OutdatedGame Offset Mega-Thread

Posts 76–90 of 339 · Page 6 of 23
new update cs:go today , somthing update for it ?
my last update offests but now is not work enymore...

"EntitiesTable" : "0x04A35A44",
"EnginePointer" : "0x005D1224",
"LocalPlayer" : "0x00A932EC",
"ViewAngles" : "0x00004CE0",
"CrosshairId" : "0x00008CE4",
"GlowObject" : "0x04B4C7C4",
"ViewOffset" : "0x00000104",
"Origin" : "0x00000134",
"Punch" : "0x000013E0",
"TeamNumber" : "0x000000F0",
"BoneMatrix" : "0x00000A74",
"EntitySize" : "0x00000010",
"LifeState" : "0x0000025B",
"Velocity" : "0x00000110",
"ActiveWeapon" : "0x000012B8",
"FlashMaxAlpha" : "0x00008684",
"FlashDuration" : "0x00008688",
"WeaponId" : "0x0000168C",
 
v1.35.0.6
Counter Strike:Global Offensive Version is v1.35.0.6 (10.10.2015)



 
Y3t1y3t
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - -
| -> Sat Oct 10 20:51:46 2015
- -

DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001668
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A58
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015AC
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015B8
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00001590
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015F9
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B0
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x0000168C
DT_WeaponCSBaseGun -> m_zoomLevel: ____________ 0x000016E0
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00008684
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00008688
DT_CSPlayer -> m_iGlowIndex: __________________ 0x000086A0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x00008C88
DT_CSPlayer -> m_iAccount: ____________________ 0x00008C78
DT_CSPlayer -> m_ArmorValue: __________________ 0x00008C84
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C38
DT_CSPlayer -> m_iShotsFired: _________________ 0x00008640
DT_CSPlayerResource -> CSPlayerResource: ______ 0x02EA50DC
DT_CSPlayerResource -> m_iCompetitiveRanking: _ 0x00001A3C
DT_CSPlayerResource -> m_iCompetitiveWins: ____ 0x00001B40
DT_CSPlayerResource -> m_iKills: ______________ 0x00000BE0
DT_CSPlayerResource -> m_iAssists: ____________ 0x00000CE4
DT_CSPlayerResource -> m_iDeaths: _____________ 0x00000DE8
DT_CSPlayerResource -> m_iPing: _______________ 0x00000ADC
DT_CSPlayerResource -> m_iScore: ______________ 0x00001938
DT_CSPlayerResource -> m_szClan: ______________ 0x00004118
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B0
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011B8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012B8
DT_BasePlayer -> m_Local: _____________________ 0x00001370
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017D4
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001958
DT_Local -> m_vecPunch: _______________________ 0x000013E0
DT_Local -> m_iCrossHairID: ___________________ 0x00008CE4
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A74
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x005D2214
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000168
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A2AF84
EngineRender -> m_dwEnginePosition: ___________ 0x0067DAA4
RadarBase -> m_dwRadarBase: ___________________ 0x04A6A67C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A9330C
EntityList -> m_dwEntityList: _________________ 0x04A35A44
WeaponTable -> m_dwWeaponTable: _______________ 0x04A7CABC
WeaponTable -> m_dwWeaponTableIndex: __________ 0x00001624
Extra -> m_dwInput: ___________________________ 0x04A80390
Extra -> m_dwGlobalVars: ______________________ 0x004F1400
Extra -> m_dwGlowObject: ______________________ 0x04B4C7C4
Extra -> m_dwForceJump: _______________________ 0x04ACA244
Extra -> m_dwForceAttack: _____________________ 0x02EA7940
Extra -> m_dwSensitivity: _____________________ 0x00A98AF4


 
Zat
--------------------
[>]=-- Zat's CSGO-Dumper
Dumped 10/10/2015, 8:51:42 PM
--------------------
EntityList = 0x04A35A44
LocalPlayer = 0x00A9330C
FlashDuration = 0x00008688
RadarBase = 0x04A6A67C
ScoreBoardBase/GameResources = 0x04A55C9C
ServerBase = 0x04A7C910
EnginePointer = 0x005D2214
SetViewAngles = 0x00004CE0
CrosshairIndex = 0x00008CE4
GlowObjectBase = 0x00000000
ViewMatrix1 = 0xEA780058
ViewMatrix2 = 0xEA780168
ViewMatrix3 = 0xEA780478
attack = 0x02EA7940
attack2 = 0x02EA797C
forward = 0x02EA79D0
backward = 0x02EA79C4
moveleft = 0x02EA79B8
moveright = 0x02EA79AC
jump = 0x04ACA244

ty its work now. have nice day.
can someone tell me the class id for the bomb? i've used sv_dump_class_info but it doesn't seem to dump correct class id's. how should i get them?
Someone help me with these
DWORD RadarBaseOffset = ;
DWORD SensivityAddress = ;
DWORD AttackAddres = ;
DWORD RadarBaseAddress = ;
Quote Originally Posted by deutzu94 View Post
Someone help me with these
DWORD RadarBaseOffset = ;
DWORD SensivityAddress = ;
DWORD AttackAddres = ;
DWORD RadarBaseAddress = ;
DWORD RadarBaseOffset = 0x04A6A67C;
DWORD SensivityAddress =0x00A98AF4 ;
DWORD AttackAddres =0x02EA7940 ;
DWORD RadarBaseAddress = 0x00000050
offset update after update please
These are new offsets.
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - -


DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A5C
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015B4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015C0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00001598
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00001601
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001694
DT_WeaponCSBaseGun -> m_zoomLevel: ____________ 0x000016E8
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00008694
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00008698
DT_CSPlayer -> m_iGlowIndex: __________________ 0x000086B0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x00008C98
DT_CSPlayer -> m_iAccount: ____________________ 0x00008C88
DT_CSPlayer -> m_ArmorValue: __________________ 0x00008C94
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C40
DT_CSPlayer -> m_iShotsFired: _________________ 0x00008650
DT_CSPlayerResource -> CSPlayerResource: ______ 0x02EAB07C
DT_CSPlayerResource -> m_iCompetitiveRanking: _ 0x00001A3C
DT_CSPlayerResource -> m_iCompetitiveWins: ____ 0x00001B40
DT_CSPlayerResource -> m_iKills: ______________ 0x00000BE0
DT_CSPlayerResource -> m_iAssists: ____________ 0x00000CE4
DT_CSPlayerResource -> m_iDeaths: _____________ 0x00000DE8
DT_CSPlayerResource -> m_iPing: _______________ 0x00000ADC
DT_CSPlayerResource -> m_iScore: ______________ 0x00001938
DT_CSPlayerResource -> m_szClan: ______________ 0x00004118
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011C0
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012C0
DT_BasePlayer -> m_Local: _____________________ 0x00001378
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017DC
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001960
DT_Local -> m_vecPunch: _______________________ 0x000013E8
DT_Local -> m_iCrossHairID: ___________________ 0x00008CF4
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A78
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x005D3224
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000168
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A30F24
EngineRender -> m_dwEnginePosition: ___________ 0x0067EB24
RadarBase -> m_dwRadarBase: ___________________ 0x04A7061C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A9946C
EntityList -> m_dwEntityList: _________________ 0x04A3B9E4
WeaponTable -> m_dwWeaponTable: _______________ 0x04A82A5C
WeaponTable -> m_dwWeaponTableIndex: __________ 0x0000162C
Extra -> m_dwInput: ___________________________ 0x04A86330
Extra -> m_dwGlobalVars: ______________________ 0x004F2764
Extra -> m_dwGlowObject: ______________________ 0x04B52744
Extra -> m_dwForceJump: _______________________ 0x04AD01E8
Extra -> m_dwForceAttack: _____________________ 0x02EAD8EC
Extra -> m_dwSensitivity: _____________________ 0x00A9EC54
Quote Originally Posted by baarsik View Post
These are new offsets.
its not work
Quote Originally Posted by EnCod View Post
its not work
Which exactly? For me it works.
m_iWeaponID is complete broken, and I cannot seem to find a single place where they've got the new/correct one.
Any help would be appreciated.
Quote Originally Posted by MrAmos123 View Post
m_iWeaponID is complete broken, and I cannot seem to find a single place where they've got the new/correct one.
Any help would be appreciated.
0x00001694 as of Sat Oct 24.
New Offsets 24 October

DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A5C
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015B4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015C0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00001598
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00001601
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001694
DT_WeaponCSBaseGun -> m_zoomLevel: ____________ 0x000016E8
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00008694
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00008698
DT_CSPlayer -> m_iGlowIndex: __________________ 0x000086B0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x00008C98
DT_CSPlayer -> m_iAccount: ____________________ 0x00008C88
DT_CSPlayer -> m_ArmorValue: __________________ 0x00008C94
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C40
DT_CSPlayer -> m_iShotsFired: _________________ 0x00008650
DT_CSPlayerResource -> CSPlayerResource: ______ 0x02EAB0DC
DT_CSPlayerResource -> m_iCompetitiveRanking: _ 0x00001A3C
DT_CSPlayerResource -> m_iCompetitiveWins: ____ 0x00001B40
DT_CSPlayerResource -> m_iKills: ______________ 0x00000BE0
DT_CSPlayerResource -> m_iAssists: ____________ 0x00000CE4
DT_CSPlayerResource -> m_iDeaths: _____________ 0x00000DE8
DT_CSPlayerResource -> m_iPing: _______________ 0x00000ADC
DT_CSPlayerResource -> m_iScore: ______________ 0x00001938
DT_CSPlayerResource -> m_szClan: ______________ 0x00004118
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011C0
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012C0
DT_BasePlayer -> m_Local: _____________________ 0x00001378
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017DC
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001960
DT_Local -> m_vecPunch: _______________________ 0x000013E8
DT_Local -> m_iCrossHairID: ___________________ 0x00008CF4
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A78
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x005D3224
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000168
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A30F84
EngineRender -> m_dwEnginePosition: ___________ 0x0067EB24
RadarBase -> m_dwRadarBase: ___________________ 0x04A7067C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A9947C
EntityList -> m_dwEntityList: _________________ 0x04A3BA44
WeaponTable -> m_dwWeaponTable: _______________ 0x04A82ABC
WeaponTable -> m_dwWeaponTableIndex: __________ 0x0000162C
Extra -> m_dwInput: ___________________________ 0x04A86390
Extra -> m_dwGlobalVars: ______________________ 0x004F2764
Extra -> m_dwGlowObject: ______________________ 0x04B527B4
Extra -> m_dwForceJump: _______________________ 0x04AD0248
Extra -> m_dwForceAttack: _____________________ 0x02EAD958
Extra -> m_dwSensitivity: _____________________ 0x00A9EC64
| -> Last Update offsets
| -> Like this if i help you
| -> Sun Oct 25 15:09:39 2015

DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A5C
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015B4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015C0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00001598
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00001601
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001694
DT_WeaponCSBaseGun -> m_zoomLevel: ____________ 0x000016E8
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00008694
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00008698
DT_CSPlayer -> m_iGlowIndex: __________________ 0x000086B0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x00008C98
DT_CSPlayer -> m_iAccount: ____________________ 0x00008C88
DT_CSPlayer -> m_ArmorValue: __________________ 0x00008C94
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C40
DT_CSPlayer -> m_iShotsFired: _________________ 0x00008650
DT_CSPlayerResource -> CSPlayerResource: ______ 0x02EAB0DC
DT_CSPlayerResource -> m_iCompetitiveRanking: _ 0x00001A3C
DT_CSPlayerResource -> m_iCompetitiveWins: ____ 0x00001B40
DT_CSPlayerResource -> m_iKills: ______________ 0x00000BE0
DT_CSPlayerResource -> m_iAssists: ____________ 0x00000CE4
DT_CSPlayerResource -> m_iDeaths: _____________ 0x00000DE8
DT_CSPlayerResource -> m_iPing: _______________ 0x00000ADC
DT_CSPlayerResource -> m_iScore: ______________ 0x00001938
DT_CSPlayerResource -> m_szClan: ______________ 0x00004118
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011C0
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012C0
DT_BasePlayer -> m_Local: _____________________ 0x00001378
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017DC
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001960
DT_Local -> m_vecPunch: _______________________ 0x000013E8
DT_Local -> m_iCrossHairID: ___________________ 0x00008CF4
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A78
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x005D3224
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000168
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A30F84
EngineRender -> m_dwEnginePosition: ___________ 0x0067EB24
RadarBase -> m_dwRadarBase: ___________________ 0x04A7067C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A9947C
EntityList -> m_dwEntityList: _________________ 0x04A3BA44
WeaponTable -> m_dwWeaponTable: _______________ 0x04A82ABC
WeaponTable -> m_dwWeaponTableIndex: __________ 0x0000162C
Extra -> m_dwInput: ___________________________ 0x04A86390
Extra -> m_dwGlobalVars: ______________________ 0x004F2764
Extra -> m_dwGlowObject: ______________________ 0x04B527B4
Extra -> m_dwForceJump: _______________________ 0x04AD0248
Extra -> m_dwForceAttack: _____________________ 0x02EAD958
Extra -> m_dwSensitivity: _____________________ 0x00A9EC64
What's the new engine pointer?
Posts 76–90 of 339 · Page 6 of 23
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