OutdatedGame Offset Mega-Thread

Posts 91–105 of 339 · Page 7 of 23
 
Offsets Friday Oct 30 01:44:01 2015
DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A5C
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015B4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015C0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00001598
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00001601
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001694
DT_WeaponCSBaseGun -> m_zoomLevel: ____________ 0x000016E8
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00008694
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00008698
DT_CSPlayer -> m_iGlowIndex: __________________ 0x000086B0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x00008C98
DT_CSPlayer -> m_iAccount: ____________________ 0x00008C88
DT_CSPlayer -> m_ArmorValue: __________________ 0x00008C94
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C40
DT_CSPlayer -> m_iShotsFired: _________________ 0x00008650
DT_CSPlayerResource -> CSPlayerResource: ______ 0x02EAB1FC
DT_CSPlayerResource -> m_iCompetitiveRanking: _ 0x00001A3C
DT_CSPlayerResource -> m_iCompetitiveWins: ____ 0x00001B40
DT_CSPlayerResource -> m_iKills: ______________ 0x00000BE0
DT_CSPlayerResource -> m_iAssists: ____________ 0x00000CE4
DT_CSPlayerResource -> m_iDeaths: _____________ 0x00000DE8
DT_CSPlayerResource -> m_iPing: _______________ 0x00000ADC
DT_CSPlayerResource -> m_iScore: ______________ 0x00001938
DT_CSPlayerResource -> m_szClan: ______________ 0x00004118
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011C0
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012C0
DT_BasePlayer -> m_Local: _____________________ 0x00001378
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017DC
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001960
DT_Local -> m_vecPunch: _______________________ 0x000013E8
DT_Local -> m_iCrossHairID: ___________________ 0x00008CF4
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A78
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x005D3224
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000168
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A310A4
EngineRender -> m_dwEnginePosition: ___________ 0x0067ECA4
RadarBase -> m_dwRadarBase: ___________________ 0x04A7079C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A9948C
EntityList -> m_dwEntityList: _________________ 0x04A3BB64
WeaponTable -> m_dwWeaponTable: _______________ 0x04A82BDC
WeaponTable -> m_dwWeaponTableIndex: __________ 0x0000162C
Extra -> m_dwInput: ___________________________ 0x04A864B0
Extra -> m_dwGlobalVars: ______________________ 0x004F28CC
Extra -> m_dwGlowObject: ______________________ 0x04B528D4
Extra -> m_dwForceJump: _______________________ 0x04AD0374
Extra -> m_dwForceAttack: _____________________ 0x02EADA78
Extra -> m_dwSensitivity: _____________________ 0x00A9EC74
1.11.2015 21:10
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A5C
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015B4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015C0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00001598
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00001601
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001694
DT_WeaponCSBaseGun -> m_zoomLevel: ____________ 0x000016E8
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00008694
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00008698
DT_CSPlayer -> m_iGlowIndex: __________________ 0x000086B0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x00008C98
DT_CSPlayer -> m_iAccount: ____________________ 0x00008C88
DT_CSPlayer -> m_ArmorValue: __________________ 0x00008C94
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C40
DT_CSPlayer -> m_iShotsFired: _________________ 0x00008650
DT_CSPlayerResource -> CSPlayerResource: ______ 0x02EAB1FC
DT_CSPlayerResource -> m_iCompetitiveRanking: _ 0x00001A3C
DT_CSPlayerResource -> m_iCompetitiveWins: ____ 0x00001B40
DT_CSPlayerResource -> m_iKills: ______________ 0x00000BE0
DT_CSPlayerResource -> m_iAssists: ____________ 0x00000CE4
DT_CSPlayerResource -> m_iDeaths: _____________ 0x00000DE8
DT_CSPlayerResource -> m_iPing: _______________ 0x00000ADC
DT_CSPlayerResource -> m_iScore: ______________ 0x00001938
DT_CSPlayerResource -> m_szClan: ______________ 0x00004118
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011C0
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012C0
DT_BasePlayer -> m_Local: _____________________ 0x00001378
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017DC
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001960
DT_Local -> m_vecPunch: _______________________ 0x000013E8
DT_Local -> m_iCrossHairID: ___________________ 0x00008CF4
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A78
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x005D3224
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000168
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A310A4
EngineRender -> m_dwEnginePosition: ___________ 0x0067ECA4
RadarBase -> m_dwRadarBase: ___________________ 0x04A7079C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A9948C
EntityList -> m_dwEntityList: _________________ 0x04A3BB64
WeaponTable -> m_dwWeaponTable: _______________ 0x04A82BDC
WeaponTable -> m_dwWeaponTableIndex: __________ 0x0000162C
Extra -> m_dwInput: ___________________________ 0x04A864B0
Extra -> m_dwGlobalVars: ______________________ 0x004F28CC
Extra -> m_dwGlowObject: ______________________ 0x04B528D4
Extra -> m_dwForceJump: _______________________ 0x04AD0374
Extra -> m_dwForceAttack: _____________________ 0x02EADA78
Extra -> m_dwSensitivity: _____________________ 0x00A9EC74
Offsets for todays update.
Please note that m_dwGlowObject's pattern has changes so yetiyeti's dumper returns 0x00000000

Code:
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - - 
| -> Tue Nov 10 16:55:18 2015
- -
DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00003280
DT_BaseAnimating -> m_nForceBone: _____________ 0x00002660
DT_BaseCombatWeapon -> m_iState: ______________ 0x000031C4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000031D0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x000031A8
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00003211
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000031C8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x000032A4
DT_WeaponCSBaseGun -> m_zoomLevel: ____________ 0x00003300
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x0000A2A4
DT_CSPlayer -> m_flFlashDuration: _____________ 0x0000A2A8
DT_CSPlayer -> m_iGlowIndex: __________________ 0x0000A2C0
DT_CSPlayer -> m_angEyeAngles: ________________ 0x0000A8A8
DT_CSPlayer -> m_iAccount: ____________________ 0x0000A898
DT_CSPlayer -> m_ArmorValue: __________________ 0x0000A8A4
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00003850
DT_CSPlayer -> m_iShotsFired: _________________ 0x0000A260
DT_CSPlayerResource -> CSPlayerResource: ______ 0x02EAF57C
DT_CSPlayerResource -> m_iCompetitiveRanking: _ 0x00001A3C
DT_CSPlayerResource -> m_iCompetitiveWins: ____ 0x00001B40
DT_CSPlayerResource -> m_iKills: ______________ 0x00000BE0
DT_CSPlayerResource -> m_iAssists: ____________ 0x00000CE4
DT_CSPlayerResource -> m_iDeaths: _____________ 0x00000DE8
DT_CSPlayerResource -> m_iPing: _______________ 0x00000ADC
DT_CSPlayerResource -> m_iScore: ______________ 0x00001938
DT_CSPlayerResource -> m_szClan: ______________ 0x00004118
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000032C8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x00002DC8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x00002EC8
DT_BasePlayer -> m_Local: _____________________ 0x00002F88
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000033EC
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00003570
DT_Local -> m_vecPunch: _______________________ 0x00002FF8
DT_Local -> m_iCrossHairID: ___________________ 0x0000A904
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x0000267C
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x005D3234
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000168
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A35424
EngineRender -> m_dwEnginePosition: ___________ 0x006804A4
RadarBase -> m_dwRadarBase: ___________________ 0x04A7849C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A9D45C
EntityList -> m_dwEntityList: _________________ 0x04A43864
WeaponTable -> m_dwWeaponTable: _______________ 0x04A8A8DC
WeaponTable -> m_dwWeaponTableIndex: __________ 0x0000323C
Extra -> m_dwInput: ___________________________ 0x04A8E1A0
Extra -> m_dwGlobalVars: ______________________ 0x004F2BC0
Extra -> m_dwGlowObject: ______________________ 0x00000000
Extra -> m_dwForceJump: _______________________ 0x04AD807C
Extra -> m_dwForceAttack: _____________________ 0x02EB1E28
Extra -> m_dwSensitivity: _____________________ 0x00AA2C44
Do you have the m_dwGlowObject ?
Quote Originally Posted by papaihack View Post
Do you have the m_dwGlowObject ?
It's broken, need a new patternscan, or u can manually get it
Code:
DumpPatternOffset( "Extra", "m_dwGlowObject", pClient,
                               reinterpret_cast< unsigned char* >( "\xB8\x00\x00\x00\x00\xC3\xCC\xCC\xCC\x55\x8B\xEC\xA1\x00" ),
                               "x????xxxxxxxx?",
                               Remote::SignatureType::READIT | Remote::SignatureType::SUBTRACT, 0x2, 0x0, ss );
Not tested.
Only thing i don't understand is WHY my aimbot does not work... Glow object is used for wallhack or i missing something?


Public oSpotted As Integer = &H935
Public oSensitivity As Integer = &HAA2C44
Public oGlowIndex As Integer = &HA2C0
Public oGlowObject As Integer = &H0
Public oFlashAlpha As Integer = &HA2A4
Public oBoneMatrix As Integer = &H267C
Public oViewOffset As Integer = &H104
Public oVecOrigin As Integer = &H134
Public oEngine As Integer = &H4A35424
Public oViewAngles As Integer = &H4CE0
Public oVecPunch As Integer = &H2FF8
Public oLocalPlayer As Integer = &HA9D45C
Public oEntityList As Integer = &H4A43864
Public oInCross As Integer = &HA904
Public oTeam As Integer = &HF0
Public oAttack As Integer = &H2EB1E28
Public oJump As Integer = &H4AD807C
Public oFlags As Integer = &H100
Public oDormant As Integer = &HE9
Public oHealth As Integer = &HFC
Public oVelocity As Integer = &H110
Public oSpottedByMask As Integer = &H978

I am totally lost after this update.. If you see wrong offset here, please give me a hand. :/
m_dwGlowObject: ______________________ 0xe5750000

With some luck it should work. It's totally new... Try it. But if anyone can help me, i will be glad. I just fixed some offsets, so at least my radar works.. Eh. BoneMatrix and LocalPlayer offset is good and aimbot doesn't work. Don't know why..
my esp doesnt work -.-"
its totally about offset?
Yes, offsets f** it... I tried playing today, it was cool. Then suddenly, NOTHING. I barely made my radar work. Thx Valve.

// Same with me, pcsgo.. Doesn't work. But I dont get why my aimbot does not work.. I got offsets ok for sure. And nothing!
Quote Originally Posted by ellcz View Post
Yes, offsets f** it... I tried playing today, it was cool. Then suddenly, NOTHING. I barely made my radar work. Thx Valve.

// Same with me, pcsgo.. Doesn't work. But I dont get why my aimbot does not work.. I got offsets ok for sure. And nothing!
that is what you get when you're copy pasting a cheat
Copy-pasters be crying, dumpers broke, cheat "makers" who are obviously copy-pasting can't find an offset. LMAO
I don't use glow, hence I don't need it but that doesn't mean I can't find it.
Quote Originally Posted by pcsgo View Post
dwGlowObject: 0x04B5A824


Example for c&p

Old:

Mem.WriteFloat(hProcess, (IntPtr)GPoint + ((CurrentPl_GIndex[i] * 0x34) + 0x4),

New:

Mem.WriteFloat(hProcess, (IntPtr)GPoint + ((CurrentPl_GIndex[i] * 0x38) + 0x4),
Atleast give proper credits for those who can find out that on their own. This is directly from UC
Posts 91–105 of 339 · Page 7 of 23
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