#define USERCMDOFFSET 0xEC #define VERIFIEDCMDOFFSET 0xF0 #define MULTIPLAYER_BACKUP 150 #define CURRENTCOMMANDOFFSET 0x16E8 #define CURRENTPLAYERCOMMANDOFFSET 0x1640 #define PREIDCTIONSEEDOFFSET 0x30 #define PREDICTIONPLAYEROFFSET 0x54 #define GLOBALSOFFSET 0x53 #define WEAPONDATA_MAXRANGEOFFSET 0x77C #define WEAPONDATA_DAMAGEOFFSET 0x778 #define WEAPONDATA_RANGEMODIFIEROFFSET 0x780 #define WEAPONDATA_PENETRATIONPOWEROFFSET 0x774 #define INPUTOFFSET 0x5F #define GETSPREADOFFSET 0x740 #define GETCONEOFFSET 0x744 #define UPDATEACCURACYPENALTYOFFSET 0x748 #define WEAPONIDOFFSET 0x6D8 #define WEAPONDATAOFFSET 0x708 #define GETNAMEOFFSET 0x5CC #define APPSYSTEMFACTORYOFFSET 0x3D #define CLIENTFACTORYOFFSET 0x75 #define GLOWINDEXOFFSET 0x1DB8
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EDD794 DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FA8 DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003410 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594 DT_Local -> m_vecPunch: ________________________ 0x00003018 DT_Local -> m_iCrossHairID: ____________________ 0x0000AA44 BaseEntity -> m_bDormant: ______________________ 0x000000E9 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 ClientState -> m_dwClientState: ________________ 0x00610344 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x04A91304 EngineRender -> m_dwEnginePosition: ____________ 0x006BEB3C RadarBase -> m_dwRadarBase: ____________________ 0x04ED44CC RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A844DC EntityList -> m_dwEntityList: __________________ 0x04A9F774 WeaponTable -> m_dwWeaponTable: ________________ 0x04EE68DC WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260 Extra -> m_dwInput: ____________________________ 0x04EEA1E0 Extra -> m_dwGlobalVars: _______________________ 0x00529198 Extra -> m_dwGlowObject: _______________________ 0x04FB55EC Extra -> m_dwForceJump: ________________________ 0x04F34B08 Extra -> m_dwForceAttack: ______________________ 0x02EDF770 Extra -> m_dwSensitivity: ______________________ 0x00A89CE4 Extra -> m_dwMouseEnable: ______________________ 0x00A89D40


-------------------- [>]=-- Zat's CSGO-Dumper Dumped 5/4/2016, 6:57:58 PM -------------------- EntityList = 0x04A9F8D4 LocalPlayer = 0x00A844DC FlashDuration = 0x0000A2F8 RadarBase = 0x04ED462C ScoreBoardBase/GameResources = 0xE99A0258 ServerBase = 0x04EE6880 EnginePointer = 0x00610334 SetViewAngles = 0x00004D0C CrosshairIndex = 0x0000AA44 GlowObjectBase = 0x00000000 ViewMatrix1 = 0xE99A0058 ViewMatrix2 = 0xE99A0168 ViewMatrix3 = 0xE99A0478 attack = 0x02EDF8D0 attack2 = 0x02EDF8AC forward = 0x02EDF8E8 backward = 0x02EDF8F4 moveleft = 0x02EDF894 moveright = 0x02EDF8A0 jump = 0x04F34C68
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - - | -> http://www.*************.me/forum/counterstrike-global-offensive/100856-cs-go-offset-dumper-small-one.html | -> Wed May 4 18:57:04 2016 - - DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032D4 DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EDD8F4 DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FA8 DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003410 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003594 DT_Local -> m_vecPunch: ________________________ 0x00003018 DT_Local -> m_iCrossHairID: ____________________ 0x0000AA48 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 BaseEntity -> m_bDormant: ______________________ 0x000000E9 ClientState -> m_dwClientState: ________________ 0x00610334 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x04A91304 EngineRender -> m_dwEnginePosition: ____________ 0x006BEB3C RadarBase -> m_dwRadarBase: ____________________ 0x04ED462C RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A844DC EntityList -> m_dwEntityList: __________________ 0x04A9F8D4 WeaponTable -> m_dwWeaponTable: ________________ 0x04EE6A3C WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260 Extra -> m_dwInput: ____________________________ 0x04EEA340 Extra -> m_dwGlobalVars: _______________________ 0x00529194 Extra -> m_dwGlowObject: _______________________ 0x04FB576C Extra -> m_dwForceJump: ________________________ 0x04F34C68 Extra -> m_dwForceAttack: ______________________ 0x02EDF8D0 Extra -> m_dwSensitivity: ______________________ 0x00A89CE4 Extra -> m_dwMouseEnable: ______________________ 0x00A89D40
EntityList ( - client.dll if you want to get the offset ): 0x4A9F8C4 1. E6 04 81 C6 ? ? ? ? 89 ] + 4 2. E6 04 81 C6 ?? ?? ?? ?? 89 + 4 3. \xE6\x04\x81\xC6\x00\x00\x00\x00\x89 ] + 4 : xxxx????x NumberOfEntities( client.dll + ( EntityList - 4 ) + HighestEntityIndex ): 0x2002C 1. 8D 9E ? ? ? ? 8D 1C ] + 2 2. 8D 9E ?? ?? ?? ?? 8D 1C ] + 2 3. \x8D\x9E\x00\x00\x00\x00\x8D\x1C ] + 2 : xx????xx HighestEntityIndex ( client.dll + ( EntityList - 4 ) + HighestEntityIndex ): 0x20038 1. 06 89 83 ? ? ? ? 8B 75 ] + 3 2. 06 89 83 ?? ?? ?? ?? 8B 75 ] + 3 3. \x06\x89\x83\x00\x00\x00\x00\x8B\x75 ] + 3 : xxx????xx LocalPlayer ( - client.dll if you want to get the offset ): 0x4F3336C 1. FC E8 ? ? ? ? 8B 3D ] + 8 2. FC E8 ?? ?? ?? ?? 8B 3D ] + 8 3. \xFC\xE8\x00\x00\x00\x00\x8B\x3D ] + 8 : xx????xx ClientState ( - engine.dll if you want to get the offset ): 0x610334 1. CC A1 ? ? ? ? 8D ] + 1 2. CC A1 ?? ?? ?? ?? 8D ] + 1 3. \xCC\xA1\x00\x00\x00\x00\x8D ] + 1 : xx????x LocalPlayerIndex ( engine.dll + ClientState ] + LocalPlayerIndex ): 0x178 1. 8B 80 ? ? ? ? 40 C3 ] + 2 2. 8B 80 ?? ?? ?? ?? 40 C3 ] + 2 3. \x8B\x80\x00\x00\x00\x00\x40\xC3 ] + 2 : xx????xx GetModelIndex ( VTable Function of IVModelInfoClient ): 0x26C560 1. 55 8B EC 56 57 8B 7D 2. 55 8B EC 56 57 8B 7D 3. \x55\x8B\xEC\x56\x57\x8B\x7D : xxxxxxx ViewMatrix ( - client.dll if you want to get the offset ): 0x4A91464 1. E8 ? ? ? ? 8D 95 E0 ] - 1A ] + 90 2. E8 ?? ?? ?? ?? 8D 95 E0 ] - 1A ] + 90 3. \xE8\x00\x00\x00\x00\x8D\x95\xE0 ] - 1A ] + 90 : x????xxx ForceFullUpdate ( engine.dll + ClientState ] + ForceFullUpdate ): 0x16C 1. B0 FF B7 ? ? ? ? E8 ] + 3 2. B0 FF B7 ?? ?? ?? ?? E8 ] + 3 3. \xB0\xFF\xB7\x00\x00\x00\x00\xE8 ] + 3 : xxx????x
^_.- Dumped with ViKiNG Tool -._^ Saved dump to offsets.cfg Saved signatures to signatures.cfg ============================= [+] GetInaccuracy -> 484 [+] GetSpread -> 485 [+] UpdateAccuracyPenalty -> 486 [+] dwViewMatrix -> 0x4A902A4 [+] dwGlobalVars -> 0xA7839C ============================= Do you wish to scan new signatures? Timestamp: 12:51 @ Selected NO. Exiting.
// Every offset ( Pattern ) + Offset ] ) is in Hexadecimal! EntityList ( - client.dll if you want to get the offset ): 0x4A9F8C4 1. E6 04 81 C6 ? ? ? ? 89 ) + 4 ] 2. E6 04 81 C6 ?? ?? ?? ?? 89 ) + 4 ] 3. \xE6\x04\x81\xC6\x00\x00\x00\x00\x89 ) + 4 ] : xxxx????x NumberOfEntities( client.dll + ( EntityList - 4 ) + HighestEntityIndex ): 0x2002C 1. 8D 9E ? ? ? ? 8D 1C ) + 2 ] 2. 8D 9E ?? ?? ?? ?? 8D 1C ) + 2 ] 3. \x8D\x9E\x00\x00\x00\x00\x8D\x1C ) + 2 ] : xx????xx HighestEntityIndex ( client.dll + ( EntityList - 4 ) + HighestEntityIndex ): 0x20038 1. 06 89 83 ? ? ? ? 8B 75 ) + 3 ] 2. 06 89 83 ?? ?? ?? ?? 8B 75 ) + 3 ] 3. \x06\x89\x83\x00\x00\x00\x00\x8B\x75 ) + 3 ] : xxx????xx LocalPlayer ( - client.dll if you want to get the offset ): 0x4F3336C 1. FC E8 ? ? ? ? 8B 3D ) + 8 ] 2. FC E8 ?? ?? ?? ?? 8B 3D ) + 8 ] 3. \xFC\xE8\x00\x00\x00\x00\x8B\x3D ) + 8 ] : xx????xx ClientState ( - engine.dll if you want to get the offset ): 0x610334 1. CC A1 ? ? ? ? 8D ) + 1 ] 2. CC A1 ?? ?? ?? ?? 8D ) + 1 ] 3. \xCC\xA1\x00\x00\x00\x00\x8D ) + 1 ] : xx????x LocalPlayerIndex ( engine.dll + ClientState ] + LocalPlayerIndex ): 0x178 1. 8B 80 ? ? ? ? 40 C3 ) + 2 ] 2. 8B 80 ?? ?? ?? ?? 40 C3 ) + 2 ] 3. \x8B\x80\x00\x00\x00\x00\x40\xC3 ) + 2 ] : xx????xx GetModelIndex ( VTable Function of IVModelInfoClient ): 0x26C560 1. 8B F1 85 FF 75 ? 5F ) - 8 2. 8B F1 85 FF 75 ?? 5F ) - 8 3. \x8B\xF1\x85\xFF\x75\x00\x5F ) - 8 : xxxxx?x ViewMatrix ( - client.dll if you want to get the offset ): 0x4A91464 1. E8 ? ? ? ? 8D 95 E0 ) - 1A ] + 90 2. E8 ?? ?? ?? ?? 8D 95 E0 ) - 1A ] + 90 3. \xE8\x00\x00\x00\x00\x8D\x95\xE0 ) - 1A ] + 90 : x????xxx ForceFullUpdate ( engine.dll + ClientState ] + ForceFullUpdate ): 0x16C 1. B0 FF B7 ? ? ? ? E8 ) + 3 ] 2. B0 FF B7 ?? ?? ?? ?? E8 ) + 3 ] 3. \xB0\xFF\xB7\x00\x00\x00\x00\xE8 ) + 3 ] : xxx????x ForceJump ( - client.dll if you want to get the offset ): 0x4F34C68 1. A8 02 BF ) + 13 2. A8 02 BF ) + 13 3. \xA8\x02\xBF ) + 13 : xxx ForceAttack ( - client.dll if you want to get the offset ): 0x2EDF8D0 1. A8 01 BF ) + 13 ] 2. A8 01 BF ) + 13 ] 3. \xA8\x01\xBF ) + 13 ] : xxx ForceAttack2 ( - client.dll if you want to get the offset ): 0x2EDF8AC 1. A8 80 BF ) + 9A ] 2. A8 80 BF ) + 9A ] 3. \xA8\x80\xBF ) + 9A ] : xxx ForceForward ( - client.dll if you want to get the offset ): 0x2EDF8E8 1. A8 08 BF ) + 13 ] 2. A8 08 BF ) + 13 ] 3. \xA8\x08\xBF ) + 13 ] : xxx ForceBackward ( - client.dll if you want to get the offset ): 0x2EDF8F4 1. A8 10 BF ) + 13 ] 2. A8 10 BF ) + 13 ] 3. \xA8\x10\xBF ) + 13 ] : xxx ForceLeft ( - client.dll if you want to get the offset ): 0x2EDF894 1. A8 80 BF ) + 44 ] 2. A8 80 BF ) + 44 ] 3. \xA8\x80\xBF ) + 44 ] : xxx ForceRight ( - client.dll if you want to get the offset ): 0x2EDF8A0 1. A8 80 BF ) + 79 ] 2. A8 80 BF ) + 79 ] 3. \xA8\x80\xBF ) + 79 ] : xxx bSendPackets: 0xF8797 1. 01 8B 01 8B 40 10 ) 2. 01 8B 01 8B 40 10 ) 3. \x01\x8B\x01\x8B\x40\x10 ) : xxxxxx GlowObject ( - client.dll if you want to get the offset ): 0x4FB576C 1. D1 34 A1 ) + 3 ] 2. D1 34 A1 ) + 3 ] 3. \xD1\x34\xA1 ) + 3 ] : xxx GlobalVars ( - client.dll if you want to get the offset ): 0xA7839C 1. 8B 0D ? ? ? ? 0F 28 D1 ) + 2 ] 2. 8B 0D ?? ?? ?? ?? 0F 28 D1 ) + 2 ] 3. \x8B\x0D\x00\x00\x00\x00\x0F\x28\xD1 ) + 2 ] : xx????xxx CInput ( - client.dll if you want to get the offset ): 0x4EEA340 1. 24 E8 ? ? ? ? FF D7 ) - 8 ] 2. 24 E8 ?? ?? ?? ?? FF D7 ) - 8 ] 3. \x24\xE8\x00\x00\x00\x00\xFF\xD7 ) - 8 ] : xx????xx Sensitivity ( - client.dll if you want to get the offset ): 0xA89CE4 1. 45 0C 9F F6 C4 44 7A ) + 10 ] 2. 45 0C 9F F6 C4 44 7A ) + 10 ] 3. \x45\x0C\x9F\xF6\xC4\x44\x7A ) + 10 ] : xxxxxxx PlayerResources ( - client.dll if you want to get the offset ): 0x2EDD8F4 1. 8B 04 88 03 F0 ) + 2C ] 2. 8B 04 88 03 F0 ) + 2C ] 3. \x8B\x04\x88\x03\xF0 ) + 2C ] : xxxxx RadarBase( - client.dll if you want to get the offset ): 0x4ED462C 1. 6A 00 FF 90 98 00 ) + 13 ] 2. 6A 00 FF 90 98 00 ) + 13 ] 3. \x6A\x00\xFF\x90\x98\x00 ) + 13 ] : xxxxxx