DWORD dwVecPunch = 0x00003018;
DWORD dwIShotsFired = 0x0000A2B0;
DWORD AttributeManager = 0x2D70;
DWORD Item = 0x0040;
DWORD ItemDefinitionIndex = 0x01D0;
DWORD m_fAccuracyPenalty = 0x000032B0;
DWORD m_nForceBone = 0x0000267C;
DWORD m_iState = 0x000031E8;
DWORD m_iClip1 = 0x000031F4;
DWORD m_flNextPrimaryAttack = 0x000031C8;
DWORD m_bCanReload = 0x00003235;
DWORD m_iPrimaryAmmoType = 0x000031EC;
DWORD m_iWeaponID = 0x000032D4;
DWORD m_zoomLevel = 0x00003330;
DWORD m_bSpotted = 0x939;
DWORD m_bSpottedByMask = 0x0000097C;
DWORD m_hOwnerEntity = 0x00000148;
DWORD m_vecOrigin = 0x00000134;
DWORD m_iTeamNum = 0x000000F0;
DWORD m_flFlashMaxAlpha = 0x0000A2F4;
DWORD m_flFlashDuration = 0x0000A2F8;
DWORD m_iGlowIndex = 0x0000A310;
DWORD m_angEyeAngles = 0x0000A8F8;
DWORD m_iAccount = 0x0000A8E8;
DWORD m_ArmorValue = 0x0000A8F4;
DWORD m_bGunGameImmunity = 0x000038A0;
DWORD CSPlayerResource = 0x02ED6198;
DWORD m_iCompetitiveRanking = 0x00001A44;
DWORD m_iCompetitiveWins = 0x00001B48;
DWORD m_iKills = 0x00000BE8;
DWORD m_iAssists = 0x00000CEC;
DWORD m_iDeaths = 0x00000DF0;
DWORD m_iPing = 0x00000AE4;
DWORD m_iScore = 0x00001940;
DWORD m_szClan = 0x00004120;
DWORD m_lifeState = 0x0000025B;
DWORD m_fFlags = 0x00000100;
DWORD m_iHealth = 0x000000FC;
DWORD m_hLastWeapon = 0x000032EC;
DWORD m_hMyWeapons = 0x00002DE8;
DWORD m_hActiveWeapons = 0x2EE8;
DWORD m_Local = 0x00002FA8;
DWORD m_vecViewOffset = 0x00000104;
DWORD m_nTickBase = 0x00003410;
DWORD m_vecVelocity = 0x00000110;
DWORD m_szLastPlaceName = 0x00003594;
DWORD m_iCrossHairID = 0xA950;
DWORD m_dwModel = 0x0000006C;
DWORD m_dwIndex = 0x00000064;
DWORD m_dwBoneMatrix = 0x00002698;
DWORD m_bMoveType = 0x00000258;
DWORD m_bDormant = 0x000000E9;
DWORD m_dwClientState = 0x006082C4;
DWORD m_dwLocalPlayerIndex = 0x00000178;
DWORD m_dwInGame = 0x00000000;
DWORD m_dwMaxPlayer = 0x00000308;
DWORD m_dwMapDirectory = 0x00000180;
DWORD m_dwMapName = 0x00000284;
DWORD m_dwPlayerInfo = 0x0000523C;
DWORD m_dwViewAngles = 0x00004D0C;
DWORD m_dwViewMatrix = 0x00000000;
DWORD m_dwEnginePosition = 0x006B63BC;
DWORD m_dwRadarBase = 0x04ECCECC;
DWORD m_dwRadarBasePointer = 0x00000050;
DWORD m_dwEntityList = 0x04A98174;
DWORD m_dwWeaponTable = 0x04EDF2CC;
DWORD m_dwWeaponTableIndex = 0x00003260;
DWORD m_dwInput = 0x04EE2C00;
DWORD m_dwGlobalVars = 0x00521B28;
DWORD m_dwGlowObject = 0x04FAE92C;
DWORD m_dwForceJump = 0x04F2CE08;
DWORD m_dwForceAttack = 0x02ED8120;
DWORD m_dwSensitivity = 0x00A82CD4;
DT_WeaponCSBase -> m_fAccuracyPenalty: 0x32B0 DT_BaseAnimating -> m_nForceBone: 0x267C DT_BaseCombatWeapon -> m_iState: 0x31E8 DT_BaseCombatWeapon -> m_iClip1: 0x31F4 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: 0x31C8 DT_BaseCombatWeapon -> m_bCanReload: 0x3235 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: 0x31EC DT_BaseCombatWeapon -> m_iWeaponID: 0x32DC DT_WeaponCSBaseGun -> m_zoomLevel: 0x3330 DT_BaseEntity -> m_bSpotted: 0x939 DT_BaseEntity -> m_bSpottedByMask: 0x97C DT_BaseEntity -> m_hOwnerEntity: 0x148 DT_BaseEntity -> m_vecOrigin: 0x134 DT_BaseEntity -> m_iTeamNum: 0xF0 DT_CSPlayer -> m_flFlashMaxAlpha: 0xA2F4 DT_CSPlayer -> m_flFlashDuration: 0xA2F8 DT_CSPlayer -> m_iGlowIndex: 0xA310 DT_CSPlayer -> m_angEyeAngles: 0xA8F8 DT_CSPlayer -> m_iAccount: 0xA8E8 DT_CSPlayer -> m_ArmorValue: 0xA8F4 DT_CSPlayer -> m_bGunGameImmunity: 0x38A0 DT_CSPlayer -> m_iShotsFired: 0xA2B0 DT_CSPlayerResource -> CSPlayerResource: 0x2ED7224 DT_CSPlayerResource -> m_iCompetitiveRanking: 0x1A44 DT_CSPlayerResource -> m_iCompetitiveWins: 0x1B48 DT_CSPlayerResource -> m_iKills: 0xBE8 DT_CSPlayerResource -> m_iAssists: 0xCEC DT_CSPlayerResource -> m_iDeaths: 0xDF0 DT_CSPlayerResource -> m_iPing: 0xAE4 DT_CSPlayerResource -> m_iScore: 0x1940 DT_CSPlayerResource -> m_szClan: 0x4120 DT_BasePlayer -> m_lifeState: 0x25B DT_BasePlayer -> m_fFlags: 0x100 DT_BasePlayer -> m_iHealth: 0xFC DT_BasePlayer -> m_hLastWeapon: 0x32EC DT_BasePlayer -> m_hMyWeapons: 0x2DE8 DT_BasePlayer -> m_hActiveWeapon: 0x2EE8 DT_BasePlayer -> m_Local: 0x2FA8 DT_BasePlayer -> m_vecViewOffset[0]: 0x104 DT_BasePlayer -> m_nTickBase: 0x3410 DT_BasePlayer -> m_vecVelocity[0]: 0x110 DT_BasePlayer -> m_szLastPlaceName: 0x3594 DT_Local -> m_vecPunch: 0x3018 DT_Local -> m_iCrossHairID: 0xA950 BaseEntity -> m_dwModel: 0x6C BaseEntity -> m_dwIndex: 0x64 BaseEntity -> m_dwBoneMatrix: 0x2698 BaseEntity -> m_bMoveType: 0x258 BaseEntity -> m_bDormant: 0xE9 ClientState -> m_dwClientState: 0x60F344 ClientState -> m_dwLocalPlayerIndex: 0x178 ClientState -> m_dwInGame: 0x100 ClientState -> m_dwMaxPlayer: 0x308 ClientState -> m_dwMapDirectory: 0x180 ClientState -> m_dwMapname: 0x284 ClientState -> m_dwPlayerInfo: 0x523C ClientState -> m_dwViewAngles: 0x4D0C EngineRender -> m_dwViewMatrix: 0x41FEF474 EngineRender -> m_dwEnginePosition: 0x6BD93C RadarBase -> m_dwRadarBase: 0x4ECDF5C RadarBase -> m_dwRadarBasePointer: 0x50 LocalPlayer -> m_dwLocalPlayer: 0xA7E4CC EntityList -> m_dwEntityList: 0x4A991F4 WeaponTable -> m_dwWeaponTable: 0x4EE035C WeaponTable -> m_dwWeaponTableIndex: 0x3260 Extra -> m_dwInput: 0x4EE3C80 Extra -> m_dwGlobalVars: 0x528E74 Extra -> m_dwGlowObject: 0x4FAE92C Extra -> m_dwForceJump: 0x4F2DE78 Extra -> m_dwForceAttack: 0x2ED91E8 Extra -> m_dwSensitivity: 0xA83CD4 Extra -> m_dwMouseEnable: 0xA83D30
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - - | -> Sat Mar 19 01:59:25 2016 - - DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032D4 DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8FC DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8EC DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8F8 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02ED7244 DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FA8 DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003410 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594 DT_Local -> m_vecPunch: ________________________ 0x00003018 DT_Local -> m_iCrossHairID: ____________________ 0x0000A958 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 BaseEntity -> m_bDormant: ______________________ 0x000000E9 ClientState -> m_dwClientState: ________________ 0x0060F334 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x00000000 EngineRender -> m_dwEnginePosition: ____________ 0x006BD9BC RadarBase -> m_dwRadarBase: ____________________ 0x04ECDF7C RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A7E4CC EntityList -> m_dwEntityList: __________________ 0x04A99224 WeaponTable -> m_dwWeaponTable: ________________ 0x04EE037C WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260 Extra -> m_dwInput: ____________________________ 0x04EE3CB0 Extra -> m_dwGlobalVars: _______________________ 0x00528F04 Extra -> m_dwGlowObject: _______________________ 0x04FAE95C Extra -> m_dwForceJump: ________________________ 0x04F2DE94 Extra -> m_dwForceAttack: ______________________ 0x02ED91D8 Extra -> m_dwSensitivity: ______________________ 0x00A83CD4 Extra -> m_dwMouseEnable: ______________________ 0x00000000