OutdatedGame Offset Mega-Thread

Posts 286–300 of 339 · Page 20 of 23
Quote Originally Posted by SP1K3CSGO View Post
It does not work for me, can u give exe of ur dumper
I'm currently at school so I won't be avalible for another 7.5 hours. It's open source tho, you can just google it.
Any one has the new offset for ViewMatrix yet?
Thanks.
Quote Originally Posted by adriancs35 View Post
Any one has the new offset for ViewMatrix yet?
Thanks.
0x04A902A4
Can someone help me out with these offsets?
Code:
#define USERCMDOFFSET 0xEC
#define VERIFIEDCMDOFFSET 0xF0
#define MULTIPLAYER_BACKUP 150
#define CURRENTCOMMANDOFFSET 0x16E8
#define CURRENTPLAYERCOMMANDOFFSET 0x1640
#define PREIDCTIONSEEDOFFSET 0x30
#define PREDICTIONPLAYEROFFSET 0x54
#define GLOBALSOFFSET 0x53
#define WEAPONDATA_MAXRANGEOFFSET 0x77C
#define WEAPONDATA_DAMAGEOFFSET 0x778
#define WEAPONDATA_RANGEMODIFIEROFFSET 0x780
#define WEAPONDATA_PENETRATIONPOWEROFFSET 0x774
#define INPUTOFFSET 0x5F
#define GETSPREADOFFSET 0x740
#define GETCONEOFFSET 0x744
#define UPDATEACCURACYPENALTYOFFSET 0x748
#define WEAPONIDOFFSET 0x6D8
#define WEAPONDATAOFFSET 0x708
#define GETNAMEOFFSET 0x5CC
#define APPSYSTEMFACTORYOFFSET 0x3D
#define CLIENTFACTORYOFFSET 0x75
#define GLOWINDEXOFFSET 0x1DB8
deos someone have the updated offsets and i think the only one i need that changed is the glowobject
thankyou so much..
offset for today guys?
Quote Originally Posted by iamnada View Post
offset for today guys?
EDIT:
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EDD794
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003410
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA44
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x00610344
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04A91304
EngineRender -> m_dwEnginePosition: ____________ 0x006BEB3C
RadarBase -> m_dwRadarBase: ____________________ 0x04ED44CC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A844DC
EntityList -> m_dwEntityList: __________________ 0x04A9F774
WeaponTable -> m_dwWeaponTable: ________________ 0x04EE68DC
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EEA1E0
Extra -> m_dwGlobalVars: _______________________ 0x00529198
Extra -> m_dwGlowObject: _______________________ 0x04FB55EC
Extra -> m_dwForceJump: ________________________ 0x04F34B08
Extra -> m_dwForceAttack: ______________________ 0x02EDF770
Extra -> m_dwSensitivity: ______________________ 0x00A89CE4
Extra -> m_dwMouseEnable: ______________________ 0x00A89D40
Thanks for this updated offsets RWBY.
Here are some extra offsets plus, usual ones
Code:
--------------------
[>]=-- Zat's CSGO-Dumper
Dumped 5/4/2016, 6:57:58 PM
--------------------
 EntityList = 0x04A9F8D4
 LocalPlayer = 0x00A844DC
 FlashDuration = 0x0000A2F8
 RadarBase = 0x04ED462C
 ScoreBoardBase/GameResources = 0xE99A0258
 ServerBase = 0x04EE6880
 EnginePointer = 0x00610334
 SetViewAngles = 0x00004D0C
 CrosshairIndex = 0x0000AA44
 GlowObjectBase = 0x00000000
 ViewMatrix1 = 0xE99A0058
 ViewMatrix2 = 0xE99A0168
 ViewMatrix3 = 0xE99A0478
 attack = 0x02EDF8D0
 attack2 = 0x02EDF8AC
 forward = 0x02EDF8E8
 backward = 0x02EDF8F4
 moveleft = 0x02EDF894
 moveright = 0x02EDF8A0
 jump = 0x04F34C68
Code:
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - - 
| -> http://www.*************.me/forum/counterstrike-global-offensive/100856-cs-go-offset-dumper-small-one.html
| -> Wed May  4 18:57:04 2016
- -

DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032D4
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EDD8F4
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003410
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA48
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
BaseEntity -> m_bDormant: ______________________ 0x000000E9
ClientState -> m_dwClientState: ________________ 0x00610334
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04A91304
EngineRender -> m_dwEnginePosition: ____________ 0x006BEB3C
RadarBase -> m_dwRadarBase: ____________________ 0x04ED462C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A844DC
EntityList -> m_dwEntityList: __________________ 0x04A9F8D4
WeaponTable -> m_dwWeaponTable: ________________ 0x04EE6A3C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EEA340
Extra -> m_dwGlobalVars: _______________________ 0x00529194
Extra -> m_dwGlowObject: _______________________ 0x04FB576C
Extra -> m_dwForceJump: ________________________ 0x04F34C68
Extra -> m_dwForceAttack: ______________________ 0x02EDF8D0
Extra -> m_dwSensitivity: ______________________ 0x00A89CE4
Extra -> m_dwMouseEnable: ______________________ 0x00A89D40
Copy and paste ready:

Code:
EntityList ( - client.dll if you want to get the offset ): 0x4A9F8C4
1. E6 04 81 C6 ? ? ? ? 89 ] + 4
2. E6 04 81 C6 ?? ?? ?? ?? 89 + 4
3. \xE6\x04\x81\xC6\x00\x00\x00\x00\x89 ] + 4 : xxxx????x

NumberOfEntities( client.dll + ( EntityList - 4 ) + HighestEntityIndex ): 0x2002C
1. 8D 9E ? ? ? ? 8D 1C ] + 2
2. 8D 9E ?? ?? ?? ?? 8D 1C ] + 2
3. \x8D\x9E\x00\x00\x00\x00\x8D\x1C ] + 2 : xx????xx

HighestEntityIndex ( client.dll + ( EntityList - 4 ) + HighestEntityIndex ): 0x20038
1. 06 89 83 ? ? ? ? 8B 75 ] + 3
2. 06 89 83 ?? ?? ?? ?? 8B 75 ] + 3
3. \x06\x89\x83\x00\x00\x00\x00\x8B\x75 ] + 3 : xxx????xx

LocalPlayer ( - client.dll if you want to get the offset ): 0x4F3336C
1. FC E8 ? ? ? ? 8B 3D ] + 8
2. FC E8 ?? ?? ?? ?? 8B 3D ] + 8
3. \xFC\xE8\x00\x00\x00\x00\x8B\x3D ] + 8 : xx????xx

ClientState ( - engine.dll if you want to get the offset ): 0x610334
1. CC A1 ? ? ? ? 8D ] + 1
2. CC A1 ?? ?? ?? ?? 8D ] + 1
3. \xCC\xA1\x00\x00\x00\x00\x8D ] + 1 : xx????x

LocalPlayerIndex ( engine.dll + ClientState ] + LocalPlayerIndex ): 0x178
1. 8B 80 ? ? ? ? 40 C3 ] + 2
2. 8B 80 ?? ?? ?? ?? 40 C3 ] + 2
3. \x8B\x80\x00\x00\x00\x00\x40\xC3 ] + 2 : xx????xx

GetModelIndex ( VTable Function of IVModelInfoClient ): 0x26C560
1. 55 8B EC 56 57 8B 7D
2. 55 8B EC 56 57 8B 7D
3. \x55\x8B\xEC\x56\x57\x8B\x7D : xxxxxxx

ViewMatrix ( - client.dll if you want to get the offset ): 0x4A91464
1. E8 ? ? ? ? 8D 95 E0 ] - 1A ] + 90
2. E8 ?? ?? ?? ?? 8D 95 E0 ] - 1A ] + 90
3. \xE8\x00\x00\x00\x00\x8D\x95\xE0 ] - 1A ] + 90 : x????xxx

ForceFullUpdate ( engine.dll + ClientState ] + ForceFullUpdate ): 0x16C
1. B0 FF B7 ? ? ? ? E8 ] + 3
2. B0 FF B7 ?? ?? ?? ?? E8 ] + 3
3. \xB0\xFF\xB7\x00\x00\x00\x00\xE8 ] + 3 : xxx????x
More to come.
Code:
^_.- Dumped with ViKiNG Tool -._^
Saved dump to offsets.cfg
Saved signatures to signatures.cfg
=============================
[+] GetInaccuracy -> 484
[+] GetSpread -> 485
[+] UpdateAccuracyPenalty -> 486
[+] dwViewMatrix -> 0x4A902A4
[+] dwGlobalVars -> 0xA7839C
=============================
Do you wish to scan new signatures?
Timestamp: 12:51 @ Selected NO.
Exiting.
New update on sigs:

Code:
// Every offset ( Pattern ) + Offset ] ) is in Hexadecimal!

EntityList ( - client.dll if you want to get the offset ): 0x4A9F8C4
1. E6 04 81 C6 ? ? ? ? 89 ) + 4 ]
2. E6 04 81 C6 ?? ?? ?? ?? 89 ) + 4 ]
3. \xE6\x04\x81\xC6\x00\x00\x00\x00\x89 ) + 4 ] : xxxx????x

NumberOfEntities( client.dll + ( EntityList - 4 ) + HighestEntityIndex ): 0x2002C
1. 8D 9E ? ? ? ? 8D 1C ) + 2 ]
2. 8D 9E ?? ?? ?? ?? 8D 1C ) + 2 ]
3. \x8D\x9E\x00\x00\x00\x00\x8D\x1C ) + 2 ] : xx????xx

HighestEntityIndex ( client.dll + ( EntityList - 4 ) + HighestEntityIndex ): 0x20038
1. 06 89 83 ? ? ? ? 8B 75 ) + 3 ]
2. 06 89 83 ?? ?? ?? ?? 8B 75 ) + 3 ]
3. \x06\x89\x83\x00\x00\x00\x00\x8B\x75 ) + 3 ] : xxx????xx

LocalPlayer ( - client.dll if you want to get the offset ): 0x4F3336C
1. FC E8 ? ? ? ? 8B 3D ) + 8 ]
2. FC E8 ?? ?? ?? ?? 8B 3D ) + 8 ]
3. \xFC\xE8\x00\x00\x00\x00\x8B\x3D ) + 8 ] : xx????xx

ClientState ( - engine.dll if you want to get the offset ): 0x610334
1. CC A1 ? ? ? ? 8D ) + 1 ]
2. CC A1 ?? ?? ?? ?? 8D ) + 1 ]
3. \xCC\xA1\x00\x00\x00\x00\x8D ) + 1 ] : xx????x

LocalPlayerIndex ( engine.dll + ClientState ] + LocalPlayerIndex ): 0x178
1. 8B 80 ? ? ? ? 40 C3 ) + 2 ]
2. 8B 80 ?? ?? ?? ?? 40 C3 ) + 2 ]
3. \x8B\x80\x00\x00\x00\x00\x40\xC3 ) + 2 ] : xx????xx

GetModelIndex ( VTable Function of IVModelInfoClient ): 0x26C560
1. 8B F1 85 FF 75 ? 5F ) - 8
2. 8B F1 85 FF 75 ?? 5F ) - 8
3. \x8B\xF1\x85\xFF\x75\x00\x5F ) - 8 : xxxxx?x

ViewMatrix ( - client.dll if you want to get the offset ): 0x4A91464
1. E8 ? ? ? ? 8D 95 E0 ) - 1A ] + 90
2. E8 ?? ?? ?? ?? 8D 95 E0 ) - 1A ] + 90
3. \xE8\x00\x00\x00\x00\x8D\x95\xE0 ) - 1A ] + 90 : x????xxx

ForceFullUpdate ( engine.dll + ClientState ] + ForceFullUpdate ): 0x16C
1. B0 FF B7 ? ? ? ? E8 ) + 3 ]
2. B0 FF B7 ?? ?? ?? ?? E8 ) + 3 ]
3. \xB0\xFF\xB7\x00\x00\x00\x00\xE8 ) + 3 ] : xxx????x

ForceJump ( - client.dll if you want to get the offset ): 0x4F34C68
1. A8 02 BF ) + 13
2. A8 02 BF ) + 13
3. \xA8\x02\xBF ) + 13 : xxx

ForceAttack ( - client.dll if you want to get the offset ): 0x2EDF8D0
1. A8 01 BF ) + 13 ]
2. A8 01 BF ) + 13 ]
3. \xA8\x01\xBF ) + 13 ] : xxx

ForceAttack2 ( - client.dll if you want to get the offset ): 0x2EDF8AC
1. A8 80 BF ) + 9A ]
2. A8 80 BF ) + 9A ]
3. \xA8\x80\xBF ) + 9A ] : xxx

ForceForward ( - client.dll if you want to get the offset ): 0x2EDF8E8
1. A8 08 BF ) + 13 ]
2. A8 08 BF ) + 13 ]
3. \xA8\x08\xBF ) + 13 ] : xxx

ForceBackward ( - client.dll if you want to get the offset ): 0x2EDF8F4
1. A8 10 BF ) + 13 ]
2. A8 10 BF ) + 13 ]
3. \xA8\x10\xBF ) + 13 ] : xxx

ForceLeft ( - client.dll if you want to get the offset ): 0x2EDF894
1. A8 80 BF ) + 44 ]
2. A8 80 BF ) + 44 ]
3. \xA8\x80\xBF ) + 44 ] : xxx

ForceRight ( - client.dll if you want to get the offset ): 0x2EDF8A0
1. A8 80 BF ) + 79 ]
2. A8 80 BF ) + 79 ]
3. \xA8\x80\xBF ) + 79 ] : xxx

bSendPackets: 0xF8797
1. 01 8B 01 8B 40 10 )
2. 01 8B 01 8B 40 10 )
3. \x01\x8B\x01\x8B\x40\x10 ) : xxxxxx

GlowObject ( - client.dll if you want to get the offset ): 0x4FB576C
1. D1 34 A1 ) + 3 ]
2. D1 34 A1 ) + 3 ]
3. \xD1\x34\xA1 ) + 3 ] : xxx

GlobalVars ( - client.dll if you want to get the offset ): 0xA7839C
1. 8B 0D ? ? ? ? 0F 28 D1 ) + 2 ]
2. 8B 0D ?? ?? ?? ?? 0F 28 D1 ) + 2 ]
3. \x8B\x0D\x00\x00\x00\x00\x0F\x28\xD1 ) + 2 ] : xx????xxx

CInput ( - client.dll if you want to get the offset ): 0x4EEA340
1. 24 E8 ? ? ? ? FF D7 ) - 8 ]
2. 24 E8 ?? ?? ?? ?? FF D7 ) - 8 ]
3. \x24\xE8\x00\x00\x00\x00\xFF\xD7 ) - 8 ] : xx????xx

Sensitivity ( - client.dll if you want to get the offset ): 0xA89CE4
1. 45 0C 9F F6 C4 44 7A ) + 10 ]
2. 45 0C 9F F6 C4 44 7A ) + 10 ]
3. \x45\x0C\x9F\xF6\xC4\x44\x7A ) + 10 ] : xxxxxxx

PlayerResources ( - client.dll if you want to get the offset ): 0x2EDD8F4
1. 8B 04 88 03 F0 ) + 2C ]
2. 8B 04 88 03 F0 ) + 2C ]
3. \x8B\x04\x88\x03\xF0 ) + 2C ] : xxxxx

RadarBase( - client.dll if you want to get the offset ): 0x4ED462C
1. 6A 00 FF 90 98 00 ) + 13 ]
2. 6A 00 FF 90 98 00 ) + 13 ]
3. \x6A\x00\xFF\x90\x98\x00 ) + 13 ] : xxxxxx
Feel free to ask for things to sig.
Posts 286–300 of 339 · Page 20 of 23
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