OutdatedGame Offset Mega-Thread

Posts 46–60 of 339 · Page 4 of 23
Offset for DwEntitySize?

emm offset for jump and attack? guys?
#ifndef OFFSETS_H
#define OFFSETS_H

#include "PMemory.h"

#include <string>
#include <sstream>
#include "Decrypt.h"

class COffsets {
public:
[junk_enable 2 5 /]
[junk_enable_declares /]
[swap_lines]const DWORD LocalPlayer = 0x00A932BC;

DWORD dwLocalPlayer;
DWORD dwEntityList;
DWORD dwAttack;
DWORD dwEnginePointer;
DWORD dwSetViewAngle;
DWORD dwGlow;

DWORD dwActiveWeapon = 0x12C0; //m_hActiveWeapon
DWORD dwWeaponId = 0x1670 + 0x1C; //m_fAccuracyPenalty + m_nIndex
DWORD dwInCross = 0x2410; //m_iCrossHairID
DWORD dwSpotted = 0x935; //m_bSpotted
DWORD dwId = 0x64; //m_dwIndex
DWORD dwHealth = 0xFC; //m_iHealth
DWORD dwTeam = 0xF0; //m_iTeamNum
DWORD dwAmmo = 0x15C0; //m_iClip1
DWORD dwVecPunch = 0x13E8; //m_vecPunch
DWORD dwIShotsFired = 0x1D6C; //m_iShotsFired
DWORD dwDormant = 0xE9; //bDormant

std::string toHex(DWORD offset);

void getOffsets(PMemory* m);
[/swap_lines]
[junk_disable /]

private:
[swap_lines]
PMemory* mem;
PModule modClient, modEngine;

void updateLocalPlayer();
void updateEntityList();
void updateAttack();
void updateEnginePointerAndSetViewAngle();
void updateGlow();
[/swap_lines]

};

#endif


This is what I have please help
Quote Originally Posted by torchwood2900 View Post
#ifndef OFFSETS_H
#define OFFSETS_H

#include "PMemory.h"

#include <string>
#include <sstream>
#include "Decrypt.h"

class COffsets {
public:
[junk_enable 2 5 /]
[junk_enable_declares /]
[swap_lines]const DWORD LocalPlayer = 0x00A932BC;

DWORD dwLocalPlayer;
DWORD dwEntityList;
DWORD dwAttack;
DWORD dwEnginePointer;
DWORD dwSetViewAngle;
DWORD dwGlow;

DWORD dwActiveWeapon = 0x12C0; //m_hActiveWeapon
DWORD dwWeaponId = 0x1670 + 0x1C; //m_fAccuracyPenalty + m_nIndex
DWORD dwInCross = 0x2410; //m_iCrossHairID
DWORD dwSpotted = 0x935; //m_bSpotted
DWORD dwId = 0x64; //m_dwIndex
DWORD dwHealth = 0xFC; //m_iHealth
DWORD dwTeam = 0xF0; //m_iTeamNum
DWORD dwAmmo = 0x15C0; //m_iClip1
DWORD dwVecPunch = 0x13E8; //m_vecPunch
DWORD dwIShotsFired = 0x1D6C; //m_iShotsFired
DWORD dwDormant = 0xE9; //bDormant

std::string toHex(DWORD offset);

void getOffsets(PMemory* m);
[/swap_lines]
[junk_disable /]

private:
[swap_lines]
PMemory* mem;
PModule modClient, modEngine;

void updateLocalPlayer();
void updateEntityList();
void updateAttack();
void updateEnginePointerAndSetViewAngle();
void updateGlow();
[/swap_lines]

};

#endif


This is what I have please help
From who is this code? Since u cant update it, makes sense that is not yours...
And just read, is easy...
Offsets for 9/18? or a good offset dumper and I'll do it.
Latest Offsets:

DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001668
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A58
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015AC
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015B8
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00001590
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015ED
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B0
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001688
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x000086A4
DT_CSPlayer -> m_flFlashDuration: _____________ 0x000086A8
DT_CSPlayer -> m_iGlowIndex: __________________ 0x000086C0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x00008CA8
DT_CSPlayer -> m_iAccount: ____________________ 0x00008C98
DT_CSPlayer -> m_ArmorValue: __________________ 0x00008CA4
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C58
DT_CSPlayer -> m_iShotsFired: _________________ 0x00008660
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016CC
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011B8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012B8
DT_BasePlayer -> m_Local: _____________________ 0x0000138C
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017F0
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001974
DT_Local -> m_vecPunch: _______________________ 0x000013FC
DT_Local -> m_iCrossHairID: ___________________ 0x00008D04
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A74
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x005D1224
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000000
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A2AF54
EngineRender -> m_dwEnginePosition: ___________ 0x0067CA24
RadarBase -> m_dwRadarBase: ___________________ 0x04A6A64C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A932CC
EntityList -> m_dwEntityList: _________________ 0x04A35A14
WeaponTable -> m_dwWeaponTable: _______________ 0x04A7CA8C
WeaponTable -> m_dwWeaponTableIndex: __________ 0x00001624
Extra -> m_dwInput: ___________________________ 0x04A80360
Extra -> m_dwGlobalVars: ______________________ 0x004F0318
Extra -> m_dwGlowObject: ______________________ 0x04B48F24
Extra -> m_dwForceJump: _______________________ 0x04AC69F8
Extra -> m_dwForceAttack: _____________________ 0x02EA7958
Quote Originally Posted by sp0t619 View Post
Latest Offsets:

DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001668
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A58
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015AC
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015B8
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00001590
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015ED
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B0
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001688
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x000086A4
DT_CSPlayer -> m_flFlashDuration: _____________ 0x000086A8
DT_CSPlayer -> m_iGlowIndex: __________________ 0x000086C0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x00008CA8
DT_CSPlayer -> m_iAccount: ____________________ 0x00008C98
DT_CSPlayer -> m_ArmorValue: __________________ 0x00008CA4
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C58
DT_CSPlayer -> m_iShotsFired: _________________ 0x00008660
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016CC
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011B8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012B8
DT_BasePlayer -> m_Local: _____________________ 0x0000138C
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017F0
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001974
DT_Local -> m_vecPunch: _______________________ 0x000013FC
DT_Local -> m_iCrossHairID: ___________________ 0x00008D04
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A74
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x005D1224
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000000
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A2AF54
EngineRender -> m_dwEnginePosition: ___________ 0x0067CA24
RadarBase -> m_dwRadarBase: ___________________ 0x04A6A64C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A932CC
EntityList -> m_dwEntityList: _________________ 0x04A35A14
WeaponTable -> m_dwWeaponTable: _______________ 0x04A7CA8C
WeaponTable -> m_dwWeaponTableIndex: __________ 0x00001624
Extra -> m_dwInput: ___________________________ 0x04A80360
Extra -> m_dwGlobalVars: ______________________ 0x004F0318
Extra -> m_dwGlowObject: ______________________ 0x04B48F24
Extra -> m_dwForceJump: _______________________ 0x04AC69F8
Extra -> m_dwForceAttack: _____________________ 0x02EA7958
Where do I put these?
Hey guys sorry for disturbing you , but i am potato at this ... can someone add me on skype and help me ? Please i'm not looking for much just for the glowESp to work ...artiom.pavlic my skype please and thanks if someone will gonna see this message... (P.S i google it,found nothing to help me ... )
Best Regards Arti
Quote Originally Posted by KyuubiJaJ View Post
Offset for DwEntitySize?

emm offset for jump and attack? guys?
Entitysize[10]


- - - Updated - - -

Quote Originally Posted by torchwood2900 View Post
Where do I put these?
Create a code for example DWORD dwForceAttack = 0x0857dk83;
Quote Originally Posted by COD3RIN View Post


Entitysize[10]


- - - Updated - - -



Create a code for example DWORD dwForceAttack = 0x0857dk83;
I don't understand man. Seriously I'm so new to this. I have all my offsets and I know they are outdated, I want to know how to update it
jme esp just need update the offset?
I used Zat's Offset Dumper and this.
Is DT_BasePlayer the same as LocalPlayer?
Quote Originally Posted by D3v17Dy7 View Post
I used Zat's Offset Dumper and this.
Is DT_BasePlayer the same as LocalPlayer?
No, BasePlayer is baseplayer and localplay is localplayer.
Quote Originally Posted by 420skid420 View Post
No, BasePlayer is baseplayer and localplay is localplayer.
Well what is BasePlayer then... Why is it not included in these 2 offset dumpers?
Tool by Y3t1y3t( uc )
Build Date : 19/9/2015 - 17:33:6

DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001668
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000a58
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015ac
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015b8
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00001590
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015ed
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015b0
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001684
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000f0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x000086a4
DT_CSPlayer -> m_flFlashDuration: _____________ 0x000086a8
DT_CSPlayer -> m_iGlowIndex: __________________ 0x000086c0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x00008ca8
DT_CSPlayer -> m_iAccount: ____________________ 0x00008c98
DT_CSPlayer -> m_ArmorValue: __________________ 0x00008ca4
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001c58
DT_CSPlayer -> m_iShotsFired: _________________ 0x00008660
DT_BasePlayer -> m_lifeState: _________________ 0x0000025b
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000fc
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016cc
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011b8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012b8
DT_BasePlayer -> m_Local: _____________________ 0x0000138c
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017f0
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001974
DT_Local -> m_vecPunch: _______________________ 0x000013fc
DT_Local -> m_iCrossHairID: ___________________ 0x00008d04
BaseEntity -> m_dwModel: ______________________ 0x0000006c
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000a74
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000e9
ClientState -> m_dwClientState: _______________ 0xf5010000
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000e8
ClientState -> m_dwMaxPlayer: _________________ 0x000002f0
ClientState -> m_dwMapDirectory: ______________ 0x00000000
ClientState -> m_dwMapname: ___________________ 0x0000026c
ClientState -> m_dwGameDirectory: _____________ 0xf5010000
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004ce0
EngineRender -> m_dwViewMatrix: _______________ 0x04a2af54
EngineRender -> m_dwEnginePosition: ___________ 0x0067ca24
RadarBase -> m_dwRadarBase: ___________________ 0x04a6a64c
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00a932cc
EntityList -> m_dwEntityList: _________________ 0x04a35a14
WeaponTable -> m_dwWeaponTable: _______________ 0x04a7ca8c
WeaponTableIndex -> m_dwWeaponTableIndex: _____ 0x00001624
Extra -> m_dwInput: ___________________________ 0x04a80360
Extra -> m_dwGlobalVars: ______________________ 0x004f0318
Extra -> m_dwGlowObject: ______________________ 0x04b48f24
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