OutdatedGame Offset Mega-Thread

Posts 211–225 of 339 · Page 15 of 23
Quote Originally Posted by idkaname23 View Post
How do I read vecOrigin?
As a vector.
new offset pls...
after big update..
Anyone has right offsets for

m_bHasDefuser
m_iPlayerC4
CSPlayerResource
m_dwViewMatrix
RadarName1
RadarName2
EntitySize

posting this because offsets given by L3t's dumper did not worked :/
Code:
DWORD dwVecPunch = 0x00003018;
    	DWORD dwIShotsFired = 0x0000A2B0;
    	DWORD AttributeManager = 0x2D70;
    	DWORD Item = 0x0040;
    	DWORD ItemDefinitionIndex = 0x01D0;
    	DWORD m_fAccuracyPenalty = 0x000032B0;
    	DWORD m_nForceBone = 0x0000267C;
    	DWORD m_iState = 0x000031E8;
    	DWORD m_iClip1 = 0x000031F4;
    	DWORD m_flNextPrimaryAttack = 0x000031C8;
    	DWORD m_bCanReload = 0x00003235;
    	DWORD m_iPrimaryAmmoType = 0x000031EC;
    	DWORD m_iWeaponID = 0x000032D4;
    	DWORD m_zoomLevel = 0x00003330;
    	DWORD m_bSpotted = 0x939;
    	DWORD m_bSpottedByMask = 0x0000097C;
    	DWORD m_hOwnerEntity = 0x00000148;
    	DWORD m_vecOrigin = 0x00000134;
    	DWORD m_iTeamNum = 0x000000F0;
    	DWORD m_flFlashMaxAlpha = 0x0000A2F4;
    	DWORD m_flFlashDuration = 0x0000A2F8;
    	DWORD m_iGlowIndex = 0x0000A310;
    	DWORD m_angEyeAngles = 0x0000A8F8;
    	DWORD m_iAccount = 0x0000A8E8;
    	DWORD m_ArmorValue = 0x0000A8F4;
    	DWORD m_bGunGameImmunity = 0x000038A0;
    	DWORD CSPlayerResource = 0x02ED6198;
    	DWORD m_iCompetitiveRanking = 0x00001A44;
    	DWORD m_iCompetitiveWins = 0x00001B48;
    	DWORD m_iKills = 0x00000BE8;
    	DWORD m_iAssists = 0x00000CEC;
    	DWORD m_iDeaths = 0x00000DF0;
    	DWORD m_iPing = 0x00000AE4;
    	DWORD m_iScore = 0x00001940;
    	DWORD m_szClan = 0x00004120;
    	DWORD m_lifeState = 0x0000025B;
    	DWORD m_fFlags = 0x00000100;
    	DWORD m_iHealth = 0x000000FC;
    	DWORD m_hLastWeapon = 0x000032EC;
    	DWORD m_hMyWeapons = 0x00002DE8;
    	DWORD m_hActiveWeapons = 0x2EE8;
    	DWORD m_Local = 0x00002FA8;
    	DWORD m_vecViewOffset = 0x00000104;
    	DWORD m_nTickBase = 0x00003410;
    	DWORD m_vecVelocity = 0x00000110;
    	DWORD m_szLastPlaceName = 0x00003594;
    	DWORD m_iCrossHairID = 0xA950;
    	DWORD m_dwModel = 0x0000006C;
    	DWORD m_dwIndex = 0x00000064;
    	DWORD m_dwBoneMatrix = 0x00002698;
    	DWORD m_bMoveType = 0x00000258;
    	DWORD m_bDormant = 0x000000E9;
    	DWORD m_dwClientState = 0x006082C4;
    	DWORD m_dwLocalPlayerIndex = 0x00000178;
    	DWORD m_dwInGame = 0x00000000;
    	DWORD m_dwMaxPlayer = 0x00000308;
    	DWORD m_dwMapDirectory = 0x00000180;
    	DWORD m_dwMapName = 0x00000284;
    	DWORD m_dwPlayerInfo = 0x0000523C;
    	DWORD m_dwViewAngles = 0x00004D0C;
    	DWORD m_dwViewMatrix = 0x00000000;
    	DWORD m_dwEnginePosition = 0x006B63BC;
    	DWORD m_dwRadarBase = 0x04ECCECC;
    	DWORD m_dwRadarBasePointer = 0x00000050;
    	DWORD m_dwEntityList = 0x04A98174;
    	DWORD m_dwWeaponTable = 0x04EDF2CC;
    	DWORD m_dwWeaponTableIndex = 0x00003260;
    	DWORD m_dwInput = 0x04EE2C00;
    	DWORD m_dwGlobalVars = 0x00521B28;
    	DWORD m_dwGlowObject = 0x04FAE92C;
    	DWORD m_dwForceJump = 0x04F2CE08;
    	DWORD m_dwForceAttack = 0x02ED8120;
    	DWORD m_dwSensitivity = 0x00A82CD4;
Quote Originally Posted by asdfgh12398 View Post
Code:
DWORD dwVecPunch = 0x00003018;
    	DWORD dwIShotsFired = 0x0000A2B0;
    	DWORD AttributeManager = 0x2D70;
    	DWORD Item = 0x0040;
    	DWORD ItemDefinitionIndex = 0x01D0;
    	DWORD m_fAccuracyPenalty = 0x000032B0;
    	DWORD m_nForceBone = 0x0000267C;
    	DWORD m_iState = 0x000031E8;
    	DWORD m_iClip1 = 0x000031F4;
    	DWORD m_flNextPrimaryAttack = 0x000031C8;
    	DWORD m_bCanReload = 0x00003235;
    	DWORD m_iPrimaryAmmoType = 0x000031EC;
    	DWORD m_iWeaponID = 0x000032D4;
    	DWORD m_zoomLevel = 0x00003330;
    	DWORD m_bSpotted = 0x939;
    	DWORD m_bSpottedByMask = 0x0000097C;
    	DWORD m_hOwnerEntity = 0x00000148;
    	DWORD m_vecOrigin = 0x00000134;
    	DWORD m_iTeamNum = 0x000000F0;
    	DWORD m_flFlashMaxAlpha = 0x0000A2F4;
    	DWORD m_flFlashDuration = 0x0000A2F8;
    	DWORD m_iGlowIndex = 0x0000A310;
    	DWORD m_angEyeAngles = 0x0000A8F8;
    	DWORD m_iAccount = 0x0000A8E8;
    	DWORD m_ArmorValue = 0x0000A8F4;
    	DWORD m_bGunGameImmunity = 0x000038A0;
    	DWORD CSPlayerResource = 0x02ED6198;
    	DWORD m_iCompetitiveRanking = 0x00001A44;
    	DWORD m_iCompetitiveWins = 0x00001B48;
    	DWORD m_iKills = 0x00000BE8;
    	DWORD m_iAssists = 0x00000CEC;
    	DWORD m_iDeaths = 0x00000DF0;
    	DWORD m_iPing = 0x00000AE4;
    	DWORD m_iScore = 0x00001940;
    	DWORD m_szClan = 0x00004120;
    	DWORD m_lifeState = 0x0000025B;
    	DWORD m_fFlags = 0x00000100;
    	DWORD m_iHealth = 0x000000FC;
    	DWORD m_hLastWeapon = 0x000032EC;
    	DWORD m_hMyWeapons = 0x00002DE8;
    	DWORD m_hActiveWeapons = 0x2EE8;
    	DWORD m_Local = 0x00002FA8;
    	DWORD m_vecViewOffset = 0x00000104;
    	DWORD m_nTickBase = 0x00003410;
    	DWORD m_vecVelocity = 0x00000110;
    	DWORD m_szLastPlaceName = 0x00003594;
    	DWORD m_iCrossHairID = 0xA950;
    	DWORD m_dwModel = 0x0000006C;
    	DWORD m_dwIndex = 0x00000064;
    	DWORD m_dwBoneMatrix = 0x00002698;
    	DWORD m_bMoveType = 0x00000258;
    	DWORD m_bDormant = 0x000000E9;
    	DWORD m_dwClientState = 0x006082C4;
    	DWORD m_dwLocalPlayerIndex = 0x00000178;
    	DWORD m_dwInGame = 0x00000000;
    	DWORD m_dwMaxPlayer = 0x00000308;
    	DWORD m_dwMapDirectory = 0x00000180;
    	DWORD m_dwMapName = 0x00000284;
    	DWORD m_dwPlayerInfo = 0x0000523C;
    	DWORD m_dwViewAngles = 0x00004D0C;
    	DWORD m_dwViewMatrix = 0x00000000;
    	DWORD m_dwEnginePosition = 0x006B63BC;
    	DWORD m_dwRadarBase = 0x04ECCECC;
    	DWORD m_dwRadarBasePointer = 0x00000050;
    	DWORD m_dwEntityList = 0x04A98174;
    	DWORD m_dwWeaponTable = 0x04EDF2CC;
    	DWORD m_dwWeaponTableIndex = 0x00003260;
    	DWORD m_dwInput = 0x04EE2C00;
    	DWORD m_dwGlobalVars = 0x00521B28;
    	DWORD m_dwGlowObject = 0x04FAE92C;
    	DWORD m_dwForceJump = 0x04F2CE08;
    	DWORD m_dwForceAttack = 0x02ED8120;
    	DWORD m_dwSensitivity = 0x00A82CD4;
is this the lastest one? dwClientState and dwEntityList seems different
Can you Post The New Offsets ? Thank you
offsets 18.03.2k16
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty:           0x32B0
DT_BaseAnimating -> m_nForceBone:                0x267C
DT_BaseCombatWeapon -> m_iState:                 0x31E8
DT_BaseCombatWeapon -> m_iClip1:                 0x31F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack:    0x31C8
DT_BaseCombatWeapon -> m_bCanReload:             0x3235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType:       0x31EC
DT_BaseCombatWeapon -> m_iWeaponID:              0x32DC
DT_WeaponCSBaseGun -> m_zoomLevel:               0x3330
DT_BaseEntity -> m_bSpotted:                     0x939
DT_BaseEntity -> m_bSpottedByMask:               0x97C
DT_BaseEntity -> m_hOwnerEntity:                 0x148
DT_BaseEntity -> m_vecOrigin:                    0x134
DT_BaseEntity -> m_iTeamNum:                     0xF0
DT_CSPlayer -> m_flFlashMaxAlpha:                0xA2F4
DT_CSPlayer -> m_flFlashDuration:                0xA2F8
DT_CSPlayer -> m_iGlowIndex:                     0xA310
DT_CSPlayer -> m_angEyeAngles:                   0xA8F8
DT_CSPlayer -> m_iAccount:                       0xA8E8
DT_CSPlayer -> m_ArmorValue:                     0xA8F4
DT_CSPlayer -> m_bGunGameImmunity:               0x38A0
DT_CSPlayer -> m_iShotsFired:                    0xA2B0
DT_CSPlayerResource -> CSPlayerResource:         0x2ED7224
DT_CSPlayerResource -> m_iCompetitiveRanking:    0x1A44
DT_CSPlayerResource -> m_iCompetitiveWins:       0x1B48
DT_CSPlayerResource -> m_iKills:                 0xBE8
DT_CSPlayerResource -> m_iAssists:               0xCEC
DT_CSPlayerResource -> m_iDeaths:                0xDF0
DT_CSPlayerResource -> m_iPing:                  0xAE4
DT_CSPlayerResource -> m_iScore:                 0x1940
DT_CSPlayerResource -> m_szClan:                 0x4120
DT_BasePlayer -> m_lifeState:                    0x25B
DT_BasePlayer -> m_fFlags:                       0x100
DT_BasePlayer -> m_iHealth:                      0xFC
DT_BasePlayer -> m_hLastWeapon:                  0x32EC
DT_BasePlayer -> m_hMyWeapons:                   0x2DE8
DT_BasePlayer -> m_hActiveWeapon:                0x2EE8
DT_BasePlayer -> m_Local:                        0x2FA8
DT_BasePlayer -> m_vecViewOffset[0]:             0x104
DT_BasePlayer -> m_nTickBase:                    0x3410
DT_BasePlayer -> m_vecVelocity[0]:               0x110
DT_BasePlayer -> m_szLastPlaceName:              0x3594
DT_Local -> m_vecPunch:                          0x3018
DT_Local -> m_iCrossHairID:                      0xA950
BaseEntity -> m_dwModel:                         0x6C
BaseEntity -> m_dwIndex:                         0x64
BaseEntity -> m_dwBoneMatrix:                    0x2698
BaseEntity -> m_bMoveType:                       0x258
BaseEntity -> m_bDormant:                        0xE9
ClientState -> m_dwClientState:                  0x60F344
ClientState -> m_dwLocalPlayerIndex:             0x178
ClientState -> m_dwInGame:                       0x100
ClientState -> m_dwMaxPlayer:                    0x308
ClientState -> m_dwMapDirectory:                 0x180
ClientState -> m_dwMapname:                      0x284
ClientState -> m_dwPlayerInfo:                   0x523C
ClientState -> m_dwViewAngles:                   0x4D0C
EngineRender -> m_dwViewMatrix:                  0x41FEF474
EngineRender -> m_dwEnginePosition:              0x6BD93C
RadarBase -> m_dwRadarBase:                      0x4ECDF5C
RadarBase -> m_dwRadarBasePointer:               0x50
LocalPlayer -> m_dwLocalPlayer:                  0xA7E4CC
EntityList -> m_dwEntityList:                    0x4A991F4
WeaponTable -> m_dwWeaponTable:                  0x4EE035C
WeaponTable -> m_dwWeaponTableIndex:             0x3260
Extra -> m_dwInput:                              0x4EE3C80
Extra -> m_dwGlobalVars:                         0x528E74
Extra -> m_dwGlowObject:                         0x4FAE92C
Extra -> m_dwForceJump:                          0x4F2DE78
Extra -> m_dwForceAttack:                        0x2ED91E8
Extra -> m_dwSensitivity:                        0xA83CD4
Extra -> m_dwMouseEnable:                        0xA83D30
Hi, can I get the new offsets for : (PolyMeme)
LocalPlayer
EntityList
m_dwGlowObject
jumpoffset
m_EntityLoopDistance
m_iGlowIndex
m_iTeamNum
m_iHealth
m_iCrossHairID
m_bSpotted
m_flFlashMaxAlpha
m_flSensitivity
m_fFlag
attack

Tyvm, I don't know how to find the right offsets so yeah ^^'
(Update 1 hour ago)
Code:
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - - 
| -> Sat Mar 19 01:59:25 2016
- -

DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032D4
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8FC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8EC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8F8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02ED7244
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003410
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000A958
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
BaseEntity -> m_bDormant: ______________________ 0x000000E9
ClientState -> m_dwClientState: ________________ 0x0060F334
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x00000000
EngineRender -> m_dwEnginePosition: ____________ 0x006BD9BC
RadarBase -> m_dwRadarBase: ____________________ 0x04ECDF7C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A7E4CC
EntityList -> m_dwEntityList: __________________ 0x04A99224
WeaponTable -> m_dwWeaponTable: ________________ 0x04EE037C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EE3CB0
Extra -> m_dwGlobalVars: _______________________ 0x00528F04
Extra -> m_dwGlowObject: _______________________ 0x04FAE95C
Extra -> m_dwForceJump: ________________________ 0x04F2DE94
Extra -> m_dwForceAttack: ______________________ 0x02ED91D8
Extra -> m_dwSensitivity: ______________________ 0x00A83CD4
Extra -> m_dwMouseEnable: ______________________ 0x00000000
Yeah I have the same offsets, but the slowaim doesn't seems to be working. Any idea? (Polymeme)
Quote Originally Posted by RiftFr View Post
Yeah I have the same offsets, but the slowaim doesn't seems to be working. Any idea? (Polymeme)
Offsets wrong dumper wrong
Quote Originally Posted by Knig159 View Post
Offsets wrong dumper wrong
Shit, so do you have the right offsets and a good dumper? Would be nice, thx .
Posts 211–225 of 339 · Page 15 of 23
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?