OutdatedGame Offset Mega-Thread
New offsets
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8FC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8EC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8F8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02ED949C
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003410
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000A954
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
BaseEntity -> m_bDormant: ______________________ 0x000000E9
ClientState -> m_dwClientState: ________________ 0x00610344
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x00000000
EngineRender -> m_dwEnginePosition: ____________ 0x006BEB3C
RadarBase -> m_dwRadarBase: ____________________ 0x04ED01CC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A804BC
EntityList -> m_dwEntityList: __________________ 0x04A9B464
WeaponTable -> m_dwWeaponTable: ________________ 0x04EE25CC
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EE5EF0
Extra -> m_dwGlobalVars: _______________________ 0x00529134
Extra -> m_dwGlowObject: _______________________ 0x04FB0B8C
Extra -> m_dwForceJump: ________________________ 0x04F300E8
Extra -> m_dwForceAttack: ______________________ 0x02EDB448
Extra -> m_dwSensitivity: ______________________ 0x00A85CC4
Extra -> m_dwMouseEnable: ______________________ 0x00A85D20
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8FC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8EC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8F8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02ED949C
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003410
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000A954
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
BaseEntity -> m_bDormant: ______________________ 0x000000E9
ClientState -> m_dwClientState: ________________ 0x00610344
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x00000000
EngineRender -> m_dwEnginePosition: ____________ 0x006BEB3C
RadarBase -> m_dwRadarBase: ____________________ 0x04ED01CC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A804BC
EntityList -> m_dwEntityList: __________________ 0x04A9B464
WeaponTable -> m_dwWeaponTable: ________________ 0x04EE25CC
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EE5EF0
Extra -> m_dwGlobalVars: _______________________ 0x00529134
Extra -> m_dwGlowObject: _______________________ 0x04FB0B8C
Extra -> m_dwForceJump: ________________________ 0x04F300E8
Extra -> m_dwForceAttack: ______________________ 0x02EDB448
Extra -> m_dwSensitivity: ______________________ 0x00A85CC4
Extra -> m_dwMouseEnable: ______________________ 0x00A85D20
Anyone have the new viewmatrix? pls and thanks.
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8FC DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8EC DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8F8 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02ED949C DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FA8 DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003410 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594 DT_Local -> m_vecPunch: ________________________ 0x00003018 DT_Local -> m_iCrossHairID: ____________________ 0x0000A954 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 BaseEntity -> m_bDormant: ______________________ 0x000000E9 ClientState -> m_dwClientState: ________________ 0x00610344 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x00000000 EngineRender -> m_dwEnginePosition: ____________ 0x006BEB3C RadarBase -> m_dwRadarBase: ____________________ 0x04ED01CC RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A804CC EntityList -> m_dwEntityList: __________________ 0x04A9B464 WeaponTable -> m_dwWeaponTable: ________________ 0x04EE25CC WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260 Extra -> m_dwInput: ____________________________ 0x04EE5EF0 Extra -> m_dwGlobalVars: _______________________ 0x00529134 Extra -> m_dwGlowObject: _______________________ 0x04FB0B8C Extra -> m_dwForceJump: ________________________ 0x04F300E8 Extra -> m_dwForceAttack: ______________________ 0x02EDB448 Extra -> m_dwSensitivity: ______________________ 0x00A85CD4 Extra -> m_dwMouseEnable: ______________________ 0x00A85D30
Hello guys, i have this cheat and i'm looking for the offsets change, any offset has modified?
DWORD dwActiveWeapon = 0x2EE8; //m_hActiveWeapon
DWORD dwWeaponId = 0x32DC; //m_iWeaponID (m_fAccuracyPenalty + ???)
DWORD dwInCross = 0xA950; //m_iCrossHairID
DWORD dwSpotted = 0x939; //m_bSpotted
DWORD dwId = 0x64; //m_dwIndex
DWORD dwHealth = 0xFC; //m_iHealth
DWORD dwTeam = 0xF0; //m_iTeamNum
DWORD dwAmmo = 0x31F4; //m_iClip1
DWORD dwVecPunch = 0x3018; //m_vecPunch (m_aimPunchAngle + m_local)
DWORD dwIShotsFired = 0xA2B0; //m_iShotsFired
DWORD dwDormant = 0xE9; //bDormant
DWORD dwFlashMaxAlpha = 0xA2F4; //m_flFlashMaxAlpha
DWORD dwFlashDuration = 0xA2F8; //m_flFlashDuration
DWORD dwFlags = 0x100; //m_fFlags
DWORD dwWeaponId = 0x32DC; //m_iWeaponID (m_fAccuracyPenalty + ???)
DWORD dwInCross = 0xA950; //m_iCrossHairID
DWORD dwSpotted = 0x939; //m_bSpotted
DWORD dwId = 0x64; //m_dwIndex
DWORD dwHealth = 0xFC; //m_iHealth
DWORD dwTeam = 0xF0; //m_iTeamNum
DWORD dwAmmo = 0x31F4; //m_iClip1
DWORD dwVecPunch = 0x3018; //m_vecPunch (m_aimPunchAngle + m_local)
DWORD dwIShotsFired = 0xA2B0; //m_iShotsFired
DWORD dwDormant = 0xE9; //bDormant
DWORD dwFlashMaxAlpha = 0xA2F4; //m_flFlashMaxAlpha
DWORD dwFlashDuration = 0xA2F8; //m_flFlashDuration
DWORD dwFlags = 0x100; //m_fFlags
It helps to upgrade and find the names ?
I found some... (Cohiba Hook Source / Arctosa's cheat)
//USERCMD OFFSETS
#define USERCMDOFFSET 0xEC
#define VERIFIEDCMDOFFSET 0xF0
#define MULTIPLAYER_BACKUP 150
#define CURRENTCOMMANDOFFSET 0x3338 //0x16E8 m_bLoopingSoundPlaying
#define CURRENTPLAYERCOMMANDOFFSET 0x1648 //0x1640 m_isHostageFollowingSomeone
#define PREIDCTIONSEEDOFFSET 0x30 //m_iLastStance SEM CERTEZA
#define PREDICTIONPLAYEROFFSET 0x54 //m_flNextReinforcementWave SEM CERTEZA
#define GLOBALSOFFSET 0x53
#define WEAPONDATA_MAXRANGEOFFSET 0x07CC //0x77C m_flRange
#define WEAPONDATA_DAMAGEOFFSET 0x07C8 //0x778 //m_iDamage
#define WEAPONDATA_RANGEMODIFIEROFFSET 0x07D0 //0x780 m_flRangeModifier
#define WEAPONDATA_PENETRATIONPOWEROFFSET 0x07C4 //0x774 m_flPenetration
#define INPUTOFFSET 0x5F
#define GETSPREADOFFSET 0x740
#define GETCONEOFFSET 0x744
#define UPDATEACCURACYPENALTYOFFSET 0x748
#define WEAPONIDOFFSET 0x6D8
#define WEAPONDATAOFFSET 0x708
#define GETNAMEOFFSET 0x5CC
#define APPSYSTEMFACTORYOFFSET 0x3D
#define CLIENTFACTORYOFFSET 0x75
#define GLOWINDEXOFFSET 0xA310 //0x1DB8 m_iGlowIndex
I found some... (Cohiba Hook Source / Arctosa's cheat)
//USERCMD OFFSETS
#define USERCMDOFFSET 0xEC
#define VERIFIEDCMDOFFSET 0xF0
#define MULTIPLAYER_BACKUP 150
#define CURRENTCOMMANDOFFSET 0x3338 //0x16E8 m_bLoopingSoundPlaying
#define CURRENTPLAYERCOMMANDOFFSET 0x1648 //0x1640 m_isHostageFollowingSomeone
#define PREIDCTIONSEEDOFFSET 0x30 //m_iLastStance SEM CERTEZA
#define PREDICTIONPLAYEROFFSET 0x54 //m_flNextReinforcementWave SEM CERTEZA
#define GLOBALSOFFSET 0x53
#define WEAPONDATA_MAXRANGEOFFSET 0x07CC //0x77C m_flRange
#define WEAPONDATA_DAMAGEOFFSET 0x07C8 //0x778 //m_iDamage
#define WEAPONDATA_RANGEMODIFIEROFFSET 0x07D0 //0x780 m_flRangeModifier
#define WEAPONDATA_PENETRATIONPOWEROFFSET 0x07C4 //0x774 m_flPenetration
#define INPUTOFFSET 0x5F
#define GETSPREADOFFSET 0x740
#define GETCONEOFFSET 0x744
#define UPDATEACCURACYPENALTYOFFSET 0x748
#define WEAPONIDOFFSET 0x6D8
#define WEAPONDATAOFFSET 0x708
#define GETNAMEOFFSET 0x5CC
#define APPSYSTEMFACTORYOFFSET 0x3D
#define CLIENTFACTORYOFFSET 0x75
#define GLOWINDEXOFFSET 0xA310 //0x1DB8 m_iGlowIndex
New csgo update, any offsets switched?
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