OutdatedGame Offset Mega-Thread

Posts 226–240 of 339 · Page 16 of 23
Quote Originally Posted by RiftFr View Post
Yeah I have the same offsets, but the slowaim doesn't seems to be working. Any idea? (Polymeme)
try changing m_iCrossHairID to 0xA950
Quote Originally Posted by chenjunhua View Post
try changing m_iCrossHairID to 0xA950
Nope, still not working :/
Quote Originally Posted by RiftFr View Post
Nope, still not working :/
oops A950 is the wrong one see if u can get anything from here
m_iCompetitiveRanking = 0x00001A44
Offsets.m_iKills = 0x00000BE8
Offsets.m_iDeaths = 0x00000DF0
Offsets.m_bHasDefuser = 0x000017B8
Offsets.m_iPlayerC4 = 0x0000161C
Offsets.CSPlayerResource = 0x02ED7244
Offsets.m_dwViewMatrix = 0x04A8ADB4
Offsets.m_dwEntityList = 0x04A99224
Offsets.m_dwLocalPlayer = 0x00A7E4CC
Offsets.m_iHealth = 0x000000FC
Offsets.m_vecOrigin = 0x00000134
Offsets.m_iTeamNum = 0x000000F0
Offsets.m_lifeState = 0x0000025B
Offsets.m_fFlags = 0x00000100
Offsets.m_dwBoneMatrix = 0x00002698
Offsets.m_vecPunch = 0x00003018
Offsets.m_bDormant = 0x000000E9
Offsets.m_dwClientState = 0x0060F334
Offsets.m_dwLocalPlayerIndex = 0x00000178
Offsets.m_iCrossHairID = 0x0000A954
Offsets.m_dwViewAngle = 0x00004D0C
Offsets.m_iShotsFired = 0x0000A2B0
Offsets.m_vecVelocity = 0x00000110
Offsets.m_vecViewOffset = 0x00000104
Offsets.m_dwRadarBase = 0x04ECDF7C
Offsets.m_dwRadarBasePointer = 0x00000050
Offsets.RadarName1 = 0x000001E0
Offsets.RadarName2 = 0x00000024
Offsets.EntitySize = 0x00000010
Quote Originally Posted by chenjunhua View Post
oops A950 is the wrong one see if u can get anything from here
Thank you very much! It was A954 and not A950, SlowAim is working now!
Is offset for Localplayer as of 3/23/16 0xA7E4CC?
24.03.2016
Quote Originally Posted by KappaMang View Post
Is offset for Localplayer as of 3/23/16 0xA7E4CC?
<Client.dll> Bases
EntityList: 0x4A9B464
LocalPlayer: 0xA804BC
GlowObjArrBase: 0xE8D60000
ViewMatrix1: 0xE8D6D104
RadarBase: 0x4ED01CC

<Client.dll> Other
TeamNum: 0xF0
Health: 0xFC
WeaponID: 0x0
ActiveWeapon: 0x2EE8
NextPrimaryAttack: 0x0
TickBase: 0x3410
InCross: 0xA954
AimPunch: 0x3018
Origin: 0x134
ViewOffset: 0x104
Velocity: 0x110
FlashMaxAlpha: 0xA2F4
FlashDuration: 0xA2F8
BoneMatrix: 0x2698

<Engine.dll>
EnginePointer: 0x610344
SetViewAngles: 0x4D0C
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8FC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8EC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8F8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02ED7244
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003410
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000A954
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
BaseEntity -> m_bDormant: ______________________ 0x000000E9
ClientState -> m_dwClientState: ________________ 0x0060F334
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x00000000
EngineRender -> m_dwEnginePosition: ____________ 0x006BD9BC
RadarBase -> m_dwRadarBase: ____________________ 0x04ECDF7C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A7E4CC
EntityList -> m_dwEntityList: __________________ 0x04A99224
WeaponTable -> m_dwWeaponTable: ________________ 0x04EE037C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EE3CB0
Extra -> m_dwGlobalVars: _______________________ 0x00528F04
Extra -> m_dwGlowObject: _______________________ 0x04FAE95C
Extra -> m_dwForceJump: ________________________ 0x04F2DE94
Extra -> m_dwForceAttack: ______________________ 0x02ED91D8
Extra -> m_dwSensitivity: ______________________ 0x00A83CD4
Extra -> m_dwMouseEnable: ______________________ 0x00A83D30
I really need to ViewMatrix but every Dumper gives unvalid values or 0x0
Quote Originally Posted by derkrasseboy View Post
I really need to ViewMatrix but every Dumper gives unvalid values or 0x0
0x04A8ADB4
Quote Originally Posted by chenjunhua View Post
0x04A8ADB4
Wrong. //tooshort
Quote Originally Posted by derkrasseboy View Post
Wrong. //tooshort
not sure y it worked for me though :/
Some New offsets Thanks to VitaminSurge
Code:
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - - 
| -> http://www.*************.me/forum/counterstrike-global-offensive/100856-cs-go-offset-dumper-small-one.html
| -> Sun Mar 20 18:41:27 2016
- -

DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032D4
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8FC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8EC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8F8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02ED7244
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003410
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000A958
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
BaseEntity -> m_bDormant: ______________________ 0x000000E9
ClientState -> m_dwClientState: ________________ 0x0060F334
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x00000000
EngineRender -> m_dwEnginePosition: ____________ 0x006BD9BC
RadarBase -> m_dwRadarBase: ____________________ 0x04ECDF7C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A7E4CC
EntityList -> m_dwEntityList: __________________ 0x04A99224
WeaponTable -> m_dwWeaponTable: ________________ 0x04EE037C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EE3CB0
Extra -> m_dwGlobalVars: _______________________ 0x00528F04
Extra -> m_dwGlowObject: _______________________ 0x04FAE95C
Extra -> m_dwForceJump: ________________________ 0x04F2DE94
Extra -> m_dwForceAttack: ______________________ 0x02ED91D8
Extra -> m_dwSensitivity: ______________________ 0x00A83CD4
Extra -> m_dwMouseEnable: ______________________ 0x00000000
Anyone have the right offset for m_iCrossHairID ? I don't have the right one. Tyvm


EDIT : Nvm, the offset didn't changed, it's still A954
offsets 24.03.2k16
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty:           0x32B0
DT_BaseAnimating -> m_nForceBone:                0x267C
DT_BaseCombatWeapon -> m_iState:                 0x31E8
DT_BaseCombatWeapon -> m_iClip1:                 0x31F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack:    0x31C8
DT_BaseCombatWeapon -> m_bCanReload:             0x3235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType:       0x31EC
DT_BaseCombatWeapon -> m_iWeaponID:              0x32DC
DT_WeaponCSBaseGun -> m_zoomLevel:               0x3330
DT_BaseEntity -> m_bSpotted:                     0x939
DT_BaseEntity -> m_bSpottedByMask:               0x97C
DT_BaseEntity -> m_hOwnerEntity:                 0x148
DT_BaseEntity -> m_vecOrigin:                    0x134
DT_BaseEntity -> m_iTeamNum:                     0xF0
DT_CSPlayer -> m_flFlashMaxAlpha:                0xA2F4
DT_CSPlayer -> m_flFlashDuration:                0xA2F8
DT_CSPlayer -> m_iGlowIndex:                     0xA310
DT_CSPlayer -> m_angEyeAngles:                   0xA8FC
DT_CSPlayer -> m_iAccount:                       0xA8EC
DT_CSPlayer -> m_ArmorValue:                     0xA8F8
DT_CSPlayer -> m_bGunGameImmunity:               0x38A0
DT_CSPlayer -> m_iShotsFired:                    0xA2B0
DT_CSPlayerResource -> CSPlayerResource:         0x2ED949C
DT_CSPlayerResource -> m_iCompetitiveRanking:    0x1A44
DT_CSPlayerResource -> m_iCompetitiveWins:       0x1B48
DT_CSPlayerResource -> m_iKills:                 0xBE8
DT_CSPlayerResource -> m_iAssists:               0xCEC
DT_CSPlayerResource -> m_iDeaths:                0xDF0
DT_CSPlayerResource -> m_iPing:                  0xAE4
DT_CSPlayerResource -> m_iScore:                 0x1940
DT_CSPlayerResource -> m_szClan:                 0x4120
DT_BasePlayer -> m_lifeState:                    0x25B
DT_BasePlayer -> m_fFlags:                       0x100
DT_BasePlayer -> m_iHealth:                      0xFC
DT_BasePlayer -> m_hLastWeapon:                  0x32EC
DT_BasePlayer -> m_hMyWeapons:                   0x2DE8
DT_BasePlayer -> m_hActiveWeapon:                0x2EE8
DT_BasePlayer -> m_Local:                        0x2FA8
DT_BasePlayer -> m_vecViewOffset[0]:             0x104
DT_BasePlayer -> m_nTickBase:                    0x3410
DT_BasePlayer -> m_vecVelocity[0]:               0x110
DT_BasePlayer -> m_szLastPlaceName:              0x3594
DT_Local -> m_vecPunch:                          0x3018
DT_Local -> m_iCrossHairID:                      0xA954
BaseEntity -> m_dwModel:                         0x6C
BaseEntity -> m_dwIndex:                         0x64
BaseEntity -> m_dwBoneMatrix:                    0x2698
BaseEntity -> m_bMoveType:                       0x258
BaseEntity -> m_bDormant:                        0xE9
ClientState -> m_dwClientState:                  0x610344
ClientState -> m_dwLocalPlayerIndex:             0x178
ClientState -> m_dwInGame:                       0x100
ClientState -> m_dwMaxPlayer:                    0x308
ClientState -> m_dwMapDirectory:                 0x180
ClientState -> m_dwMapname:                      0x284
ClientState -> m_dwPlayerInfo:                   0x523C
ClientState -> m_dwViewAngles:                   0x4D0C
EngineRender -> m_dwViewMatrix:                  0x3FCFF474
EngineRender -> m_dwEnginePosition:              0x6BEB3C
RadarBase -> m_dwRadarBase:                      0x4ED01CC
RadarBase -> m_dwRadarBasePointer:               0x50
LocalPlayer -> m_dwLocalPlayer:                  0xA804BC
EntityList -> m_dwEntityList:                    0x4A9B464
WeaponTable -> m_dwWeaponTable:                  0x4EE25CC
WeaponTable -> m_dwWeaponTableIndex:             0x3260
Extra -> m_dwInput:                              0x4EE5EF0
Extra -> m_dwGlobalVars:                         0x529134
Extra -> m_dwGlowObject:                         0x4FB0B8C
Extra -> m_dwForceJump:                          0x4F300E8
Extra -> m_dwForceAttack:                        0x2EDB448
Extra -> m_dwSensitivity:                        0xA85CC4
Extra -> m_dwMouseEnable:                        0xA85D20
Can you give me offsets for RAGE? Spinbot ? or everywhere I Shoot i headshoot guys ? Thank You Very Much <3
Posts 226–240 of 339 · Page 16 of 23
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?