DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670 DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A5C DT_BaseCombatWeapon -> m_iState: ______________ 0x000015B4 DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015C0 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x00001598 DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00001601 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B8 DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001694 DT_WeaponCSBaseGun -> m_zoomLevel: ____________ 0x000016E8 DT_BaseEntity -> m_bSpotted: __________________ 0x00000935 DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978 DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00008694 DT_CSPlayer -> m_flFlashDuration: _____________ 0x00008698 DT_CSPlayer -> m_iGlowIndex: __________________ 0x000086B0 DT_CSPlayer -> m_angEyeAngles: ________________ 0x00008C98 DT_CSPlayer -> m_iAccount: ____________________ 0x00008C88 DT_CSPlayer -> m_ArmorValue: __________________ 0x00008C94 DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C40 DT_CSPlayer -> m_iShotsFired: _________________ 0x00008650 DT_CSPlayerResource -> CSPlayerResource: ______ 0x02EAB1FC DT_CSPlayerResource -> m_iCompetitiveRanking: _ 0x00001A3C DT_CSPlayerResource -> m_iCompetitiveWins: ____ 0x00001B40 DT_CSPlayerResource -> m_iKills: ______________ 0x00000BE0 DT_CSPlayerResource -> m_iAssists: ____________ 0x00000CE4 DT_CSPlayerResource -> m_iDeaths: _____________ 0x00000DE8 DT_CSPlayerResource -> m_iPing: _______________ 0x00000ADC DT_CSPlayerResource -> m_iScore: ______________ 0x00001938 DT_CSPlayerResource -> m_szClan: ______________ 0x00004118 DT_BasePlayer -> m_lifeState: _________________ 0x0000025B DT_BasePlayer -> m_fFlags: ____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B8 DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011C0 DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012C0 DT_BasePlayer -> m_Local: _____________________ 0x00001378 DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104 DT_BasePlayer -> m_nTickBase: _________________ 0x000017DC DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001960 DT_Local -> m_vecPunch: _______________________ 0x000013E8 DT_Local -> m_iCrossHairID: ___________________ 0x00008CF4 BaseEntity -> m_dwModel: ______________________ 0x0000006C BaseEntity -> m_dwIndex: ______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A78 BaseEntity -> m_bMoveType: ____________________ 0x00000258 BaseEntity -> m_bDormant: _____________________ 0x000000E9 ClientState -> m_dwClientState: _______________ 0x005D3224 ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160 ClientState -> m_dwInGame: ____________________ 0x000000E8 ClientState -> m_dwMaxPlayer: _________________ 0x000002F0 ClientState -> m_dwMapDirectory: ______________ 0x00000168 ClientState -> m_dwMapname: ___________________ 0x0000026C ClientState -> m_dwPlayerInfo: ________________ 0x00005210 ClientState -> m_dwViewAngles: ________________ 0x00004CE0 EngineRender -> m_dwViewMatrix: _______________ 0x04A310A4 EngineRender -> m_dwEnginePosition: ___________ 0x0067ECA4 RadarBase -> m_dwRadarBase: ___________________ 0x04A7079C RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A9948C EntityList -> m_dwEntityList: _________________ 0x04A3BB64 WeaponTable -> m_dwWeaponTable: _______________ 0x04A82BDC WeaponTable -> m_dwWeaponTableIndex: __________ 0x0000162C Extra -> m_dwInput: ___________________________ 0x04A864B0 Extra -> m_dwGlobalVars: ______________________ 0x004F28CC Extra -> m_dwGlowObject: ______________________ 0x04B528D4 Extra -> m_dwForceJump: _______________________ 0x04AD0374 Extra -> m_dwForceAttack: _____________________ 0x02EADA78 Extra -> m_dwSensitivity: _____________________ 0x00A9EC74
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - - | -> Tue Nov 10 16:55:18 2015 - - DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00003280 DT_BaseAnimating -> m_nForceBone: _____________ 0x00002660 DT_BaseCombatWeapon -> m_iState: ______________ 0x000031C4 DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000031D0 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x000031A8 DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00003211 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000031C8 DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x000032A4 DT_WeaponCSBaseGun -> m_zoomLevel: ____________ 0x00003300 DT_BaseEntity -> m_bSpotted: __________________ 0x00000935 DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978 DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x0000A2A4 DT_CSPlayer -> m_flFlashDuration: _____________ 0x0000A2A8 DT_CSPlayer -> m_iGlowIndex: __________________ 0x0000A2C0 DT_CSPlayer -> m_angEyeAngles: ________________ 0x0000A8A8 DT_CSPlayer -> m_iAccount: ____________________ 0x0000A898 DT_CSPlayer -> m_ArmorValue: __________________ 0x0000A8A4 DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00003850 DT_CSPlayer -> m_iShotsFired: _________________ 0x0000A260 DT_CSPlayerResource -> CSPlayerResource: ______ 0x02EAF57C DT_CSPlayerResource -> m_iCompetitiveRanking: _ 0x00001A3C DT_CSPlayerResource -> m_iCompetitiveWins: ____ 0x00001B40 DT_CSPlayerResource -> m_iKills: ______________ 0x00000BE0 DT_CSPlayerResource -> m_iAssists: ____________ 0x00000CE4 DT_CSPlayerResource -> m_iDeaths: _____________ 0x00000DE8 DT_CSPlayerResource -> m_iPing: _______________ 0x00000ADC DT_CSPlayerResource -> m_iScore: ______________ 0x00001938 DT_CSPlayerResource -> m_szClan: ______________ 0x00004118 DT_BasePlayer -> m_lifeState: _________________ 0x0000025B DT_BasePlayer -> m_fFlags: ____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: _______________ 0x000032C8 DT_BasePlayer -> m_hMyWeapons: ________________ 0x00002DC8 DT_BasePlayer -> m_hActiveWeapon: _____________ 0x00002EC8 DT_BasePlayer -> m_Local: _____________________ 0x00002F88 DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104 DT_BasePlayer -> m_nTickBase: _________________ 0x000033EC DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00003570 DT_Local -> m_vecPunch: _______________________ 0x00002FF8 DT_Local -> m_iCrossHairID: ___________________ 0x0000A904 BaseEntity -> m_dwModel: ______________________ 0x0000006C BaseEntity -> m_dwIndex: ______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: _________________ 0x0000267C BaseEntity -> m_bMoveType: ____________________ 0x00000258 BaseEntity -> m_bDormant: _____________________ 0x000000E9 ClientState -> m_dwClientState: _______________ 0x005D3234 ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160 ClientState -> m_dwInGame: ____________________ 0x000000E8 ClientState -> m_dwMaxPlayer: _________________ 0x000002F0 ClientState -> m_dwMapDirectory: ______________ 0x00000168 ClientState -> m_dwMapname: ___________________ 0x0000026C ClientState -> m_dwPlayerInfo: ________________ 0x00005210 ClientState -> m_dwViewAngles: ________________ 0x00004CE0 EngineRender -> m_dwViewMatrix: _______________ 0x04A35424 EngineRender -> m_dwEnginePosition: ___________ 0x006804A4 RadarBase -> m_dwRadarBase: ___________________ 0x04A7849C RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A9D45C EntityList -> m_dwEntityList: _________________ 0x04A43864 WeaponTable -> m_dwWeaponTable: _______________ 0x04A8A8DC WeaponTable -> m_dwWeaponTableIndex: __________ 0x0000323C Extra -> m_dwInput: ___________________________ 0x04A8E1A0 Extra -> m_dwGlobalVars: ______________________ 0x004F2BC0 Extra -> m_dwGlowObject: ______________________ 0x00000000 Extra -> m_dwForceJump: _______________________ 0x04AD807C Extra -> m_dwForceAttack: _____________________ 0x02EB1E28 Extra -> m_dwSensitivity: _____________________ 0x00AA2C44
DumpPatternOffset( "Extra", "m_dwGlowObject", pClient,
reinterpret_cast< unsigned char* >( "\xB8\x00\x00\x00\x00\xC3\xCC\xCC\xCC\x55\x8B\xEC\xA1\x00" ),
"x????xxxxxxxx?",
Remote::SignatureType::READIT | Remote::SignatureType::SUBTRACT, 0x2, 0x0, ss );

With some luck it should work. It's totally new... Try it. But if anyone can help me, i will be glad. I just fixed some offsets, so at least my radar works.. Eh. BoneMatrix and LocalPlayer offset is good and aimbot doesn't work. Don't know why..