OutdatedGame Offset Mega-Thread
oops A950 is the wrong one see if u can get anything from here
m_iCompetitiveRanking = 0x00001A44
Offsets.m_iKills = 0x00000BE8
Offsets.m_iDeaths = 0x00000DF0
Offsets.m_bHasDefuser = 0x000017B8
Offsets.m_iPlayerC4 = 0x0000161C
Offsets.CSPlayerResource = 0x02ED7244
Offsets.m_dwViewMatrix = 0x04A8ADB4
Offsets.m_dwEntityList = 0x04A99224
Offsets.m_dwLocalPlayer = 0x00A7E4CC
Offsets.m_iHealth = 0x000000FC
Offsets.m_vecOrigin = 0x00000134
Offsets.m_iTeamNum = 0x000000F0
Offsets.m_lifeState = 0x0000025B
Offsets.m_fFlags = 0x00000100
Offsets.m_dwBoneMatrix = 0x00002698
Offsets.m_vecPunch = 0x00003018
Offsets.m_bDormant = 0x000000E9
Offsets.m_dwClientState = 0x0060F334
Offsets.m_dwLocalPlayerIndex = 0x00000178
Offsets.m_iCrossHairID = 0x0000A954
Offsets.m_dwViewAngle = 0x00004D0C
Offsets.m_iShotsFired = 0x0000A2B0
Offsets.m_vecVelocity = 0x00000110
Offsets.m_vecViewOffset = 0x00000104
Offsets.m_dwRadarBase = 0x04ECDF7C
Offsets.m_dwRadarBasePointer = 0x00000050
Offsets.RadarName1 = 0x000001E0
Offsets.RadarName2 = 0x00000024
Offsets.EntitySize = 0x00000010
Offsets.m_iKills = 0x00000BE8
Offsets.m_iDeaths = 0x00000DF0
Offsets.m_bHasDefuser = 0x000017B8
Offsets.m_iPlayerC4 = 0x0000161C
Offsets.CSPlayerResource = 0x02ED7244
Offsets.m_dwViewMatrix = 0x04A8ADB4
Offsets.m_dwEntityList = 0x04A99224
Offsets.m_dwLocalPlayer = 0x00A7E4CC
Offsets.m_iHealth = 0x000000FC
Offsets.m_vecOrigin = 0x00000134
Offsets.m_iTeamNum = 0x000000F0
Offsets.m_lifeState = 0x0000025B
Offsets.m_fFlags = 0x00000100
Offsets.m_dwBoneMatrix = 0x00002698
Offsets.m_vecPunch = 0x00003018
Offsets.m_bDormant = 0x000000E9
Offsets.m_dwClientState = 0x0060F334
Offsets.m_dwLocalPlayerIndex = 0x00000178
Offsets.m_iCrossHairID = 0x0000A954
Offsets.m_dwViewAngle = 0x00004D0C
Offsets.m_iShotsFired = 0x0000A2B0
Offsets.m_vecVelocity = 0x00000110
Offsets.m_vecViewOffset = 0x00000104
Offsets.m_dwRadarBase = 0x04ECDF7C
Offsets.m_dwRadarBasePointer = 0x00000050
Offsets.RadarName1 = 0x000001E0
Offsets.RadarName2 = 0x00000024
Offsets.EntitySize = 0x00000010
Is offset for Localplayer as of 3/23/16 0xA7E4CC?
24.03.2016
<Client.dll> Bases
EntityList: 0x4A9B464
LocalPlayer: 0xA804BC
GlowObjArrBase: 0xE8D60000
ViewMatrix1: 0xE8D6D104
RadarBase: 0x4ED01CC
<Client.dll> Other
TeamNum: 0xF0
Health: 0xFC
WeaponID: 0x0
ActiveWeapon: 0x2EE8
NextPrimaryAttack: 0x0
TickBase: 0x3410
InCross: 0xA954
AimPunch: 0x3018
Origin: 0x134
ViewOffset: 0x104
Velocity: 0x110
FlashMaxAlpha: 0xA2F4
FlashDuration: 0xA2F8
BoneMatrix: 0x2698
<Engine.dll>
EnginePointer: 0x610344
SetViewAngles: 0x4D0C
EntityList: 0x4A9B464
LocalPlayer: 0xA804BC
GlowObjArrBase: 0xE8D60000
ViewMatrix1: 0xE8D6D104
RadarBase: 0x4ED01CC
<Client.dll> Other
TeamNum: 0xF0
Health: 0xFC
WeaponID: 0x0
ActiveWeapon: 0x2EE8
NextPrimaryAttack: 0x0
TickBase: 0x3410
InCross: 0xA954
AimPunch: 0x3018
Origin: 0x134
ViewOffset: 0x104
Velocity: 0x110
FlashMaxAlpha: 0xA2F4
FlashDuration: 0xA2F8
BoneMatrix: 0x2698
<Engine.dll>
EnginePointer: 0x610344
SetViewAngles: 0x4D0C
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8FC DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8EC DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8F8 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02ED7244 DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FA8 DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003410 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594 DT_Local -> m_vecPunch: ________________________ 0x00003018 DT_Local -> m_iCrossHairID: ____________________ 0x0000A954 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 BaseEntity -> m_bDormant: ______________________ 0x000000E9 ClientState -> m_dwClientState: ________________ 0x0060F334 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x00000000 EngineRender -> m_dwEnginePosition: ____________ 0x006BD9BC RadarBase -> m_dwRadarBase: ____________________ 0x04ECDF7C RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A7E4CC EntityList -> m_dwEntityList: __________________ 0x04A99224 WeaponTable -> m_dwWeaponTable: ________________ 0x04EE037C WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260 Extra -> m_dwInput: ____________________________ 0x04EE3CB0 Extra -> m_dwGlobalVars: _______________________ 0x00528F04 Extra -> m_dwGlowObject: _______________________ 0x04FAE95C Extra -> m_dwForceJump: ________________________ 0x04F2DE94 Extra -> m_dwForceAttack: ______________________ 0x02ED91D8 Extra -> m_dwSensitivity: ______________________ 0x00A83CD4 Extra -> m_dwMouseEnable: ______________________ 0x00A83D30
I really need to ViewMatrix but every Dumper gives unvalid values or 0x0 

Some New offsets
Thanks to VitaminSurge
Thanks to VitaminSurgeCode:
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - - | -> http://www.*************.me/forum/counterstrike-global-offensive/100856-cs-go-offset-dumper-small-one.html | -> Sun Mar 20 18:41:27 2016 - - DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032D4 DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8FC DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8EC DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8F8 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02ED7244 DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FA8 DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003410 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594 DT_Local -> m_vecPunch: ________________________ 0x00003018 DT_Local -> m_iCrossHairID: ____________________ 0x0000A958 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 BaseEntity -> m_bDormant: ______________________ 0x000000E9 ClientState -> m_dwClientState: ________________ 0x0060F334 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x00000000 EngineRender -> m_dwEnginePosition: ____________ 0x006BD9BC RadarBase -> m_dwRadarBase: ____________________ 0x04ECDF7C RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A7E4CC EntityList -> m_dwEntityList: __________________ 0x04A99224 WeaponTable -> m_dwWeaponTable: ________________ 0x04EE037C WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260 Extra -> m_dwInput: ____________________________ 0x04EE3CB0 Extra -> m_dwGlobalVars: _______________________ 0x00528F04 Extra -> m_dwGlowObject: _______________________ 0x04FAE95C Extra -> m_dwForceJump: ________________________ 0x04F2DE94 Extra -> m_dwForceAttack: ______________________ 0x02ED91D8 Extra -> m_dwSensitivity: ______________________ 0x00A83CD4 Extra -> m_dwMouseEnable: ______________________ 0x00000000
Anyone have the right offset for m_iCrossHairID ? I don't have the right one. Tyvm 
EDIT : Nvm, the offset didn't changed, it's still A954

EDIT : Nvm, the offset didn't changed, it's still A954
offsets 24.03.2k16
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: 0x32B0 DT_BaseAnimating -> m_nForceBone: 0x267C DT_BaseCombatWeapon -> m_iState: 0x31E8 DT_BaseCombatWeapon -> m_iClip1: 0x31F4 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: 0x31C8 DT_BaseCombatWeapon -> m_bCanReload: 0x3235 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: 0x31EC DT_BaseCombatWeapon -> m_iWeaponID: 0x32DC DT_WeaponCSBaseGun -> m_zoomLevel: 0x3330 DT_BaseEntity -> m_bSpotted: 0x939 DT_BaseEntity -> m_bSpottedByMask: 0x97C DT_BaseEntity -> m_hOwnerEntity: 0x148 DT_BaseEntity -> m_vecOrigin: 0x134 DT_BaseEntity -> m_iTeamNum: 0xF0 DT_CSPlayer -> m_flFlashMaxAlpha: 0xA2F4 DT_CSPlayer -> m_flFlashDuration: 0xA2F8 DT_CSPlayer -> m_iGlowIndex: 0xA310 DT_CSPlayer -> m_angEyeAngles: 0xA8FC DT_CSPlayer -> m_iAccount: 0xA8EC DT_CSPlayer -> m_ArmorValue: 0xA8F8 DT_CSPlayer -> m_bGunGameImmunity: 0x38A0 DT_CSPlayer -> m_iShotsFired: 0xA2B0 DT_CSPlayerResource -> CSPlayerResource: 0x2ED949C DT_CSPlayerResource -> m_iCompetitiveRanking: 0x1A44 DT_CSPlayerResource -> m_iCompetitiveWins: 0x1B48 DT_CSPlayerResource -> m_iKills: 0xBE8 DT_CSPlayerResource -> m_iAssists: 0xCEC DT_CSPlayerResource -> m_iDeaths: 0xDF0 DT_CSPlayerResource -> m_iPing: 0xAE4 DT_CSPlayerResource -> m_iScore: 0x1940 DT_CSPlayerResource -> m_szClan: 0x4120 DT_BasePlayer -> m_lifeState: 0x25B DT_BasePlayer -> m_fFlags: 0x100 DT_BasePlayer -> m_iHealth: 0xFC DT_BasePlayer -> m_hLastWeapon: 0x32EC DT_BasePlayer -> m_hMyWeapons: 0x2DE8 DT_BasePlayer -> m_hActiveWeapon: 0x2EE8 DT_BasePlayer -> m_Local: 0x2FA8 DT_BasePlayer -> m_vecViewOffset[0]: 0x104 DT_BasePlayer -> m_nTickBase: 0x3410 DT_BasePlayer -> m_vecVelocity[0]: 0x110 DT_BasePlayer -> m_szLastPlaceName: 0x3594 DT_Local -> m_vecPunch: 0x3018 DT_Local -> m_iCrossHairID: 0xA954 BaseEntity -> m_dwModel: 0x6C BaseEntity -> m_dwIndex: 0x64 BaseEntity -> m_dwBoneMatrix: 0x2698 BaseEntity -> m_bMoveType: 0x258 BaseEntity -> m_bDormant: 0xE9 ClientState -> m_dwClientState: 0x610344 ClientState -> m_dwLocalPlayerIndex: 0x178 ClientState -> m_dwInGame: 0x100 ClientState -> m_dwMaxPlayer: 0x308 ClientState -> m_dwMapDirectory: 0x180 ClientState -> m_dwMapname: 0x284 ClientState -> m_dwPlayerInfo: 0x523C ClientState -> m_dwViewAngles: 0x4D0C EngineRender -> m_dwViewMatrix: 0x3FCFF474 EngineRender -> m_dwEnginePosition: 0x6BEB3C RadarBase -> m_dwRadarBase: 0x4ED01CC RadarBase -> m_dwRadarBasePointer: 0x50 LocalPlayer -> m_dwLocalPlayer: 0xA804BC EntityList -> m_dwEntityList: 0x4A9B464 WeaponTable -> m_dwWeaponTable: 0x4EE25CC WeaponTable -> m_dwWeaponTableIndex: 0x3260 Extra -> m_dwInput: 0x4EE5EF0 Extra -> m_dwGlobalVars: 0x529134 Extra -> m_dwGlowObject: 0x4FB0B8C Extra -> m_dwForceJump: 0x4F300E8 Extra -> m_dwForceAttack: 0x2EDB448 Extra -> m_dwSensitivity: 0xA85CC4 Extra -> m_dwMouseEnable: 0xA85D20
Can you give me offsets for RAGE? Spinbot ? or everywhere I Shoot i headshoot guys ? Thank You Very Much <3 

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