OutdatedGame Offset Mega-Thread

Posts 61–75 of 339 · Page 5 of 23
Quote Originally Posted by torchwood2900 View Post
I don't understand man. Seriously I'm so new to this. I have all my offsets and I know they are outdated, I want to know how to update it
If you want to manually update the offsets, where it says
Code:
DWORD dwLocalPlayer;
DWORD dwEntityList;
DWORD dwAttack;
DWORD dwEnginePointer;
DWORD dwSetViewAngle;
DWORD dwGlow;
add an equals (=) sign and copy and paste the offsets posted above with the corresponding variable. For example,
Code:
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A932CC
The blue font is the name of the offset. The red font is known as the offset. Putting together all of this,
Code:
DWORD dwLocalPlayer = 0x00A932CC;
This is probably the easiest way for you to do it.
DwFlash offset anyone?
I cant find it anywhere
update got it
Quote Originally Posted by deutzu94 View Post
DwFlash offset anyone?
I cant find it anywhere
update got it
flashmaxalpha or something like that
Quote Originally Posted by D3v17Dy7 View Post
I used Zat's Offset Dumper and this.
Is DT_BasePlayer the same as LocalPlayer?
yes they are same name base or local
Quote Originally Posted by torchwood2900 View Post
I don't understand man. Seriously I'm so new to this. I have all my offsets and I know they are outdated, I want to know how to update it
dump netvars and class pointers.
its easy, you can either use zats or y3tiy3ts dumper to do this for you (lazy way) or you can go ahead to the netvar table and write code to dump it yourself and the pointers via debugger or cheat engine, then you gonna make signatures and voila you have ur own l33t dumper.
anyone has new offset update after the update today?
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - -
| ->
| -> Fri Sep 25 16:55:04 2015
- -

DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001668
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A58
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015AC
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015B8
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00001590
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015ED
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B0
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001688
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00008684
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00008688
DT_CSPlayer -> m_iGlowIndex: __________________ 0x000086A0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x00008C88
DT_CSPlayer -> m_iAccount: ____________________ 0x00008C78
DT_CSPlayer -> m_ArmorValue: __________________ 0x00008C84
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C38
DT_CSPlayer -> m_iShotsFired: _________________ 0x00008640
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B0
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011B8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012B8
DT_BasePlayer -> m_Local: _____________________ 0x00001370
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017D4
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001958
DT_Local -> m_vecPunch: _______________________ 0x000013E0
DT_Local -> m_iCrossHairID: ___________________ 0x00008CE4
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A74
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x005D1224
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000000
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A2BF24
EngineRender -> m_dwEnginePosition: ___________ 0x0067CA24
RadarBase -> m_dwRadarBase: ___________________ 0x04A6B61C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A9430C
EntityList -> m_dwEntityList: _________________ 0x04A369E4
WeaponTable -> m_dwWeaponTable: _______________ 0x04A7DA5C
WeaponTable -> m_dwWeaponTableIndex: __________ 0x00001624
Extra -> m_dwInput: ___________________________ 0x04A81330
Extra -> m_dwGlobalVars: ______________________ 0x004F0318
Extra -> m_dwGlowObject: ______________________ 0x04B4D724
Extra -> m_dwForceJump: _______________________ 0x04ACB1E4
Extra -> m_dwForceAttack: _____________________ 0x02EA8928

- - - Updated - - -

--------------------
[>]=-- Zat's CSGO-Dumper
Dumped 25/09/2015, 15:23:05
--------------------
EntityList = 0x04A369E4
LocalPlayer = 0x00A9430C
RadarBase = 0x04A6B61C
ScoreBoardBase = 0x04A56C3C
attack = 0x02EA8928
attack2 = 0x02EA891C
forward = 0x02EA8964
backward = 0x02EA8958
moveleft = 0x02EA894C
moveright = 0x02EA8904
jump = 0x04ACB1E4
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - -
| ->
| -> Sat Sep 26 22:31:41 2015
- -


DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001668
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A58
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015AC
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015B8
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00001590
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015F9
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B0
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x0000168C
DT_WeaponCSBaseGun -> m_zoomLevel: ____________ 0x000016E0
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00008684
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00008688
DT_CSPlayer -> m_iGlowIndex: __________________ 0x000086A0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x00008C88
DT_CSPlayer -> m_iAccount: ____________________ 0x00008C78
DT_CSPlayer -> m_ArmorValue: __________________ 0x00008C84
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C38
DT_CSPlayer -> m_iShotsFired: _________________ 0x00008640
DT_CSPlayerResource -> CSPlayerResource: ______ 0x02EA607C
DT_CSPlayerResource -> m_iCompetitiveRanking: _ 0x00001A3C
DT_CSPlayerResource -> m_iCompetitiveWins: ____ 0x00001B40
DT_CSPlayerResource -> m_iKills: ______________ 0x00000BE0
DT_CSPlayerResource -> m_iAssists: ____________ 0x00000CE4
DT_CSPlayerResource -> m_iDeaths: _____________ 0x00000DE8
DT_CSPlayerResource -> m_iPing: _______________ 0x00000ADC
DT_CSPlayerResource -> m_iScore: ______________ 0x00001938
DT_CSPlayerResource -> m_szClan: ______________ 0x00004118
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B0
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011B8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012B8
DT_BasePlayer -> m_Local: _____________________ 0x00001370
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017D4
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001958
DT_Local -> m_vecPunch: _______________________ 0x000013E0
DT_Local -> m_iCrossHairID: ___________________ 0x00008CE4
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A74
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x005D1224
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000168
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A2BF24
EngineRender -> m_dwEnginePosition: ___________ 0x0067CA24
RadarBase -> m_dwRadarBase: ___________________ 0x04A6B61C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A9430C
EntityList -> m_dwEntityList: _________________ 0x04A369E4
WeaponTable -> m_dwWeaponTable: _______________ 0x04A7DA5C
WeaponTable -> m_dwWeaponTableIndex: __________ 0x00001624
Extra -> m_dwInput: ___________________________ 0x04A81330
Extra -> m_dwGlobalVars: ______________________ 0x004F0318
Extra -> m_dwGlowObject: ______________________ 0x04B4D724
Extra -> m_dwForceJump: _______________________ 0x04ACB1E4
Extra -> m_dwForceAttack: _____________________ 0x02EA8928
Extra -> m_dwSensitivity: _____________________ 0x00A99AF4

-

--------------------
[>]=-- Zat's CSGO-Dumper
Dumped 9/26/2015, 10:42:40 PM
--------------------
EntityList = 0x04A369E4
LocalPlayer = 0x00A9430C
FlashDuration = 0x00008688
RadarBase = 0x04A6B61C
ScoreBoardBase/GameResources = 0x04A56C3C
ServerBase = 0x04A7D8B0
EnginePointer = 0x005D1224
SetViewAngles = 0x00004CE0
CrosshairIndex = 0x00008CE4
GlowObjectBase = 0x00000000
ViewMatrix1 = 0x04A2BF24
ViewMatrix2 = 0x04A2C034
ViewMatrix3 = 0x04A2C344
attack = 0x02EA8928
attack2 = 0x02EA891C
forward = 0x02EA8964
backward = 0x02EA8958
moveleft = 0x02EA894C
moveright = 0x02EA8904
jump = 0x04ACB1E4


Counter Strike:Global Offensive Version is v1.35.0.3 (25.09.2015)


I hope it helped!
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - -
| -> Thu Oct 1 19:59:01 2015
- -

DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001668
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A58
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015AC
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015B8
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00001590
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015F9
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B0
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x0000168C
DT_WeaponCSBaseGun -> m_zoomLevel: ____________ 0x000016E0
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00008684
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00008688
DT_CSPlayer -> m_iGlowIndex: __________________ 0x000086A0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x00008C88
DT_CSPlayer -> m_iAccount: ____________________ 0x00008C78
DT_CSPlayer -> m_ArmorValue: __________________ 0x00008C84
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C38
DT_CSPlayer -> m_iShotsFired: _________________ 0x00008640
DT_CSPlayerResource -> CSPlayerResource: ______ 0x02EA50DC
DT_CSPlayerResource -> m_iCompetitiveRanking: _ 0x00001A3C
DT_CSPlayerResource -> m_iCompetitiveWins: ____ 0x00001B40
DT_CSPlayerResource -> m_iKills: ______________ 0x00000BE0
DT_CSPlayerResource -> m_iAssists: ____________ 0x00000CE4
DT_CSPlayerResource -> m_iDeaths: _____________ 0x00000DE8
DT_CSPlayerResource -> m_iPing: _______________ 0x00000ADC
DT_CSPlayerResource -> m_iScore: ______________ 0x00001938
DT_CSPlayerResource -> m_szClan: ______________ 0x00004118
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B0
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011B8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012B8
DT_BasePlayer -> m_Local: _____________________ 0x00001370
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017D4
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001958
DT_Local -> m_vecPunch: _______________________ 0x000013E0
DT_Local -> m_iCrossHairID: ___________________ 0x00008CE4
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A74
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x005D2214
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000168
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A2AF84
EngineRender -> m_dwEnginePosition: ___________ 0x0067DA24
RadarBase -> m_dwRadarBase: ___________________ 0x04A6A67C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A932EC
EntityList -> m_dwEntityList: _________________ 0x04A35A44
WeaponTable -> m_dwWeaponTable: _______________ 0x04A7CABC
WeaponTable -> m_dwWeaponTableIndex: __________ 0x00001624
Extra -> m_dwInput: ___________________________ 0x04A80390
Extra -> m_dwGlobalVars: ______________________ 0x004F1408
Extra -> m_dwGlowObject: ______________________ 0x04B4C7C4
Extra -> m_dwForceJump: _______________________ 0x04ACA244
Extra -> m_dwForceAttack: _____________________ 0x02EA7988
Extra -> m_dwSensitivity: _____________________ 0x00A98AD4
Dwengineposition and dwenginepointer its same? I couldnt find DwEnginePointer
Quote Originally Posted by iamnada View Post
Dwengineposition and dwenginepointer its same? I couldnt find DwEnginePointer
Yes, they are the same.
 
v1.35.0.4
Counter Strike:Global Offensive Version is v1.35.0.4 (02.10.2015)



 
Y3t1y3t
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - -
| -> Sun Oct 4 23:56:41 2015
- -


DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001668
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A58
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015AC
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015B8
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00001590
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015F9
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B0
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x0000168C
DT_WeaponCSBaseGun -> m_zoomLevel: ____________ 0x000016E0
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00008684
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00008688
DT_CSPlayer -> m_iGlowIndex: __________________ 0x000086A0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x00008C88
DT_CSPlayer -> m_iAccount: ____________________ 0x00008C78
DT_CSPlayer -> m_ArmorValue: __________________ 0x00008C84
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C38
DT_CSPlayer -> m_iShotsFired: _________________ 0x00008640
DT_CSPlayerResource -> CSPlayerResource: ______ 0x02EA50DC
DT_CSPlayerResource -> m_iCompetitiveRanking: _ 0x00001A3C
DT_CSPlayerResource -> m_iCompetitiveWins: ____ 0x00001B40
DT_CSPlayerResource -> m_iKills: ______________ 0x00000BE0
DT_CSPlayerResource -> m_iAssists: ____________ 0x00000CE4
DT_CSPlayerResource -> m_iDeaths: _____________ 0x00000DE8
DT_CSPlayerResource -> m_iPing: _______________ 0x00000ADC
DT_CSPlayerResource -> m_iScore: ______________ 0x00001938
DT_CSPlayerResource -> m_szClan: ______________ 0x00004118
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B0
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011B8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012B8
DT_BasePlayer -> m_Local: _____________________ 0x00001370
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017D4
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001958
DT_Local -> m_vecPunch: _______________________ 0x000013E0
DT_Local -> m_iCrossHairID: ___________________ 0x00008CE4
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A74
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x005D2214
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000168
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A2AF84
EngineRender -> m_dwEnginePosition: ___________ 0x0067DA24
RadarBase -> m_dwRadarBase: ___________________ 0x04A6A67C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A932EC
EntityList -> m_dwEntityList: _________________ 0x04A35A44
WeaponTable -> m_dwWeaponTable: _______________ 0x04A7CABC
WeaponTable -> m_dwWeaponTableIndex: __________ 0x00001624
Extra -> m_dwInput: ___________________________ 0x04A80390
Extra -> m_dwGlobalVars: ______________________ 0x004F1408
Extra -> m_dwGlowObject: ______________________ 0x04B4C7C4
Extra -> m_dwForceJump: _______________________ 0x04ACA244
Extra -> m_dwForceAttack: _____________________ 0x02EA7988
Extra -> m_dwSensitivity: _____________________ 0x00A98AD4


 
Zat
--------------------
[>]=-- Zat's CSGO-Dumper
Dumped 10/4/2015, 11:56:52 PM
--------------------
EntityList = 0x04A35A44
LocalPlayer = 0x00A932EC
FlashDuration = 0x00008688
RadarBase = 0x04A6A67C
ScoreBoardBase/GameResources = 0x04A55C9C
ServerBase = 0x04A7C910
EnginePointer = 0x005D2214
SetViewAngles = 0x00004CE0
CrosshairIndex = 0x00008CE4
GlowObjectBase = 0x00000000
ViewMatrix1 = 0xE7040058
ViewMatrix2 = 0xE7040168
ViewMatrix3 = 0xE7040478
attack = 0x02EA7988
attack2 = 0x02EA797C
forward = 0x02EA79C4
backward = 0x02EA79B8
moveleft = 0x02EA79AC
moveright = 0x02EA7964
jump = 0x04ACA244

- - - - - - Tool by Y3t1y3t ( uc ) - - - - - -
| -> Thu Oct 08 22:14:26 2015
- -

DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001668
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A58
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015AC
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015B8
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00001590
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015ED
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B0
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001688
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00008684
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00008688
DT_CSPlayer -> m_iGlowIndex: __________________ 0x000086A0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x00008C88
DT_CSPlayer -> m_iAccount: ____________________ 0x00008C78
DT_CSPlayer -> m_ArmorValue: __________________ 0x00008C84
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C38
DT_CSPlayer -> m_iShotsFired: _________________ 0x00008640
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B0
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011B8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012B8
DT_BasePlayer -> m_Local: _____________________ 0x00001370
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017D4
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001958
DT_Local -> m_vecPunch: _______________________ 0x000013E0
DT_Local -> m_iCrossHairID: ___________________ 0x00008CE4
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A74
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x005D2214
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000000
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A2AF84
EngineRender -> m_dwEnginePosition: ___________ 0x0067DA24
RadarBase -> m_dwRadarBase: ___________________ 0x04A6A67C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A9330C
EntityList -> m_dwEntityList: _________________ 0x04A35A44
WeaponTable -> m_dwWeaponTable: _______________ 0x04A7CABC
WeaponTable -> m_dwWeaponTableIndex: __________ 0x00001624
Extra -> m_dwInput: ___________________________ 0x04A80390
Extra -> m_dwGlobalVars: ______________________ 0x004F1408
Extra -> m_dwGlowObject: ______________________ 0x04B4C7C4
Extra -> m_dwForceJump: _______________________ 0x04ACA244
Extra -> m_dwForceAttack: _____________________ 0x02EA7940
Posts 61–75 of 339 · Page 5 of 23
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?