OutdatedGame Offset Mega-Thread

Posts 196–210 of 339 · Page 14 of 23
Quote Originally Posted by xeyerericx View Post
What dumper did you use? My viewMatrix keeps coming up as 0x0.
Hello sir, that dump is from "haze dumper"
const DWORD DwCrosshairId = 0xA950;
const DWORD DwVecViewOrigin = 0x104;
const DWORD DwVecOrigin = 0x134;
const DWORD DwVecPunch = 0x3018;
const DWORD DwTeamNumber = 0xF0;
const DWORD DwShotsFired = 0xA2B0;
const DWORD DwFlags = 0x100;
const DWORD DwBoneMatrix = 0x2698;
const DWORD DwEntitySize = 0x10;
const DWORD DwHealth = 0xFC;
const DWORD DwLifeState = 0x25B;
const DWORD DwVecVelocity = 0x110

are these offsets correct right now? theres some i cant find in the dumper...
Quote Originally Posted by jbxbl View Post
const DWORD DwCrosshairId = 0xA950;
const DWORD DwVecViewOrigin = 0x104;
const DWORD DwVecOrigin = 0x134;
const DWORD DwVecPunch = 0x3018;
const DWORD DwTeamNumber = 0xF0;
const DWORD DwShotsFired = 0xA2B0;
const DWORD DwFlags = 0x100;
const DWORD DwBoneMatrix = 0x2698;
const DWORD DwEntitySize = 0x10;
const DWORD DwHealth = 0xFC;
const DWORD DwLifeState = 0x25B;
const DWORD DwVecVelocity = 0x110

are these offsets correct right now? theres some i cant find in the dumper...
CrossHairID is right so i think others are too.
Can anyone give me a dumper that dumps these offsets correct ? :

isDormat
m_FlSensitivity
m_EntityLoopDistance
jumpoffset

I have been using Y3t1y3t's latest version but seems like it doesnt have that one...
Quote Originally Posted by iLYdAkinG View Post
Can anyone give me a dumper that dumps these offsets correct ? :

isDormat
m_FlSensitivity
m_EntityLoopDistance
jumpoffset

I have been using Y3t1y3t's latest version but seems like it doesnt have that one...
BaseEntity -> m_bDormant: 0x000000E9

Never changed.

Did not find the other offsets :P
Quote Originally Posted by iLYdAkinG View Post
Can anyone give me a dumper that dumps these offsets correct ? :

isDormat
m_FlSensitivity
m_EntityLoopDistance
jumpoffset

I have been using Y3t1y3t's latest version but seems like it doesnt have that one...
Code:
m_bDormant = 0xE9;
Code:
m_flSensitivity = 0xA82CD4;
Code:
EntityLoopDistance = 0x10; // <-- I'm 100 % certain this will never change, the game would break in so many ways, could change with the release of Source 2 though
Code:
m_dwForceJump = 0x4F2CE08;
Quote Originally Posted by WasserEsser View Post
Code:
m_bDormant = 0xE9;
Code:
m_flSensitivity = 0xA82CD4;
Code:
EntityLoopDistance = 0x10; // <-- I'm 100 % certain this will never change, the game would break in so many ways, could change with the release of Source 2 though
Code:
m_dwForceJump = 0x4F2CE08;
Thank you so much for the offsets !

Any chance you could give me that dumper wich gives these offsets ?
Quote Originally Posted by iLYdAkinG View Post
Thank you so much for the offsets !

Any chance you could give me that dumper wich gives these offsets ?
I just looked them up in cheat engine.

Those are really easy to find, then get yourself a signature out of that and make your own dumper, or, just don't even make yourself a dumper and implement signature scanning in your cheat directly :+)
I hope this is the right place from the PM

Code:
- - - - - - Tool by Y3t1y3t - - - - - - 
| -> No direct links just google "CS:GO dumper" and it SHOULD be the first one.
| -> Mon Feb 29 18:05:10 2016
- -

DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032D4
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8F8
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8E8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8F4
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02ED6198
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003410
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000A954
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
BaseEntity -> m_bDormant: ______________________ 0x000000E9
ClientState -> m_dwClientState: ________________ 0x006082D4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x00000000
EngineRender -> m_dwEnginePosition: ____________ 0x006B63BC
RadarBase -> m_dwRadarBase: ____________________ 0x04ECCECC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A7D4CC
EntityList -> m_dwEntityList: __________________ 0x04A98174
WeaponTable -> m_dwWeaponTable: ________________ 0x04EDF2CC
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EE2C00
Extra -> m_dwGlobalVars: _______________________ 0x00521B24
Extra -> m_dwGlowObject: _______________________ 0x04FAD8BC
Extra -> m_dwForceJump: ________________________ 0x04F2CE08
Extra -> m_dwForceAttack: ______________________ 0x02ED8174
Extra -> m_dwSensitivity: ______________________ 0x00A82CD4
Extra -> m_dwMouseEnable: ______________________ 0x00000000
^
this offset is correct?
i still got so much problem with trigger and other feature..
Quote Originally Posted by iamnada View Post
^
this offset is correct?
i still got so much problem with trigger and other feature..
That m_iCrossHairID is wrong. Try this

m_iCrossHairID: ____________________ 0x0000A950
Can you post new offsets 03.03.2016 Please. Thanks!
offsets 03.03.2k16

DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8F8
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8E8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8F4
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02ED6198
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003410
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000A950
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
BaseEntity -> m_bDormant: ______________________ 0x000000E9
ClientState -> m_dwClientState: ________________ 0x006082C4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x4A89D04
EngineRender -> m_dwEnginePosition: ____________ 0x006B63BC
RadarBase -> m_dwRadarBase: ____________________ 0x04ECCECC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A7D4CC
EntityList -> m_dwEntityList: __________________ 0x04A98174
WeaponTable -> m_dwWeaponTable: ________________ 0x04EDF2CC
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EE2C00
Extra -> m_dwGlobalVars: _______________________ 0x00521B28
Extra -> m_dwGlowObject: _______________________ 0x04FAD8EC
Extra -> m_dwForceJump: ________________________ 0x04F2CE08
Extra -> m_dwForceAttack: ______________________ 0x02ED8120
Extra -> m_dwSensitivity: ______________________ 0x00A82CD4
Extra -> m_dwMouseEnable: ______________________ 0x00A82D30
Quote Originally Posted by KyuubiJaJ View Post
offsets 03.03.2k16

DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8F8
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8E8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8F4
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02ED6198
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003410
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000A950
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
BaseEntity -> m_bDormant: ______________________ 0x000000E9
ClientState -> m_dwClientState: ________________ 0x006082C4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x4A89D04
EngineRender -> m_dwEnginePosition: ____________ 0x006B63BC
RadarBase -> m_dwRadarBase: ____________________ 0x04ECCECC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A7D4CC
EntityList -> m_dwEntityList: __________________ 0x04A98174
WeaponTable -> m_dwWeaponTable: ________________ 0x04EDF2CC
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EE2C00
Extra -> m_dwGlobalVars: _______________________ 0x00521B28
Extra -> m_dwGlowObject: _______________________ 0x04FAD8EC
Extra -> m_dwForceJump: ________________________ 0x04F2CE08
Extra -> m_dwForceAttack: ______________________ 0x02ED8120
Extra -> m_dwSensitivity: ______________________ 0x00A82CD4
Extra -> m_dwMouseEnable: ______________________ 0x00A82D30
Can you explain the difference between CSPlayer Resource and BasePlayer? Also what does DT stand for? For the bot i have written i had to find all the addresses myself in cheat engine. Sorry im not familiar with the terminology here, just trying to learn
^Have these changed or no?
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