OutdatedGame Offset Mega-Thread

Posts 166–180 of 339 · Page 12 of 23
crashes with new update
offset for new update please?
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: _____________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: ______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x000032D4
DT_WeaponCSBaseGun -> m_zoomLevel: ____________ 0x00003330
DT_BaseEntity -> m_bSpotted: __________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x0000A2E4
DT_CSPlayer -> m_flFlashDuration: _____________ 0x0000A2E8
DT_CSPlayer -> m_iGlowIndex: __________________ 0x0000A300
DT_CSPlayer -> m_angEyeAngles: ________________ 0x0000A8E8
DT_CSPlayer -> m_iAccount: ____________________ 0x0000A8D8
DT_CSPlayer -> m_ArmorValue: __________________ 0x0000A8E4
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00003890
DT_CSPlayer -> m_iShotsFired: _________________ 0x0000A2A0
DT_CSPlayerResource -> CSPlayerResource: ______ 0x02EDB158
DT_CSPlayerResource -> m_iCompetitiveRanking: _ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: ____ 0x00001B48
DT_CSPlayerResource -> m_iKills: ______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: ____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: _____________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: _______________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: ______________ 0x00001940
DT_CSPlayerResource -> m_szClan: ______________ 0x00004120
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000032E8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x00002EE8
DT_BasePlayer -> m_Local: _____________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x0000340C
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00003590
DT_Local -> m_vecPunch: _______________________ 0x00003018
DT_Local -> m_iCrossHairID: ___________________ 0x0000A944
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00002698
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x006072D4
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000178
ClientState -> m_dwInGame: ____________________ 0x00000000
ClientState -> m_dwMaxPlayer: _________________ 0x00000308
ClientState -> m_dwMapDirectory: ______________ 0x00000180
ClientState -> m_dwMapname: ___________________ 0x00000284
ClientState -> m_dwPlayerInfo: ________________ 0x0000523C
ClientState -> m_dwViewAngles: ________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: _______________ 0x00000000
EngineRender -> m_dwEnginePosition: ___________ 0x006B53BC
RadarBase -> m_dwRadarBase: ___________________ 0x04ED1E8C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A824CC
EntityList -> m_dwEntityList: _________________ 0x04A9D134
WeaponTable -> m_dwWeaponTable: _______________ 0x04EE428C
WeaponTable -> m_dwWeaponTableIndex: __________ 0x00003260
Extra -> m_dwInput: ___________________________ 0x04EE7BC0
Extra -> m_dwGlobalVars: ______________________ 0x00520B5C
Extra -> m_dwGlowObject: ______________________ 0x00000000
Extra -> m_dwForceJump: _______________________ 0x04F31DC8
Extra -> m_dwForceAttack: _____________________ 0x02EDD0E0
Extra -> m_dwSensitivity: _____________________ 0x00A87CD4
New Offsets ^^
Quote Originally Posted by 4nuoFZf9aE View Post
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: _____________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: ______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x000032D4
DT_WeaponCSBaseGun -> m_zoomLevel: ____________ 0x00003330
DT_BaseEntity -> m_bSpotted: __________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x0000A2E4
DT_CSPlayer -> m_flFlashDuration: _____________ 0x0000A2E8
DT_CSPlayer -> m_iGlowIndex: __________________ 0x0000A300
DT_CSPlayer -> m_angEyeAngles: ________________ 0x0000A8E8
DT_CSPlayer -> m_iAccount: ____________________ 0x0000A8D8
DT_CSPlayer -> m_ArmorValue: __________________ 0x0000A8E4
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00003890
DT_CSPlayer -> m_iShotsFired: _________________ 0x0000A2A0
DT_CSPlayerResource -> CSPlayerResource: ______ 0x02EDB158
DT_CSPlayerResource -> m_iCompetitiveRanking: _ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: ____ 0x00001B48
DT_CSPlayerResource -> m_iKills: ______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: ____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: _____________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: _______________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: ______________ 0x00001940
DT_CSPlayerResource -> m_szClan: ______________ 0x00004120
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000032E8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x00002EE8
DT_BasePlayer -> m_Local: _____________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x0000340C
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00003590
DT_Local -> m_vecPunch: _______________________ 0x00003018
DT_Local -> m_iCrossHairID: ___________________ 0x0000A944
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00002698
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x006072D4
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000178
ClientState -> m_dwInGame: ____________________ 0x00000000
ClientState -> m_dwMaxPlayer: _________________ 0x00000308
ClientState -> m_dwMapDirectory: ______________ 0x00000180
ClientState -> m_dwMapname: ___________________ 0x00000284
ClientState -> m_dwPlayerInfo: ________________ 0x0000523C
ClientState -> m_dwViewAngles: ________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: _______________ 0x00000000
EngineRender -> m_dwEnginePosition: ___________ 0x006B53BC
RadarBase -> m_dwRadarBase: ___________________ 0x04ED1E8C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A824CC
EntityList -> m_dwEntityList: _________________ 0x04A9D134
WeaponTable -> m_dwWeaponTable: _______________ 0x04EE428C
WeaponTable -> m_dwWeaponTableIndex: __________ 0x00003260
Extra -> m_dwInput: ___________________________ 0x04EE7BC0
Extra -> m_dwGlobalVars: ______________________ 0x00520B5C
Extra -> m_dwGlowObject: ______________________ 0x00000000
Extra -> m_dwForceJump: _______________________ 0x04F31DC8
Extra -> m_dwForceAttack: _____________________ 0x02EDD0E0
Extra -> m_dwSensitivity: _____________________ 0x00A87CD4
New Offsets ^^
thanks dude, do you have the glow object though ?
Quote Originally Posted by Chewy View Post
thanks dude, do you have the glow object though ?
0x4FAD8BC - GlowObject
Code:
[ -------------------- Dumping netvars -------------------- ]
[+] m_Collision: 0x318
[+] m_CollisionGroup: 0x470
[+] m_Local: 0x2FA8
[+] m_aimPunchAngle: 0x3018
[+] m_bHasDefuser: 0xA8F4
[+] m_bIsDefusing: 0x3884
[+] m_bIsScoped: 0x387C
[+] m_fAccuracyPenalty: 0x32B0
[+] m_fFlags: 0x100
[+] m_flFlashDuration: 0xA2E8
[+] m_flFlashMaxAlpha: 0xA2E4
[+] m_flNextPrimaryAttack: 0x31C8
[+] m_hActiveWeapon: 0x2EE8
[+] m_hOwnerEntity: 0x148
[+] m_iClip1: 0x31F4
[+] m_iHealth: 0xFC
[+] m_iItemDefinitionIndex: 0x2F80
[+] m_iShotsFired: 0xA2A0
[+] m_iState: 0x31E8
[+] m_iTeamNum: 0xF0
[+] m_lifeState: 0x25B
[+] m_nForceBone: 0x267C
[+] m_szLastPlaceName: 0x3590
[+] m_vecOrigin: 0x134
[+] m_vecVelocity: 0x110
[+] m_vecViewOffset: 0x104

[ -------------------- Dumping signatures -------------------- ]
[+] dwClientState: 0x6072D4
[+] dwEntityList: 0x4A98144
[+] dwGlowObjectManager: 0x4FAD8BC
[+] dwbSendPackets: 0xF6607
EntityList = 0x04A98134
LocalPlayer = 0x00A7D4BC
FlashDuration = 0x0000A2E8
RadarBase = 0x04ECCE8C
ScoreBoardBase/GameResources = 0x04AB838C
ServerBase = 0x04EDF0E0
EnginePointer = 0x006072D4
SetViewAngles = 0x00004D0C
CrosshairIndex = 0x0000A940
GlowObjectBase = 0x00000000
ViewMatrix1 = 0x04A89CC4
ViewMatrix2 = 0x04A89DD4
ViewMatrix3 = 0x04A8A0E4
attack = 0x02ED811C
attack2 = 0x02ED8128
forward = 0x02ED8170
backward = 0x02ED814C
moveleft = 0x02ED8158
moveright = 0x02ED80F8
jump = 0x04F2CDC8
Quote Originally Posted by Der_Leo_ View Post
New GlowOffset ?
0x4FAD8BC, here you go
Quote Originally Posted by marcoly1337 View Post
0x4FAD8BC, here you go
Is your GlowObjectBase 0x00000000 too???
Here is some small offsets.

+jump 0x4F2CDC8
+attack 0x02ED811C
sv_cheats 0x60E700
r_drawparticles 0xA84438 (smoke etc)
Quote Originally Posted by reaLD View Post
Is your GlowObjectBase 0x00000000 too???
My pattern scan for it works fine(Does not return 0).
Quote Originally Posted by Law View Post


My pattern scan for it works fine(Does not return 0).
Mh :/ I fixed it anyway^^
Offsets:
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2E4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2E8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A300
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A8E8
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A8D8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A8E4
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x00003890
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2A0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02ED6158
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032E8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x0000340C
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003590
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000A940
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
BaseEntity -> m_bDormant: ______________________ 0x000000E9
ClientState -> m_dwClientState: ________________ 0x006072D4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04A89CC4
EngineRender -> m_dwEnginePosition: ____________ 0x006B53BC
RadarBase -> m_dwRadarBase: ____________________ 0x04ECCE8C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A7D4BC
EntityList -> m_dwEntityList: __________________ 0x04A98134
WeaponTable -> m_dwWeaponTable: ________________ 0x04EDF28C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EE2BC0
Extra -> m_dwGlobalVars: _______________________ 0x00520BA4
Extra -> m_dwGlowObject: _______________________ 0x04FAD89C
Extra -> m_dwForceJump: ________________________ 0x04F2CDC8
Extra -> m_dwForceAttack: ______________________ 0x02ED811C
Extra -> m_dwSensitivity: ______________________ 0x00A82CC4
Extra -> m_dwMouseEnable: ______________________ 0x00A82D20
Posts 166–180 of 339 · Page 12 of 23
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