OutdatedGame Offset Mega-Thread

Posts 136–150 of 339 · Page 10 of 23
Y3ty dumper isnt working zats isnt working to
Offsets changed someone got good offsets?
offsets //2short
DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00004EC0
DT_BaseAnimating -> m_nForceBone: _____________ 0x0000428C
DT_BaseCombatWeapon -> m_iState: ______________ 0x00004DF8
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x00004E04
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00004DD8
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00004E45
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x00004DFC
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00004EE4
DT_WeaponCSBaseGun -> m_zoomLevel: ____________ 0x00004F40
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x0000BEF4
DT_CSPlayer -> m_flFlashDuration: _____________ 0x0000BEF8
DT_CSPlayer -> m_iGlowIndex: __________________ 0x0000BF10
DT_CSPlayer -> m_angEyeAngles: ________________ 0x0000C4F8
DT_CSPlayer -> m_iAccount: ____________________ 0x0000C4E8
DT_CSPlayer -> m_ArmorValue: __________________ 0x0000C4F4
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x000054A0
DT_CSPlayer -> m_iShotsFired: _________________ 0x0000BEB0
DT_CSPlayerResource -> CSPlayerResource: ______ 0x02EC4938
DT_CSPlayerResource -> m_iCompetitiveRanking: _ 0x00001A3C
DT_CSPlayerResource -> m_iCompetitiveWins: ____ 0x00001B40
DT_CSPlayerResource -> m_iKills: ______________ 0x00000BE0
DT_CSPlayerResource -> m_iAssists: ____________ 0x00000CE4
DT_CSPlayerResource -> m_iDeaths: _____________ 0x00000DE8
DT_CSPlayerResource -> m_iPing: _______________ 0x00000ADC
DT_CSPlayerResource -> m_iScore: ______________ 0x00001938
DT_CSPlayerResource -> m_szClan: ______________ 0x00004118
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x00004EF8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000049F8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x00004AF8
DT_BasePlayer -> m_Local: _____________________ 0x00004BB8
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x0000501C
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x000051A0
DT_Local -> m_vecPunch: _______________________ 0x00004C28
DT_Local -> m_iCrossHairID: ___________________ 0x0000C550
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x000042A8
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x006062B4
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000178
ClientState -> m_dwInGame: ____________________ 0x00000000
ClientState -> m_dwMaxPlayer: _________________ 0x00000308
ClientState -> m_dwMapDirectory: ______________ 0x00000180
ClientState -> m_dwMapname: ___________________ 0x00000284
ClientState -> m_dwPlayerInfo: ________________ 0x0000523C
ClientState -> m_dwViewAngles: ________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: _______________ 0x04A4C4A4
EngineRender -> m_dwEnginePosition: ___________ 0x006B432C
RadarBase -> m_dwRadarBase: ___________________ 0x04A8F58C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A6C49C
EntityList -> m_dwEntityList: _________________ 0x04A5A8E4
WeaponTable -> m_dwWeaponTable: _______________ 0x04AA199C
WeaponTable -> m_dwWeaponTableIndex: __________ 0x00004E70
Extra -> m_dwInput: ___________________________ 0x04AA5250
Extra -> m_dwGlobalVars: ______________________ 0x0051F8F0
Extra -> m_dwGlowObject: ______________________ 0x04B6FB7C
Extra -> m_dwForceJump: _______________________ 0x04AEF42C
Extra -> m_dwForceAttack: _____________________ 0x02EC6938
Extra -> m_dwSensitivity: _____________________ 0x00A71CA4
How to find Offset and Base Addr ?
Can anyone ? Answer m
Quote Originally Posted by CJAmper View Post
How to find Offset and Base Addr ?
Can anyone ? Answer m
Comic Sans green text? No. I won't be helping you as a matter of principle.
Quote Originally Posted by k3jl7h View Post
Comic Sans green text? No. I won't be helping you as a matter of principle.
Sorry sir
Please help me how ?
Hi all,

For me this offsets not work.... Please can u post other offsets fixed ?
Thank you very much .
Hey,

I would need the offset for the ammo the current weapon of the player has left.

Did anyone find out that offset?

Ty

Edit: Oh, just noticed my setViewAngle offset doesn't work either :/

Code:
Using Abendigo Offset dumper:

m_dwRadarBase -> 0x4A8F58C
m_dwWeaponTable -> 0x4AA199C
m_dwWeaponTableIndex -> 0x4E70
m_dwInput -> 0x4AA5250
m_dwGlowObject -> 0x4B6FB7C
m_dwForceJump -> 0x4AEF42C
m_dwForceAttack -> 0x2EC6938
m_dwGlobalVars -> 0x51F8F0
m_dwViewMatrix -> 0x4A4C4A4
m_dwEntityList -> 0x4A5A8E4
m_dwLocalPlayer -> 0xA6C49C
m_dwClientState -> 0x6062B4
m_dwInGame -> 0x100
m_dwMaxPlayer -> 0x308
m_dwMapDirectory -> 0x180
m_dwMapname -> 0x284
m_dwPlayerInfo -> 0x523C
m_dwViewAngles -> 0x4D0C
m_dwEnginePosition -> 0x6B432C
m_flFlashMaxAlpha -> 0xBEF4
m_bCanReload -> 0x4E45
m_dwLocalPlayerIndex -> 0x178
m_iTeamNum -> 0xF0
m_bDormant -> 0xE9
m_iCrossHairID -> 0xC550
m_iShotsFired -> 0xBEB0
m_dwBoneMatrix -> 0x42A8
m_vecVelocity -> 0x110
m_vecPunch -> 0x4C28
m_lifeState -> 0x25B
m_dwModel -> 0x6C
m_dwIndex -> 0x64
m_vecViewOffset -> 0x104
m_bIsScoped -> 0x548C
m_bSpotted -> 0x935
m_hActiveWeapon -> 0x4AF8
m_iWeaponID -> 0x4EEC
m_fFlags -> 0x100
m_iHealth -> 0xFC
m_flNextPrimaryAttack -> 0x4DD8
m_nTickBase -> 0x501C
m_vecOrigin -> 0x134
m_iClip1 -> 0x4E04
m_iClip2 -> 0x4E08
offset for today? after update
Offsets as of 1/8/16

Code:
- - - - - - - - - - - - - - - - - - - - 
| -> Fri Jan 08 02:30:19 2016  |
- - - - - - - - - - - - - - - - - - - - 

DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00004EC0
DT_BaseAnimating -> m_nForceBone: _____________ 0x0000428C
DT_BaseCombatWeapon -> m_iState: ______________ 0x00004DF8
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x00004E04
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00004DD8
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00004E35
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x00004DFC
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00004EE0
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x0000BEF4
DT_CSPlayer -> m_flFlashDuration: _____________ 0x0000BEF8
DT_CSPlayer -> m_iGlowIndex: __________________ 0x0000BF10
DT_CSPlayer -> m_angEyeAngles: ________________ 0x0000C4F8
DT_CSPlayer -> m_iAccount: ____________________ 0x0000C4E8
DT_CSPlayer -> m_ArmorValue: __________________ 0x0000C4F4
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x000054A0
DT_CSPlayer -> m_iShotsFired: _________________ 0x0000BEB0
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x00004EF8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000049F8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x00004AF8
DT_BasePlayer -> m_Local: _____________________ 0x00004BB8
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x0000501C
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x000051A0
DT_Local -> m_vecPunch: _______________________ 0x00004C28
DT_Local -> m_iCrossHairID: ___________________ 0x0000C554
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x000042A8
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x006062B4
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000178
ClientState -> m_dwInGame: ____________________ 0x00000000
ClientState -> m_dwMaxPlayer: _________________ 0x00000308
ClientState -> m_dwMapDirectory: ______________ 0x00000000
ClientState -> m_dwMapname: ___________________ 0x00000284
ClientState -> m_dwPlayerInfo: ________________ 0x0000523C
ClientState -> m_dwViewAngles: ________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: _______________ 0x04A4D4E4
EngineRender -> m_dwEnginePosition: ___________ 0x006B432C
RadarBase -> m_dwRadarBase: ___________________ 0x04A905CC
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A6D444
EntityList -> m_dwEntityList: _________________ 0x04A5B924
WeaponTable -> m_dwWeaponTable: _______________ 0x04AA29DC
WeaponTable -> m_dwWeaponTableIndex: __________ 0x00004E70
Extra -> m_dwInput: ___________________________ 0x04AA6290
Extra -> m_dwGlobalVars: ______________________ 0x0051F9C8
Extra -> m_dwGlowObject: ______________________ 0x00000000
Extra -> m_dwForceJump: _______________________ 0x04AF046C
Extra -> m_dwForceAttack: _____________________ 0x02EC7930
i dont know why, it looks like most of offset, same as the old one...
before update... am i right?
Quote Originally Posted by iamnada View Post
i dont know why, it looks like most of offset, same as the old one...
before update... am i right?
They always shift a bit most updates. Sometimes they won't.
[clientcrc] = "AA4BBD91"
[enginecrc] = "16544EDD"
[csgo_entityList] = "4A5B924"
[csgo_ent_idx] = "64"
[csgo_ent_health] = "FC"
[csgo_ent_lifestate] = "25B"
[csgo_ent_team] = "F0"
[csgo_ent_pos] = "134"
[csgo_ent_rot] = "128"
[csgo_ent_angEyeAngles] = "C4F8"
[csgo_ent_flags] = "100"
[csgo_ent_absOrigin] = "A0"
[csgo_ent_vecPunch] = "4C28"
[csgo_ent_vecVelocity] = "110"
[csgo_ent_vecViewOffset] = "104"
[csgo_ent_hActiveWeapon] = "4AF8"
[csgo_ent_hOwnerEntity] = "148"
[csgo_ent_bDormant] = "E9"
[csgo_ent_bIsScoped] = "548C"
[csgo_ent_bIsWalking] = "548D"
[csgo_ent_bHasDefuser] = "C504"
[csgo_ent_bIsDefusing] = "5494"
[csgo_ent_bBombTicking] = "4580"
[csgo_ent_bBombDefused] = "45A8"
[csgo_ent_flC4Blow] = "458C"
[csgo_ent_flDefuseCountDown] = "45A4"
[csgo_ent_studioHdrPtr] = "454C"
[csgo_viewMatrix1] = "4A4D4E4"
[csgo_boneMatrix] = "42A8"
[csgo_localPlayer] = "A6D444"
[csgo_m_Local] = "4BB8"
[csgo_m_bSpotted] = "935"
[csgo_m_bSpottedByMask] = "978"
[csgo_m_iCrossHairID] = "C550"
[csgo_m_iShotsFired] = "BEB0"
[csgo_m_bBombPlanted] = "905"
[csgo_m_iPlayerC4] = "1614"
[csgo_m_******itsOnServer] = "BEC8"
[csgo_m_iItemDefinitionIndex] = "4B90"
[csgo_m_szLastPlaceName] = "51A0"
[csgo_convar_sensitivity] = "A72C4C"
[csgo_convar_mp_c4timer] = "A82A40"
[csgo_combatWeapon_iWeaponID] = "4EEC"
[csgo_combatWeapon_m_iClip1] = "4E04"
[csgo_combatWeapon_bInReload] = "4E45"
[csgo_combatWeapon_bReloadVisuallyComplete] = "4ED8"
[csgo_radar_radarstruct] = "4A905CC"
[csgo_radar_radarpointer] = "50"
[csgo_radar_radarsize] = "1E0"
[csgo_radar_radarname] = "24"
[csgo_clGlobalVars] = "A6139C"
[csgo_viewport] = "4AF1EE4"
[csgo_vPanelList] = "24"
[csgo_vPanelClients] = "10CC"
[csgo_iPlayerResources] = "2EC5978"
[csgo_iGameResources] = "2EC5978"
[csgo_CGameRulesProxy] = "2EC59A4"
[csgo_iCompetitiveRanking] = "1A3C"
[csgo_iCompetitiveWins] = "1B40"
[csgo_iCompTeammateColor] = "1C44"
[csgo_iplyrRes_szName] = "9D8"
[csgo_iScore] = "1938"
[csgo_enginePointer] = "6062B4"
[csgo_engineSignOnState] = "100"
[csgo_iClientState] = "6062B4"
[csgo_iClientState_ViewAngles] = "4D0C"
[csgo_sndAllChannels] = "6B4530"
[csgo_sndActiveChannels] = "637C80"
[csgo_ptrCGameUI] = "4AA7680"
[csgo_bGameReady] = "1B0"
[csgo_iMatchSession] = "2EDFBC4"
hi guys im new here, which offset dumper do you used to dump those offsets? i used Zat's but its not detailed as yours(maybe u just use CE??)
m_dwForceJump - 0x04AF0464
not 0x04AF046C as posted above
Posts 136–150 of 339 · Page 10 of 23
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