Can anyone here code? at all?

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Can anyone here code? at all?
All i have seen is basically a series of users who pretend they can code and edit tiny amounts of years old code from other sites like *************. They literally just submit the same code in a different package and somehow think their code is so valuable that they force users to run an exe that gods know what those nubs have in their code when they should just paste their prob 99% c+p code directly so we can ensure it works safely. Oh yea they will cry in the forums they have stuff like aimbot and better no recoil but wont release it for some reason like they don't want it used on them or something equally as retarded. When hacks will destroy these scripts with a tiny community and anyway they are probably non existent i mean these kids live in a world of make belief re branding the same trigger/recoil/strafe over and over again pretending they mlg. If you want a community that doesn't laugh at your face actually make something usefull for the community and if your going to make a 1% change show the code so we as a community can improve on it instead of this round the circles, thanks.

sens 3.09 400DPI 1000hz rawmouse1 everything on low bb 1024x768 windowed (use a program called HRC to change your display temp to 1024x768). Its much to be desired i will update if improvements are found.

What i am using from here
RCS - good for ak f1 and smg f3 (M4, FAMAS, GALIL, pistol pretty bad but i use awp as ct.(Still sucks can't use m4 as the ak).
Code:
#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
; #Warn  ; Enable warnings to assist with detecting common errors.
SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.


;Settings
sens:=3.09
 
;Key binds
key_AK:="F1"
key_M4A4:="F2" ;
key_ump:="F3"
key_famas:="F4"
key_galil:="F5"
key_pistol:="F6"
key_RCoff:="F8"
key_Terminate:="F10"
key_pause:="SPACE"
key_shoot:="LButton"
 
;Modifier
modifier:=2.52/sens
 
;Main loop
loop {
	sleep 1
	;Menu handling
	;AK-47
	if GetKeyState(key_AK)
	{
		ak:=true
		m4a4:=false
		ump:=false
		famas:=false
		galil:=false
		pistol:=false
		humanizer:=3.8
		waitdivider:=4.7
	}
	
	if GetKeyState(key_M4A4)
	{
		m4a4:=true
		ak:=false
		ump:=false
		famas:=false
		galil:=false
		pistol:=false
		humanizer88:=3.65
		humanizer:=3.64
		waitdivider88:=4.17
		waitdivider:=4.13
	}
	
	if GetKeyState(key_ump)
	{
		m4a4:=false
		ak:=false
		ump:=true
		famas:=false
		galil:=false
		pistol:=false
		humanizer85:=3.65
		humanizer:=3.64
		waitdivider85:=4.17
		waitdivider:=4.13
	}
	
	if GetKeyState(key_famas)
	{
		m4a4:=false
		ak:=false
		ump:=false
		famas:=true
		galil:=false
		pistol:=false
		humanizer87:=3.65
		humanizer84:=3.63
		humanizer80:=3.62
		humanizer:=3.61
		waitdivider87:=4.17
		waitdivider84:=4.13
		waitdivider80:=4.09
		waitdivider:=4.05
	}
	
	if GetKeyState(key_galil)
	{
		m4a4:=false
		ak:=false
		ump:=false
		famas:=false
		galil:=true
		pistol:=false
		humanizer50:=5.25
		humanizer:=5.24
		waitdivider50:=4.29
		waitdivider:=4.28
	}
	
	if GetKeyState(key_pistol)
	{
		m4a4:=false
		ak:=false
		ump:=false
		famas:=false
		galil:=false
		pistol:=true
	}
	
	if GetKeyState(key_Terminate)
	{
		sleep 2000
		ExitApp
	}
	
	if GetKeyState(key_pause)
	{
		sleep 2000
	}
	
	if GetKeyState(key_RCoff)
	{
		ak:=false
		m4a4:=false
		ump:=false
		famas:=false
		galil:=false
		pistol:=false
	}
	
	;NoRecoil
	if GetKeyState(key_shoot)
	{
		;AK-47
		if ak
		{
			loop
			{
				DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
				sleep 50
				if !GetKeyState(key_shoot)
					break
				move(-4/humanizer*modifier, 7/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(4/humanizer*modifier, 19/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-3/humanizer*modifier, 29/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-1/humanizer*modifier, 31/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(13/humanizer*modifier, 31/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(8/humanizer*modifier, 28/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(13/humanizer*modifier, 21/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-17/humanizer*modifier, 12/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-42/humanizer*modifier, -3/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-21/humanizer*modifier, 2/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(12/humanizer*modifier, 11/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-15/humanizer*modifier, 7/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-26/humanizer*modifier, -8/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-3/humanizer*modifier, 4/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(40/humanizer*modifier, 1/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(19/humanizer*modifier, 7/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(14/humanizer*modifier, 10/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(27/humanizer*modifier, 0/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(33/humanizer*modifier, -10/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-21/humanizer*modifier, -2/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(7/humanizer*modifier, 3/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-7/humanizer*modifier, 9/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-8/humanizer*modifier, 4/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(19/humanizer*modifier, -3/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(5/humanizer*modifier, 6/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-20/humanizer*modifier, -1/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-33/humanizer*modifier, -4/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-45/humanizer*modifier, -21/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-14/humanizer*modifier, 1/humanizer*modifier)
				if !GetKeyState(key_shoot)
					break
				sleep 80
				DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
				sleep 1000
				if !GetKeyState(key_shoot)
					break
			}
			DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
		}
		;M4A4
		else if m4a4
		{
			loop
			{
				DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
				sleep 15
				if !GetKeyState(key_shoot)
					break
				move(2/humanizer88*modifier, 7/humanizer88*modifier, 4, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(0/humanizer*modifier, 9/humanizer*modifier, 4, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-6/humanizer*modifier, 16/humanizer*modifier, 4, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(7/humanizer*modifier, 21/humanizer*modifier+5, 4, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-9/humanizer*modifier, 23/humanizer*modifier, 4, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-5/humanizer*modifier, 27/humanizer*modifier, 4, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(16/humanizer88*modifier+5, 15/humanizer88*modifier-5, 1, 88/waitdivider88)
				move(16/humanizer88*modifier+5, 15/humanizer88*modifier, 3, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(11/humanizer88*modifier+3, 13/humanizer88*modifier-5, 1, 88/waitdivider88)
				move(11/humanizer88*modifier, 13/humanizer88*modifier, 3, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(22/humanizer88*modifier+5, 5/humanizer88*modifier, 3, 88/waitdivider88)
				move(22/humanizer88*modifier-30, 5/humanizer88*modifier, 1, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(-4/humanizer88*modifier-10, 11/humanizer88*modifier-10, 1, 88/waitdivider88)
				move(-4/humanizer88*modifier-10, 11/humanizer88*modifier, 2, 88/waitdivider88)
				move(-4/humanizer88*modifier, 11/humanizer88*modifier, 1, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				
				move(-18/humanizer88*modifier-10, 6/humanizer88*modifier, 3, 88/waitdivider88)
				move(-18/humanizer88*modifier, 6/humanizer88*modifier, 1, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(-30/humanizer88*modifier, -4/humanizer88*modifier, 4, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(-24/humanizer88*modifier, 0/humanizer88*modifier-5, 2, 88/waitdivider88)
				move(-24/humanizer88*modifier, 0/humanizer88*modifier, 2, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(-25/humanizer88*modifier+10, -6/humanizer88*modifier, 4, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				
				move(0/humanizer*modifier+10, 4/humanizer*modifier, 1, 87/waitdivider)
				move(0/humanizer*modifier, 4/humanizer*modifier, 3, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(8/humanizer*modifier-10, 4/humanizer*modifier, 1, 87/waitdivider)
				move(8/humanizer*modifier, 4/humanizer*modifier, 3, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				;line15
				move(-11/humanizer*modifier+10, 1/humanizer*modifier, 1, 87/waitdivider)
				move(-11/humanizer*modifier+5, 1/humanizer*modifier, 1, 87/waitdivider)
				move(-11/humanizer*modifier, 1/humanizer*modifier, 2, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-13/humanizer*modifier, -2/humanizer*modifier, 1, 87/waitdivider)
				move(-13/humanizer*modifier+10, -2/humanizer*modifier, 2, 87/waitdivider)
				move(-13/humanizer*modifier+20, -2/humanizer*modifier, 1, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(2/humanizer88*modifier+10, 2/humanizer88*modifier+5, 1, 88/waitdivider88)
				move(2/humanizer88*modifier+10, 2/humanizer88*modifier, 1, 88/waitdivider88)
				move(2/humanizer88*modifier, 2/humanizer88*modifier, 2, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(33/humanizer88*modifier, -1/humanizer88*modifier, 4, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(10/humanizer88*modifier, 6/humanizer88*modifier, 4, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(27/humanizer88*modifier, 3/humanizer88*modifier, 4, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(10/humanizer88*modifier-20, 2/humanizer88*modifier+5, 1, 88/waitdivider88)
				move(10/humanizer88*modifier, 2/humanizer88*modifier, 3, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(11/humanizer88*modifier-10, 0/humanizer88*modifier, 1, 88/waitdivider88)
				move(11/humanizer88*modifier, 0/humanizer88*modifier, 3, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(-12/humanizer*modifier, 0/humanizer*modifier, 4, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(6/humanizer*modifier, 5/humanizer*modifier, 4, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(4/humanizer*modifier, 5/humanizer*modifier, 4, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(3/humanizer*modifier, 1/humanizer*modifier, 4, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(4/humanizer*modifier, -1/humanizer*modifier)
				move(4/humanizer*modifier, -1/humanizer*modifier)
				move(4/humanizer*modifier, -1/humanizer*modifier)
				move(4/humanizer*modifier, -1/humanizer*modifier)
				if !GetKeyState(key_shoot)
					break
				DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
				sleep 1000
				if !GetKeyState(key_shoot)
					break
			}
			DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
		}
		;UMP-45
		else if ump
		{
			loop
			{
				DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
				sleep 15
				if !GetKeyState(key_shoot)
					break
				move(-1/humanizer*modifier, 6/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-4/humanizer*modifier, 8/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-2/humanizer*modifier, 18/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-4/humanizer*modifier, 23/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-9/humanizer*modifier, 23/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-3/humanizer*modifier, 26/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(11/humanizer*modifier, 17/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-4/humanizer*modifier, 12/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(9/humanizer*modifier, 13/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(18/humanizer*modifier, 8/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(15/humanizer*modifier, 5/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-1/humanizer*modifier, 3/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(5/humanizer*modifier, 6/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(0/humanizer*modifier, 6/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(9/humanizer*modifier, -3/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(5/humanizer*modifier, -1/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-12/humanizer*modifier, 4/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-19/humanizer85*modifier, 1/humanizer85*modifier, 4, 85/waitdivider85)
				if !GetKeyState(key_shoot)
					break
				move(-1/humanizer*modifier, -2/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(15/humanizer*modifier, -5/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(17/humanizer85*modifier, -2/humanizer85*modifier, 4, 85/waitdivider85)
				if !GetKeyState(key_shoot)
					break
				move(-6/humanizer*modifier, 3/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-20/humanizer*modifier, -2/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-3/humanizer*modifier, -1/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
				sleep 1000
				if !GetKeyState(key_shoot)
					break
			}
			DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
		}
		;Famas
		else if famas
		{
			loop
			{
				DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
				sleep 30
				if !GetKeyState(key_shoot)
					break
				move(-4/humanizer*modifier, 5/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(1/humanizer*modifier, 4/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-6/humanizer*modifier, 10/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-1/humanizer*modifier, 17/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(0/humanizer*modifier, 20/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(14/humanizer*modifier, 18/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(16/humanizer*modifier, 12/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-6/humanizer*modifier, 12/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-20/humanizer*modifier, 8/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-16/humanizer*modifier, 5/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-13/humanizer*modifier, 2/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(4/humanizer87*modifier, 5/humanizer87*modifier, 4, 87/waitdivider87)
				if !GetKeyState(key_shoot)
					break
				move(23/humanizer*modifier, 4/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(12/humanizer*modifier, 6/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(20/humanizer*modifier, -3/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(5/humanizer*modifier, 0/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(15/humanizer*modifier, 0/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(3/humanizer*modifier, 5/humanizer*modifier, 4, 80/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-4/humanizer*modifier, 3/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-25/humanizer*modifier, -1/humanizer*modifier, 4, 80/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-3/humanizer84*modifier, 2/humanizer84*modifier, 4, 84/waitdivider84)
				if !GetKeyState(key_shoot)
					break
				move(11/humanizer80*modifier, 0/humanizer80*modifier, 4, 80/waitdivider80)
				if !GetKeyState(key_shoot)
					break
				move(15/humanizer*modifier, -7/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(15/humanizer*modifier, -10/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
				sleep 1000
				if !GetKeyState(key_shoot)
					break
			}
			DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
		}
		;Galil
		else if galil
		{
			loop
			{
				DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
				sleep 10
				if !GetKeyState(key_shoot)
					break
				move(4/humanizer*modifier, 4/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-2/humanizer*modifier, 5/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(6/humanizer*modifier, 10/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(12/humanizer*modifier, 15/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-1/humanizer*modifier, 21/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(2/humanizer*modifier, 24/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(6/humanizer*modifier, 16/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(11/humanizer*modifier, 10/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-4/humanizer*modifier, 14/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-22/humanizer*modifier, 8/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-30/humanizer*modifier, -3/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-29/humanizer*modifier, -13/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-9/humanizer*modifier, 8/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-12/humanizer*modifier, 2/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-7/humanizer*modifier, 1/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(0/humanizer50*modifier, 1/humanizer50*modifier, 4, 50/waitdivider50)
				if !GetKeyState(key_shoot)
					break
				move(4/humanizer*modifier, 7/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(25/humanizer*modifier, 7/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(14/humanizer*modifier, 4/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(25/humanizer*modifier, -3/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(31/humanizer*modifier, -9/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(6/humanizer*modifier, 3/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-12/humanizer*modifier, 3/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(13/humanizer*modifier, -1/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(10/humanizer*modifier, -1/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(16/humanizer*modifier, -4/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-9/humanizer*modifier, 5/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-32/humanizer*modifier, -5/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-24/humanizer*modifier, -3/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-15/humanizer*modifier, 5/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(6/humanizer*modifier, 8/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-14/humanizer*modifier, -3/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-24/humanizer*modifier, -14/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-13/humanizer*modifier, -1/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
				sleep 1000
				if !GetKeyState(key_shoot)
					break
			}
			DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
		} else if pistol
		{
			loop
			{
				if !GetKeyState(key_shoot)
					break
				DllCall("mouse_event", uint, 1, int, 0, int, 1, uint, 0, int, 0)
				Sleep, 15
				DllCall("mouse_event", uint, 1, int, 0, int, 1, uint, 0, int, 0)
				Sleep, 5				
			}
		}
	}
}
	;Pistol
return
 
move(x, y, times=1, sleep=0)
{
	Loop, %times%
	{
		DllCall("mouse_event", "UInt", 0x01, "UInt", x, "UInt", y)
		if sleep
			Sleep, %sleep%
	}
}
Peans triggerbot - pretty good just let go of your mouse or bind it to not move when holding the button down
Code:
#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
; #Warn  ; Enable warnings to assist with detecting common errors.
SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.

sens:=15
delz:=10
holdtiem:=600
crossset:=1

;color split
SplitRGBColor(RGBColor, ByRef Red, ByRef Green, ByRef Blue)
{
    Red := RGBColor >> 16 & 0xFF
    Green := RGBColor >> 8 & 0xFF
    Blue := RGBColor & 0xFF
}
 
SplitBGRColor(BGRColor, ByRef Red, ByRef Green, ByRef Blue)
{
    Red := BGRColor & 0xFF
    Green := BGRColor >> 8 & 0xFF
    Blue := BGRColor >> 16 & 0xFF
}
 
;Menu loop
loop
{
GetKeyState, state, F10
if state = D
{
SoundPlay, %A_ScriptDir%\8.mp3
sleep 2000
ExitApp
}
 
GetKeyState, state, F11
if state = D
{
trigger:=false
}
 
GetKeyState, state, Insert
if state = D
{
trigger:=true
}
 
;Beta trigger
if !GetKeyState("XButton1") && trigger==true
{
sleep 50
MouseGetPos, oneX, oneY
PixelGetColor, colorone, oneX+crossset, oneY+crossset
SplitRGBColor(colorone, oneRed, oneGreen, oneBlue)
}
 
if GetKeyState("XButton1") && trigger==true
{
sleep 1
PixelGetColor, colortwo, oneX+crossset, oneY+crossset
SplitRGBColor(colortwo, twoRed, twoGreen, twoBlue)
 
if (((oneRed-sens)<=twoRed) && ((oneRed+sens)<=twoRed)) or (((oneRed-sens)>=twoRed) && ((oneRed+sens)>=twoRed)) or (((oneGreen-sens)<=twoGreen) && ((oneGreen+sens)<=twoGreen)) or (((oneGreen-sens)>=twoGreen) && ((oneGreen+sens)>=twoGreen)) or (((oneBlue-sens)<=twoBlue) && ((oneBlue+sens)<=twoBlue)) or (((oneBlue-sens)>=twoBlue) && ((oneBlue+sens)>=twoBlue))
{
sleep delz
DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
sleep holdtiem
DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
}
}
}
My thoughts on counterstrafe - I have used 3xahk and 2 exec.cfg scripts and found all to be just to impactfull in thier current state of normal play aka you play better without them. However if your interested i can provide the ones i feel are best- best coded.

My thoughts on burstfire - why? use ak and tap if they have their head poking out or spray and fk.ing destroy them, you will beat them...prob
You clearly have no idea what you're talking about, since this is a [Discussion] thread i'm more then happy to prove you wrong.

First you rant about skids copy and pasting code, then you say we should all post source code to fuel this more?
After that you post someone's code???

All i have seen is basically a series of users who pretend they can code and edit tiny amounts of years old code from other sites like *************.
Please show me where I copied code in any of my scripts that wasn't mine to begin with?
You're a nobody with 13 posts and think that you can just come in here and shit on everyone's work, including those who acually do things there selves.
Pathetic.

that they force users to run an exe that gods know what those nubs have in their code
We have a team of moderators that make sure all files are safe before they can be donwloaded by any users. It's naïve that you think all these things happen, when in reality you're blinded by your own (dis)ability.

All you do is whine about skids like you yourself. So much you fail to realize there's more then that. At no point have we (those who make there own stuff) said what we made is better then a hack. However this is a good alternative if you don't want to get VAC banned.

If you want a community that doesn't laugh at your face actually make something usefull for the community
Right back at you (I assume you haven't checked out anything i've released thus far)
show the code so we as a community can improve on it instead of this round the circles, thanks.
To fuel the skids like yourself? No thanks.

Oh yea they will cry in the forums they have stuff like aimbot and better no recoil but wont release it for some reason like they don't want it used on them or something equally as retarded.
Are you siriously crying about me not releasing everything I make here?


kiddos these days...
ez
Quote Originally Posted by _NightWare View Post
You clearly have no idea what you're talking about, since this is a [Discussion] thread i'm more then happy to prove you wrong.

First you rant about skids copy and pasting code, then you say we should all post source code to fuel this more?
After that you post someone's code???


Please show me where I copied code in any of my scripts that wasn't mine to begin with?
You're a nobody with 13 posts and think that you can just come in here and shit on everyone's work, including those who acually do things there selves.
Pathetic.

We have a team of moderators that make sure all files are safe before they can be donwloaded by any users. It's naïve that you think all these things happen, when in reality you're blinded by your own (dis)ability.

All you do is whine about skids like you yourself. So much you fail to realize there's more then that. At no point have we (those who make there own stuff) said what we made is better then a hack. However this is a good alternative if you don't want to get VAC banned.


Right back at you (I assume you haven't checked out anything i've released thus far)

To fuel the skids like yourself? No thanks.


Are you siriously crying about me not releasing everything I make here?


kiddos these days...
rofl this nub that c+p code and pretends he can do it your not fooling anyone soz i know your nub im asking for anyone who CAN actually code plz reread and stay ez nub.

- - - Updated - - -

Quote Originally Posted by Ally View Post


OP you are a fucken joke, tons of people on the scripts section know how to code shit. If we don't want to release it, it's because of you people who like to c+p and claim as your own like leave if you don't fucken like it then
from what i see no you and most of these people CAN NOT code they just tweak existing code in a very novice sphere hence this post i was hoping pros might actually read it and start helping if they use this site actively. If there are no pros i ask to post the code you present so we can update it not just throw 500 variants of the same code and expect someone to go through it all to try and find the best one. ESPECIALLY IF YOU DON'T POST YOUR CHANGES TO THE CODE!
Quote Originally Posted by ultraleach View Post
rofl this nub that c+p code and pretends he can do it your not fooling anyone soz i know your nub im asking for anyone who CAN actually code plz reread and stay ez nub.

- - - Updated - - -



from what i see no you and most of these people CAN NOT code they just tweak existing code in a very novice sphere hence this post i was hoping pros might actually read it and start helping if they use this site actively. If there are no pros i ask to post the code you present so we can update it not just throw 500 variants of the same code and expect someone to go through it all to try and find the best one. ESPECIALLY IF YOU DON'T POST YOUR CHANGES TO THE CODE!
considering you think Peans triggerbot is good then you clearly don't know anything about scripts.
Quote Originally Posted by Ally View Post


considering you think Peans triggerbot is good then you clearly don't know anything about scripts.
It is, tbh i don't think you know much about scripts or don't play much mm and are you that kid who was crying about being a weab?
Quote Originally Posted by ultraleach View Post
It is, tbh i don't think you know much about scripts or don't play much mm and are you that kid who was crying about being a weab?
his triggerbot is trash considering you have to figure out the delay yourself, also i play mm all the time, also me a weab is very funny, even though your just probaly a nobody who leeches

also i have some suspicious feelings of this user @Hunter @Hero @Flengo @Gaar @Raple
can you guys ip check the user or something and tell me if this user is someone else.
have a feeling its just a user who secretly wants to talk all this but not show who he is
Quote Originally Posted by Ally View Post


his triggerbot is trash considering you have to figure out the delay yourself, also i play mm all the time, also me a weab is very funny, even though your just probaly a nobody who leeches

also i have some suspicious feelings of this user @Hunter @Hero @Flengo @Gaar @Raple
can you guys ip check the user or something and tell me if this user is someone else.
have a feeling its just a user who secretly wants to talk all this but not show who he is
lol this nub, lets hope english ain't his first language. Lol stop crying somethings bad you're not helping anyone all you kiddies do is pretend your anything more than c+p but if you think somethings better paste the code and declare how IT IS or stay rekt weab.
Quote Originally Posted by ultraleach View Post
lol this nub, lets hope english ain't his first language. Lol stop crying somethings bad you're not helping anyone all you kiddies do is pretend your anything more than c+p but if you think somethings better paste the code and declare how IT IS or stay rekt weab.
Why don't you make something then huh, if your gonna talk about our coding then make something better . Oh wait you don't know how to you c + p skid
Quote Originally Posted by Ally View Post


Why don't you make something then huh, if your gonna talk about our coding then make something better . Oh wait you don't know how to you c + p skid
What are you talking about please just watch reruns of naruto because you obviously can't provide anything better thx
Quote Originally Posted by ultraleach View Post
rofl this nub that c+p code and pretends he can do it your not fooling anyone soz i know your nub im asking for anyone who CAN actually code plz reread and stay ez nub.
You're probably the worst troll i've seen in ages
I asked you to prove your point, yet here you come with empty words again.
Maybe I should lower myself to your level:

rofl this nub cum here all big he dont know anythin' your not foolin ANYONE skid.
how about you shut up and go back to kindurgardun lmao rofl
show us how its done den leechur
Quote Originally Posted by ultraleach View Post
All i have seen is basically a series of users who pretend they can code and edit tiny amounts of years old code from other sites like *************. They literally just submit the same code in a different package and somehow think their code is so valuable that they force users to run an exe that gods know what those nubs have in their code when they should just paste their prob 99% c+p code directly so we can ensure it works safely. Oh yea they will cry in the forums they have stuff like aimbot and better no recoil but wont release it for some reason like they don't want it used on them or something equally as retarded. When hacks will destroy these scripts with a tiny community and anyway they are probably non existent i mean these kids live in a world of make belief re branding the same trigger/recoil/strafe over and over again pretending they mlg. If you want a community that doesn't laugh at your face actually make something usefull for the community and if your going to make a 1% change show the code so we as a community can improve on it instead of this round the circles, thanks.

sens 3.09 400DPI 1000hz rawmouse1 everything on low bb 1024x768 windowed (use a program called HRC to change your display temp to 1024x768). Its much to be desired i will update if improvements are found.

What i am using from here
RCS - good for ak f1 and smg f3 (M4, FAMAS, GALIL, pistol pretty bad but i use awp as ct.(Still sucks can't use m4 as the ak).
Code:
#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
; #Warn  ; Enable warnings to assist with detecting common errors.
SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.


;Settings
sens:=3.09
 
;Key binds
key_AK:="F1"
key_M4A4:="F2" ;
key_ump:="F3"
key_famas:="F4"
key_galil:="F5"
key_pistol:="F6"
key_RCoff:="F8"
key_Terminate:="F10"
key_pause:="SPACE"
key_shoot:="LButton"
 
;Modifier
modifier:=2.52/sens
 
;Main loop
loop {
	sleep 1
	;Menu handling
	;AK-47
	if GetKeyState(key_AK)
	{
		ak:=true
		m4a4:=false
		ump:=false
		famas:=false
		galil:=false
		pistol:=false
		humanizer:=3.8
		waitdivider:=4.7
	}
	
	if GetKeyState(key_M4A4)
	{
		m4a4:=true
		ak:=false
		ump:=false
		famas:=false
		galil:=false
		pistol:=false
		humanizer88:=3.65
		humanizer:=3.64
		waitdivider88:=4.17
		waitdivider:=4.13
	}
	
	if GetKeyState(key_ump)
	{
		m4a4:=false
		ak:=false
		ump:=true
		famas:=false
		galil:=false
		pistol:=false
		humanizer85:=3.65
		humanizer:=3.64
		waitdivider85:=4.17
		waitdivider:=4.13
	}
	
	if GetKeyState(key_famas)
	{
		m4a4:=false
		ak:=false
		ump:=false
		famas:=true
		galil:=false
		pistol:=false
		humanizer87:=3.65
		humanizer84:=3.63
		humanizer80:=3.62
		humanizer:=3.61
		waitdivider87:=4.17
		waitdivider84:=4.13
		waitdivider80:=4.09
		waitdivider:=4.05
	}
	
	if GetKeyState(key_galil)
	{
		m4a4:=false
		ak:=false
		ump:=false
		famas:=false
		galil:=true
		pistol:=false
		humanizer50:=5.25
		humanizer:=5.24
		waitdivider50:=4.29
		waitdivider:=4.28
	}
	
	if GetKeyState(key_pistol)
	{
		m4a4:=false
		ak:=false
		ump:=false
		famas:=false
		galil:=false
		pistol:=true
	}
	
	if GetKeyState(key_Terminate)
	{
		sleep 2000
		ExitApp
	}
	
	if GetKeyState(key_pause)
	{
		sleep 2000
	}
	
	if GetKeyState(key_RCoff)
	{
		ak:=false
		m4a4:=false
		ump:=false
		famas:=false
		galil:=false
		pistol:=false
	}
	
	;NoRecoil
	if GetKeyState(key_shoot)
	{
		;AK-47
		if ak
		{
			loop
			{
				DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
				sleep 50
				if !GetKeyState(key_shoot)
					break
				move(-4/humanizer*modifier, 7/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(4/humanizer*modifier, 19/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-3/humanizer*modifier, 29/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-1/humanizer*modifier, 31/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(13/humanizer*modifier, 31/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(8/humanizer*modifier, 28/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(13/humanizer*modifier, 21/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-17/humanizer*modifier, 12/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-42/humanizer*modifier, -3/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-21/humanizer*modifier, 2/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(12/humanizer*modifier, 11/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-15/humanizer*modifier, 7/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-26/humanizer*modifier, -8/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-3/humanizer*modifier, 4/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(40/humanizer*modifier, 1/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(19/humanizer*modifier, 7/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(14/humanizer*modifier, 10/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(27/humanizer*modifier, 0/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(33/humanizer*modifier, -10/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-21/humanizer*modifier, -2/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(7/humanizer*modifier, 3/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-7/humanizer*modifier, 9/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-8/humanizer*modifier, 4/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(19/humanizer*modifier, -3/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(5/humanizer*modifier, 6/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-20/humanizer*modifier, -1/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-33/humanizer*modifier, -4/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-45/humanizer*modifier, -21/humanizer*modifier, 4, 99/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-14/humanizer*modifier, 1/humanizer*modifier)
				if !GetKeyState(key_shoot)
					break
				sleep 80
				DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
				sleep 1000
				if !GetKeyState(key_shoot)
					break
			}
			DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
		}
		;M4A4
		else if m4a4
		{
			loop
			{
				DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
				sleep 15
				if !GetKeyState(key_shoot)
					break
				move(2/humanizer88*modifier, 7/humanizer88*modifier, 4, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(0/humanizer*modifier, 9/humanizer*modifier, 4, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-6/humanizer*modifier, 16/humanizer*modifier, 4, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(7/humanizer*modifier, 21/humanizer*modifier+5, 4, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-9/humanizer*modifier, 23/humanizer*modifier, 4, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-5/humanizer*modifier, 27/humanizer*modifier, 4, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(16/humanizer88*modifier+5, 15/humanizer88*modifier-5, 1, 88/waitdivider88)
				move(16/humanizer88*modifier+5, 15/humanizer88*modifier, 3, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(11/humanizer88*modifier+3, 13/humanizer88*modifier-5, 1, 88/waitdivider88)
				move(11/humanizer88*modifier, 13/humanizer88*modifier, 3, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(22/humanizer88*modifier+5, 5/humanizer88*modifier, 3, 88/waitdivider88)
				move(22/humanizer88*modifier-30, 5/humanizer88*modifier, 1, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(-4/humanizer88*modifier-10, 11/humanizer88*modifier-10, 1, 88/waitdivider88)
				move(-4/humanizer88*modifier-10, 11/humanizer88*modifier, 2, 88/waitdivider88)
				move(-4/humanizer88*modifier, 11/humanizer88*modifier, 1, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				
				move(-18/humanizer88*modifier-10, 6/humanizer88*modifier, 3, 88/waitdivider88)
				move(-18/humanizer88*modifier, 6/humanizer88*modifier, 1, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(-30/humanizer88*modifier, -4/humanizer88*modifier, 4, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(-24/humanizer88*modifier, 0/humanizer88*modifier-5, 2, 88/waitdivider88)
				move(-24/humanizer88*modifier, 0/humanizer88*modifier, 2, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(-25/humanizer88*modifier+10, -6/humanizer88*modifier, 4, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				
				move(0/humanizer*modifier+10, 4/humanizer*modifier, 1, 87/waitdivider)
				move(0/humanizer*modifier, 4/humanizer*modifier, 3, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(8/humanizer*modifier-10, 4/humanizer*modifier, 1, 87/waitdivider)
				move(8/humanizer*modifier, 4/humanizer*modifier, 3, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				;line15
				move(-11/humanizer*modifier+10, 1/humanizer*modifier, 1, 87/waitdivider)
				move(-11/humanizer*modifier+5, 1/humanizer*modifier, 1, 87/waitdivider)
				move(-11/humanizer*modifier, 1/humanizer*modifier, 2, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-13/humanizer*modifier, -2/humanizer*modifier, 1, 87/waitdivider)
				move(-13/humanizer*modifier+10, -2/humanizer*modifier, 2, 87/waitdivider)
				move(-13/humanizer*modifier+20, -2/humanizer*modifier, 1, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(2/humanizer88*modifier+10, 2/humanizer88*modifier+5, 1, 88/waitdivider88)
				move(2/humanizer88*modifier+10, 2/humanizer88*modifier, 1, 88/waitdivider88)
				move(2/humanizer88*modifier, 2/humanizer88*modifier, 2, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(33/humanizer88*modifier, -1/humanizer88*modifier, 4, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(10/humanizer88*modifier, 6/humanizer88*modifier, 4, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(27/humanizer88*modifier, 3/humanizer88*modifier, 4, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(10/humanizer88*modifier-20, 2/humanizer88*modifier+5, 1, 88/waitdivider88)
				move(10/humanizer88*modifier, 2/humanizer88*modifier, 3, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(11/humanizer88*modifier-10, 0/humanizer88*modifier, 1, 88/waitdivider88)
				move(11/humanizer88*modifier, 0/humanizer88*modifier, 3, 88/waitdivider88)
				if !GetKeyState(key_shoot)
					break
				move(-12/humanizer*modifier, 0/humanizer*modifier, 4, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(6/humanizer*modifier, 5/humanizer*modifier, 4, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(4/humanizer*modifier, 5/humanizer*modifier, 4, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(3/humanizer*modifier, 1/humanizer*modifier, 4, 87/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(4/humanizer*modifier, -1/humanizer*modifier)
				move(4/humanizer*modifier, -1/humanizer*modifier)
				move(4/humanizer*modifier, -1/humanizer*modifier)
				move(4/humanizer*modifier, -1/humanizer*modifier)
				if !GetKeyState(key_shoot)
					break
				DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
				sleep 1000
				if !GetKeyState(key_shoot)
					break
			}
			DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
		}
		;UMP-45
		else if ump
		{
			loop
			{
				DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
				sleep 15
				if !GetKeyState(key_shoot)
					break
				move(-1/humanizer*modifier, 6/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-4/humanizer*modifier, 8/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-2/humanizer*modifier, 18/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-4/humanizer*modifier, 23/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-9/humanizer*modifier, 23/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-3/humanizer*modifier, 26/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(11/humanizer*modifier, 17/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-4/humanizer*modifier, 12/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(9/humanizer*modifier, 13/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(18/humanizer*modifier, 8/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(15/humanizer*modifier, 5/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-1/humanizer*modifier, 3/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(5/humanizer*modifier, 6/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(0/humanizer*modifier, 6/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(9/humanizer*modifier, -3/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(5/humanizer*modifier, -1/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-12/humanizer*modifier, 4/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-19/humanizer85*modifier, 1/humanizer85*modifier, 4, 85/waitdivider85)
				if !GetKeyState(key_shoot)
					break
				move(-1/humanizer*modifier, -2/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(15/humanizer*modifier, -5/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(17/humanizer85*modifier, -2/humanizer85*modifier, 4, 85/waitdivider85)
				if !GetKeyState(key_shoot)
					break
				move(-6/humanizer*modifier, 3/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-20/humanizer*modifier, -2/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-3/humanizer*modifier, -1/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
				sleep 1000
				if !GetKeyState(key_shoot)
					break
			}
			DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
		}
		;Famas
		else if famas
		{
			loop
			{
				DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
				sleep 30
				if !GetKeyState(key_shoot)
					break
				move(-4/humanizer*modifier, 5/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(1/humanizer*modifier, 4/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-6/humanizer*modifier, 10/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-1/humanizer*modifier, 17/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(0/humanizer*modifier, 20/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(14/humanizer*modifier, 18/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(16/humanizer*modifier, 12/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-6/humanizer*modifier, 12/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-20/humanizer*modifier, 8/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-16/humanizer*modifier, 5/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-13/humanizer*modifier, 2/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(4/humanizer87*modifier, 5/humanizer87*modifier, 4, 87/waitdivider87)
				if !GetKeyState(key_shoot)
					break
				move(23/humanizer*modifier, 4/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(12/humanizer*modifier, 6/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(20/humanizer*modifier, -3/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(5/humanizer*modifier, 0/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(15/humanizer*modifier, 0/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(3/humanizer*modifier, 5/humanizer*modifier, 4, 80/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-4/humanizer*modifier, 3/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-25/humanizer*modifier, -1/humanizer*modifier, 4, 80/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-3/humanizer84*modifier, 2/humanizer84*modifier, 4, 84/waitdivider84)
				if !GetKeyState(key_shoot)
					break
				move(11/humanizer80*modifier, 0/humanizer80*modifier, 4, 80/waitdivider80)
				if !GetKeyState(key_shoot)
					break
				move(15/humanizer*modifier, -7/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(15/humanizer*modifier, -10/humanizer*modifier, 4, 88/waitdivider)
				if !GetKeyState(key_shoot)
					break
				DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
				sleep 1000
				if !GetKeyState(key_shoot)
					break
			}
			DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
		}
		;Galil
		else if galil
		{
			loop
			{
				DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
				sleep 10
				if !GetKeyState(key_shoot)
					break
				move(4/humanizer*modifier, 4/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-2/humanizer*modifier, 5/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(6/humanizer*modifier, 10/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(12/humanizer*modifier, 15/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-1/humanizer*modifier, 21/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(2/humanizer*modifier, 24/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(6/humanizer*modifier, 16/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(11/humanizer*modifier, 10/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-4/humanizer*modifier, 14/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-22/humanizer*modifier, 8/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-30/humanizer*modifier, -3/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-29/humanizer*modifier, -13/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-9/humanizer*modifier, 8/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-12/humanizer*modifier, 2/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-7/humanizer*modifier, 1/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(0/humanizer50*modifier, 1/humanizer50*modifier, 4, 50/waitdivider50)
				if !GetKeyState(key_shoot)
					break
				move(4/humanizer*modifier, 7/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(25/humanizer*modifier, 7/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(14/humanizer*modifier, 4/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(25/humanizer*modifier, -3/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(31/humanizer*modifier, -9/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(6/humanizer*modifier, 3/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-12/humanizer*modifier, 3/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(13/humanizer*modifier, -1/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(10/humanizer*modifier, -1/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(16/humanizer*modifier, -4/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-9/humanizer*modifier, 5/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-32/humanizer*modifier, -5/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-24/humanizer*modifier, -3/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-15/humanizer*modifier, 5/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(6/humanizer*modifier, 8/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-14/humanizer*modifier, -3/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-24/humanizer*modifier, -14/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				move(-13/humanizer*modifier, -1/humanizer*modifier, 4, 90/waitdivider)
				if !GetKeyState(key_shoot)
					break
				DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
				sleep 1000
				if !GetKeyState(key_shoot)
					break
			}
			DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
		} else if pistol
		{
			loop
			{
				if !GetKeyState(key_shoot)
					break
				DllCall("mouse_event", uint, 1, int, 0, int, 1, uint, 0, int, 0)
				Sleep, 15
				DllCall("mouse_event", uint, 1, int, 0, int, 1, uint, 0, int, 0)
				Sleep, 5				
			}
		}
	}
}
	;Pistol
return
 
move(x, y, times=1, sleep=0)
{
	Loop, %times%
	{
		DllCall("mouse_event", "UInt", 0x01, "UInt", x, "UInt", y)
		if sleep
			Sleep, %sleep%
	}
}
Peans triggerbot - pretty good just let go of your mouse or bind it to not move when holding the button down
Code:
#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
; #Warn  ; Enable warnings to assist with detecting common errors.
SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.

sens:=15
delz:=10
holdtiem:=600
crossset:=1

;color split
SplitRGBColor(RGBColor, ByRef Red, ByRef Green, ByRef Blue)
{
    Red := RGBColor >> 16 & 0xFF
    Green := RGBColor >> 8 & 0xFF
    Blue := RGBColor & 0xFF
}
 
SplitBGRColor(BGRColor, ByRef Red, ByRef Green, ByRef Blue)
{
    Red := BGRColor & 0xFF
    Green := BGRColor >> 8 & 0xFF
    Blue := BGRColor >> 16 & 0xFF
}
 
;Menu loop
loop
{
GetKeyState, state, F10
if state = D
{
SoundPlay, %A_ScriptDir%\8.mp3
sleep 2000
ExitApp
}
 
GetKeyState, state, F11
if state = D
{
trigger:=false
}
 
GetKeyState, state, Insert
if state = D
{
trigger:=true
}
 
;Beta trigger
if !GetKeyState("XButton1") && trigger==true
{
sleep 50
MouseGetPos, oneX, oneY
PixelGetColor, colorone, oneX+crossset, oneY+crossset
SplitRGBColor(colorone, oneRed, oneGreen, oneBlue)
}
 
if GetKeyState("XButton1") && trigger==true
{
sleep 1
PixelGetColor, colortwo, oneX+crossset, oneY+crossset
SplitRGBColor(colortwo, twoRed, twoGreen, twoBlue)
 
if (((oneRed-sens)<=twoRed) && ((oneRed+sens)<=twoRed)) or (((oneRed-sens)>=twoRed) && ((oneRed+sens)>=twoRed)) or (((oneGreen-sens)<=twoGreen) && ((oneGreen+sens)<=twoGreen)) or (((oneGreen-sens)>=twoGreen) && ((oneGreen+sens)>=twoGreen)) or (((oneBlue-sens)<=twoBlue) && ((oneBlue+sens)<=twoBlue)) or (((oneBlue-sens)>=twoBlue) && ((oneBlue+sens)>=twoBlue))
{
sleep delz
DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
sleep holdtiem
DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
}
}
}
My thoughts on counterstrafe - I have used 3xahk and 2 exec.cfg scripts and found all to be just to impactfull in thier current state of normal play aka you play better without them. However if your interested i can provide the ones i feel are best- best coded.

My thoughts on burstfire - why? use ak and tap if they have their head poking out or spray and fk.ing destroy them, you will beat them...prob
OP you are a fucken joke, tons of people on the scripts section know how to code shit. If we don't want to release it, it's because of you people who like to c+p and claim as your own like leave if you don't fucken like it then
At this point I'm just going to close this thread since it's turned into a flame baiting one and that's about it. Happy holidays, everyone.
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