x308
[+] dwClientState_State: 0x100
[+] dwClientState_ViewAngles: 0x4D0C
[+] dwEntityList: 0x4A98174
[+] dwForceAttack: 0x2ED8174
[+] dwForceJump: 0x4F2CE08
[+] dwGameDir: 0x6A5420
[+] dwGlobalVars: 0x520B94
[+] dwGlowObjectManager: 0x4FAD8BC
[+] dwInput: 0x4EE2C00
[+] dwLocalPlayer: 0xA7D4CC
[+] dwMouseEnable: 0xA82D30
[+] dwPlayerResource: 0x2ED6198
[+] dwRadarBase: 0x4ECCECC
[+] dwSensitivity: 0xA82CD4
[+] dwViewMatrix: 0x4A89D04
[+] dwWeaponTable: 0x4EDF2CC
[+] dwWeaponTableIndex: 0x3260
[+] dwbSendPackets: 0xF6727
[+] m_pStudioHdr: 0x293C

[ -------------------- Dumping modules -------------------- ]
[+] 'client.dll' size: 0x50F0000
[+] 'engine.dll' size: 0x92E000

[+] Dump complete!
What dumper did you use? My viewMatrix keeps coming up as 0x0.
What offsets are important for a Triggerbot and RCS?
Updated offsets, changed signatur of a old hack but Trigger and RCS do not work.
Alternative pointer for LocalPlayer:

Code:
(0x56, 0x8B, 0x35, 0x00, 0x00, 0x00, 0x00, 0x57, 0x85, 0xF6, 0x74, 0x47, 0x8B, 0x06) +3] - client.dll

Result: 0x4F2B50C

client.dll + 0x4F2B50C] = Address of LocalPlayer
Posts 181–195 of 339 · Page 13 of 23
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