OutdatedGame Offset Mega-Thread

Posts 31–45 of 339 · Page 3 of 23
Offsets thread
Post all your offsets here, instead of making new threads each update and or requesting for offsets in a new thread, just request them here.


All other offset posts have been merged into this post (From date posted)
| -> Wed Sep 16 19:06:25 2015
- -

DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A5C
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015B4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015C0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00001598
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015F5
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001690
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00008694
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00008698
DT_CSPlayer -> m_iGlowIndex: __________________ 0x000086B0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x00008C98
DT_CSPlayer -> m_iAccount: ____________________ 0x00008C88
DT_CSPlayer -> m_ArmorValue: __________________ 0x00008C94
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C3C
DT_CSPlayer -> m_iShotsFired: _________________ 0x00008650
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011C0
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012C0
DT_BasePlayer -> m_Local: _____________________ 0x00001378
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017DC
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001960
DT_Local -> m_vecPunch: _______________________ 0x000013E8
DT_Local -> m_iCrossHairID: ___________________ 0x00008CF4
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A78
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x005D1224
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000000
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A2AF14
EngineRender -> m_dwEnginePosition: ___________ 0x0067CA24
RadarBase -> m_dwRadarBase: ___________________ 0x04A6A60C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A932CC
EntityList -> m_dwEntityList: _________________ 0x04A359D4
WeaponTable -> m_dwWeaponTable: _______________ 0x04A7CA4C
WeaponTable -> m_dwWeaponTableIndex: __________ 0x0000162C
Extra -> m_dwInput: ___________________________ 0x04A80320
Extra -> m_dwGlobalVars: ______________________ 0x004F0318
Extra -> m_dwGlowObject: ______________________ 0x04B48F04
Extra -> m_dwForceJump: _______________________ 0x04AC69B8
Extra -> m_dwForceAttack: _____________________ 0x02EA78E8
Quote Originally Posted by Leandro87 View Post
offset GlowEsp please.!!
Just read up your post... And there is no offsetGlowESP... ¬¬'
Quote Originally Posted by Leandro87 View Post
offset GlowEsp please.!!
m_dwGlowObject: ______________________ 0x04B48F04
Hi dude where do i put it in?

// Glow offset
DWORD gpStart = mem.FindPatternArr(modClient.dwBase, modClient.dwSize, "xx????x????xxx????xx????xx", 27, 0x8D, 0x8F, 0, 0, 0, 0, 0xA1, 0, 0, 0, 0, 0xC7, 0x4, 0x2, 0, 0, 0, 0, 0x89, 0x35, 0x0, 0x0, 0x0, 0x0, 0x8B, 0x51);
offGlow = mem.Read<DWORD>(gpStart + 7) - modClient.dwBase;

// Entity list
DWORD elStart = mem.FindPatternArr(modClient.dwBase, modClient.dwSize, "x????xx?xxx", 11, 0x5, 0x0, 0x0, 0x0, 0x0, 0xC1, 0xE9, 0x0, 0x39, 0x48, 0x4);
DWORD elP1 = mem.Read<DWORD>(elStart + 1);
BYTE elP2 = mem.Read<BYTE>(elStart + 7);
offEntityList = (elP1 + elP2) - modClient.dwBase;

// Local player
DWORD lpStart = mem.FindPatternArr(modClient.dwBase, modClient.dwSize, "xxx????xx????xxxxx?", 19, 0x8D, 0x34, 0x85, 0x0, 0x0, 0x0, 0x0, 0x89, 0x15, 0x0, 0x0, 0x0, 0x0, 0x8B, 0x41, 0x8, 0x8B, 0x48, 0x0);
DWORD lpP1 = mem.Read<DWORD>(lpStart + 3);
BYTE lpP2 = mem.Read<BYTE>(lpStart + 18);
offLocalPlayer = (lpP1 + lpP2) - modClient.dwBase;
Quote Originally Posted by Leandro87 View Post
Hi dude where do i put it in?

// Glow offset
DWORD gpStart = mem.FindPatternArr(modClient.dwBase, modClient.dwSize, "xx????x????xxx????xx????xx", 27, 0x8D, 0x8F, 0, 0, 0, 0, 0xA1, 0, 0, 0, 0, 0xC7, 0x4, 0x2, 0, 0, 0, 0, 0x89, 0x35, 0x0, 0x0, 0x0, 0x0, 0x8B, 0x51);
offGlow = mem.Read<DWORD>(gpStart + 7) - modClient.dwBase;

// Entity list
DWORD elStart = mem.FindPatternArr(modClient.dwBase, modClient.dwSize, "x????xx?xxx", 11, 0x5, 0x0, 0x0, 0x0, 0x0, 0xC1, 0xE9, 0x0, 0x39, 0x48, 0x4);
DWORD elP1 = mem.Read<DWORD>(elStart + 1);
BYTE elP2 = mem.Read<BYTE>(elStart + 7);
offEntityList = (elP1 + elP2) - modClient.dwBase;

// Local player
DWORD lpStart = mem.FindPatternArr(modClient.dwBase, modClient.dwSize, "xxx????xx????xxxxx?", 19, 0x8D, 0x34, 0x85, 0x0, 0x0, 0x0, 0x0, 0x89, 0x15, 0x0, 0x0, 0x0, 0x0, 0x8B, 0x41, 0x8, 0x8B, 0x48, 0x0);
DWORD lpP1 = mem.Read<DWORD>(lpStart + 3);
BYTE lpP2 = mem.Read<BYTE>(lpStart + 18);
offLocalPlayer = (lpP1 + lpP2) - modClient.dwBase;
No where... U just pasted a "part of a code", show your code and then we can say where u put it...
Quote Originally Posted by PhY'z View Post
No where... U just pasted a "part of a code", show your code and then we can say where u put it...
thanks bro!!

the code is

m_dwGlowObject: ______________________ 0x04B48F04
Quote Originally Posted by Leandro87 View Post
thanks bro!!

the code is

m_dwGlowObject: ______________________ 0x04B48F04
Thats not even a code... Its a OFFSET, You posted a part of PATTERNSCAN that GETS THE OFFSET AUTOMATIC, why u need the OFFSETS MANUALLY? You have to "put" that patternscan inside your main, or create a header for patternscan or maybe only a function to call it and make a clean code as a good developer
Quote Originally Posted by Leandro87 View Post
Hi dude where do i put it in?

// Glow offset
DWORD gpStart = mem.FindPatternArr(modClient.dwBase, modClient.dwSize, "xx????x????xxx????xx????xx", 27, 0x8D, 0x8F, 0, 0, 0, 0, 0xA1, 0, 0, 0, 0, 0xC7, 0x4, 0x2, 0, 0, 0, 0, 0x89, 0x35, 0x0, 0x0, 0x0, 0x0, 0x8B, 0x51);
offGlow = mem.Read<DWORD>(gpStart + 7) - modClient.dwBase;

// Entity list
DWORD elStart = mem.FindPatternArr(modClient.dwBase, modClient.dwSize, "x????xx?xxx", 11, 0x5, 0x0, 0x0, 0x0, 0x0, 0xC1, 0xE9, 0x0, 0x39, 0x48, 0x4);
DWORD elP1 = mem.Read<DWORD>(elStart + 1);
BYTE elP2 = mem.Read<BYTE>(elStart + 7);
offEntityList = (elP1 + elP2) - modClient.dwBase;

// Local player
DWORD lpStart = mem.FindPatternArr(modClient.dwBase, modClient.dwSize, "xxx????xx????xxxxx?", 19, 0x8D, 0x34, 0x85, 0x0, 0x0, 0x0, 0x0, 0x89, 0x15, 0x0, 0x0, 0x0, 0x0, 0x8B, 0x41, 0x8, 0x8B, 0x48, 0x0);
DWORD lpP1 = mem.Read<DWORD>(lpStart + 3);
BYTE lpP2 = mem.Read<BYTE>(lpStart + 18);
offLocalPlayer = (lpP1 + lpP2) - modClient.dwBase;
That's not where you put the offsets.. THat's a pattern scanner to get the offsets, lol.
What's the entitylist offset?
In the first posts it says: 0x04A35994 but my scanner says: 0x04A359D4 ?
| -> Thu Sep 17 21:42:07 2015
- -

DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A5C
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015B4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015C0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00001598
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015F5
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001690
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x000086B4
DT_CSPlayer -> m_flFlashDuration: _____________ 0x000086B8
DT_CSPlayer -> m_iGlowIndex: __________________ 0x000086D0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x00008CB8
DT_CSPlayer -> m_iAccount: ____________________ 0x00008CA8
DT_CSPlayer -> m_ArmorValue: __________________ 0x00008CB4
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C60
DT_CSPlayer -> m_iShotsFired: _________________ 0x00008670
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016D4
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011C0
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012C0
DT_BasePlayer -> m_Local: _____________________ 0x00001394
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017F8
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x0000197C
DT_Local -> m_vecPunch: _______________________ 0x00001404
DT_Local -> m_iCrossHairID: ___________________ 0x00008D14
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A78
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x005D1224
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000000
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A2AFB4
EngineRender -> m_dwEnginePosition: ___________ 0x0067CA24
RadarBase -> m_dwRadarBase: ___________________ 0x04A6A6AC
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A932EC
EntityList -> m_dwEntityList: _________________ 0x04A35A74
WeaponTable -> m_dwWeaponTable: _______________ 0x04A7CAEC
WeaponTable -> m_dwWeaponTableIndex: __________ 0x0000162C
Extra -> m_dwInput: ___________________________ 0x04A803C0
Extra -> m_dwGlobalVars: ______________________ 0x004F0318
Extra -> m_dwGlowObject: ______________________ 0x04B48FC4
Extra -> m_dwForceJump: _______________________ 0x04AC6A58
Extra -> m_dwForceAttack: _____________________ 0x02EA7988
new offsets for 17/09/2015 update?
Quote Originally Posted by neuzasafada View Post
new offsets for 17/09/2015 update?
look above you? or maybe you should just use an offset dumper..
Posts 31–45 of 339 · Page 3 of 23
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