Can anyone here code? at all?
All i have seen is basically a series of users who pretend they can code and edit tiny amounts of years old code from other sites like *************. They literally just submit the same code in a different package and somehow think their code is so valuable that they force users to run an exe that gods know what those nubs have in their code when they should just paste their prob 99% c+p code directly so we can ensure it works safely. Oh yea they will cry in the forums they have stuff like aimbot and better no recoil but wont release it for some reason like they don't want it used on them or something equally as retarded. When hacks will destroy these scripts with a tiny community and anyway they are probably non existent i mean these kids live in a world of make belief re branding the same trigger/recoil/strafe over and over again pretending they mlg. If you want a community that doesn't laugh at your face actually make something usefull for the community and if your going to make a 1% change show the code so we as a community can improve on it instead of this round the circles, thanks.
sens 3.09 400DPI 1000hz rawmouse1 everything on low bb 1024x768 windowed (use a program called HRC to change your display temp to 1024x768). Its much to be desired i will update if improvements are found.
What i am using from here
RCS - good for ak f1 and smg f3 (M4, FAMAS, GALIL, pistol pretty bad but i use awp as ct.(Still sucks can't use m4 as the ak).
Peans triggerbot - pretty good just let go of your mouse or bind it to not move when holding the button down
My thoughts on counterstrafe - I have used 3xahk and 2 exec.cfg scripts and found all to be just to impactfull in thier current state of normal play aka you play better without them. However if your interested i can provide the ones i feel are best- best coded.
My thoughts on burstfire - why? use ak and tap if they have their head poking out or spray and fk.ing destroy them, you will beat them...prob
sens 3.09 400DPI 1000hz rawmouse1 everything on low bb 1024x768 windowed (use a program called HRC to change your display temp to 1024x768). Its much to be desired i will update if improvements are found.
What i am using from here
RCS - good for ak f1 and smg f3 (M4, FAMAS, GALIL, pistol pretty bad but i use awp as ct.(Still sucks can't use m4 as the ak).
Code:
#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
; #Warn ; Enable warnings to assist with detecting common errors.
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
;Settings
sens:=3.09
;Key binds
key_AK:="F1"
key_M4A4:="F2" ;
key_ump:="F3"
key_famas:="F4"
key_galil:="F5"
key_pistol:="F6"
key_RCoff:="F8"
key_Terminate:="F10"
key_pause:="SPACE"
key_shoot:="LButton"
;Modifier
modifier:=2.52/sens
;Main loop
loop {
sleep 1
;Menu handling
;AK-47
if GetKeyState(key_AK)
{
ak:=true
m4a4:=false
ump:=false
famas:=false
galil:=false
pistol:=false
humanizer:=3.8
waitdivider:=4.7
}
if GetKeyState(key_M4A4)
{
m4a4:=true
ak:=false
ump:=false
famas:=false
galil:=false
pistol:=false
humanizer88:=3.65
humanizer:=3.64
waitdivider88:=4.17
waitdivider:=4.13
}
if GetKeyState(key_ump)
{
m4a4:=false
ak:=false
ump:=true
famas:=false
galil:=false
pistol:=false
humanizer85:=3.65
humanizer:=3.64
waitdivider85:=4.17
waitdivider:=4.13
}
if GetKeyState(key_famas)
{
m4a4:=false
ak:=false
ump:=false
famas:=true
galil:=false
pistol:=false
humanizer87:=3.65
humanizer84:=3.63
humanizer80:=3.62
humanizer:=3.61
waitdivider87:=4.17
waitdivider84:=4.13
waitdivider80:=4.09
waitdivider:=4.05
}
if GetKeyState(key_galil)
{
m4a4:=false
ak:=false
ump:=false
famas:=false
galil:=true
pistol:=false
humanizer50:=5.25
humanizer:=5.24
waitdivider50:=4.29
waitdivider:=4.28
}
if GetKeyState(key_pistol)
{
m4a4:=false
ak:=false
ump:=false
famas:=false
galil:=false
pistol:=true
}
if GetKeyState(key_Terminate)
{
sleep 2000
ExitApp
}
if GetKeyState(key_pause)
{
sleep 2000
}
if GetKeyState(key_RCoff)
{
ak:=false
m4a4:=false
ump:=false
famas:=false
galil:=false
pistol:=false
}
;NoRecoil
if GetKeyState(key_shoot)
{
;AK-47
if ak
{
loop
{
DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
sleep 50
if !GetKeyState(key_shoot)
break
move(-4/humanizer*modifier, 7/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(4/humanizer*modifier, 19/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-3/humanizer*modifier, 29/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-1/humanizer*modifier, 31/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(13/humanizer*modifier, 31/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(8/humanizer*modifier, 28/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(13/humanizer*modifier, 21/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-17/humanizer*modifier, 12/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-42/humanizer*modifier, -3/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-21/humanizer*modifier, 2/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(12/humanizer*modifier, 11/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-15/humanizer*modifier, 7/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-26/humanizer*modifier, -8/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-3/humanizer*modifier, 4/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(40/humanizer*modifier, 1/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(19/humanizer*modifier, 7/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(14/humanizer*modifier, 10/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(27/humanizer*modifier, 0/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(33/humanizer*modifier, -10/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-21/humanizer*modifier, -2/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(7/humanizer*modifier, 3/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-7/humanizer*modifier, 9/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-8/humanizer*modifier, 4/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(19/humanizer*modifier, -3/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(5/humanizer*modifier, 6/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-20/humanizer*modifier, -1/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-33/humanizer*modifier, -4/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-45/humanizer*modifier, -21/humanizer*modifier, 4, 99/waitdivider)
if !GetKeyState(key_shoot)
break
move(-14/humanizer*modifier, 1/humanizer*modifier)
if !GetKeyState(key_shoot)
break
sleep 80
DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
sleep 1000
if !GetKeyState(key_shoot)
break
}
DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
}
;M4A4
else if m4a4
{
loop
{
DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
sleep 15
if !GetKeyState(key_shoot)
break
move(2/humanizer88*modifier, 7/humanizer88*modifier, 4, 88/waitdivider88)
if !GetKeyState(key_shoot)
break
move(0/humanizer*modifier, 9/humanizer*modifier, 4, 87/waitdivider)
if !GetKeyState(key_shoot)
break
move(-6/humanizer*modifier, 16/humanizer*modifier, 4, 87/waitdivider)
if !GetKeyState(key_shoot)
break
move(7/humanizer*modifier, 21/humanizer*modifier+5, 4, 87/waitdivider)
if !GetKeyState(key_shoot)
break
move(-9/humanizer*modifier, 23/humanizer*modifier, 4, 87/waitdivider)
if !GetKeyState(key_shoot)
break
move(-5/humanizer*modifier, 27/humanizer*modifier, 4, 87/waitdivider)
if !GetKeyState(key_shoot)
break
move(16/humanizer88*modifier+5, 15/humanizer88*modifier-5, 1, 88/waitdivider88)
move(16/humanizer88*modifier+5, 15/humanizer88*modifier, 3, 88/waitdivider88)
if !GetKeyState(key_shoot)
break
move(11/humanizer88*modifier+3, 13/humanizer88*modifier-5, 1, 88/waitdivider88)
move(11/humanizer88*modifier, 13/humanizer88*modifier, 3, 88/waitdivider88)
if !GetKeyState(key_shoot)
break
move(22/humanizer88*modifier+5, 5/humanizer88*modifier, 3, 88/waitdivider88)
move(22/humanizer88*modifier-30, 5/humanizer88*modifier, 1, 88/waitdivider88)
if !GetKeyState(key_shoot)
break
move(-4/humanizer88*modifier-10, 11/humanizer88*modifier-10, 1, 88/waitdivider88)
move(-4/humanizer88*modifier-10, 11/humanizer88*modifier, 2, 88/waitdivider88)
move(-4/humanizer88*modifier, 11/humanizer88*modifier, 1, 88/waitdivider88)
if !GetKeyState(key_shoot)
break
move(-18/humanizer88*modifier-10, 6/humanizer88*modifier, 3, 88/waitdivider88)
move(-18/humanizer88*modifier, 6/humanizer88*modifier, 1, 88/waitdivider88)
if !GetKeyState(key_shoot)
break
move(-30/humanizer88*modifier, -4/humanizer88*modifier, 4, 88/waitdivider88)
if !GetKeyState(key_shoot)
break
move(-24/humanizer88*modifier, 0/humanizer88*modifier-5, 2, 88/waitdivider88)
move(-24/humanizer88*modifier, 0/humanizer88*modifier, 2, 88/waitdivider88)
if !GetKeyState(key_shoot)
break
move(-25/humanizer88*modifier+10, -6/humanizer88*modifier, 4, 88/waitdivider88)
if !GetKeyState(key_shoot)
break
move(0/humanizer*modifier+10, 4/humanizer*modifier, 1, 87/waitdivider)
move(0/humanizer*modifier, 4/humanizer*modifier, 3, 87/waitdivider)
if !GetKeyState(key_shoot)
break
move(8/humanizer*modifier-10, 4/humanizer*modifier, 1, 87/waitdivider)
move(8/humanizer*modifier, 4/humanizer*modifier, 3, 87/waitdivider)
if !GetKeyState(key_shoot)
break
;line15
move(-11/humanizer*modifier+10, 1/humanizer*modifier, 1, 87/waitdivider)
move(-11/humanizer*modifier+5, 1/humanizer*modifier, 1, 87/waitdivider)
move(-11/humanizer*modifier, 1/humanizer*modifier, 2, 87/waitdivider)
if !GetKeyState(key_shoot)
break
move(-13/humanizer*modifier, -2/humanizer*modifier, 1, 87/waitdivider)
move(-13/humanizer*modifier+10, -2/humanizer*modifier, 2, 87/waitdivider)
move(-13/humanizer*modifier+20, -2/humanizer*modifier, 1, 87/waitdivider)
if !GetKeyState(key_shoot)
break
move(2/humanizer88*modifier+10, 2/humanizer88*modifier+5, 1, 88/waitdivider88)
move(2/humanizer88*modifier+10, 2/humanizer88*modifier, 1, 88/waitdivider88)
move(2/humanizer88*modifier, 2/humanizer88*modifier, 2, 88/waitdivider88)
if !GetKeyState(key_shoot)
break
move(33/humanizer88*modifier, -1/humanizer88*modifier, 4, 88/waitdivider88)
if !GetKeyState(key_shoot)
break
move(10/humanizer88*modifier, 6/humanizer88*modifier, 4, 88/waitdivider88)
if !GetKeyState(key_shoot)
break
move(27/humanizer88*modifier, 3/humanizer88*modifier, 4, 88/waitdivider88)
if !GetKeyState(key_shoot)
break
move(10/humanizer88*modifier-20, 2/humanizer88*modifier+5, 1, 88/waitdivider88)
move(10/humanizer88*modifier, 2/humanizer88*modifier, 3, 88/waitdivider88)
if !GetKeyState(key_shoot)
break
move(11/humanizer88*modifier-10, 0/humanizer88*modifier, 1, 88/waitdivider88)
move(11/humanizer88*modifier, 0/humanizer88*modifier, 3, 88/waitdivider88)
if !GetKeyState(key_shoot)
break
move(-12/humanizer*modifier, 0/humanizer*modifier, 4, 87/waitdivider)
if !GetKeyState(key_shoot)
break
move(6/humanizer*modifier, 5/humanizer*modifier, 4, 87/waitdivider)
if !GetKeyState(key_shoot)
break
move(4/humanizer*modifier, 5/humanizer*modifier, 4, 87/waitdivider)
if !GetKeyState(key_shoot)
break
move(3/humanizer*modifier, 1/humanizer*modifier, 4, 87/waitdivider)
if !GetKeyState(key_shoot)
break
move(4/humanizer*modifier, -1/humanizer*modifier)
move(4/humanizer*modifier, -1/humanizer*modifier)
move(4/humanizer*modifier, -1/humanizer*modifier)
move(4/humanizer*modifier, -1/humanizer*modifier)
if !GetKeyState(key_shoot)
break
DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
sleep 1000
if !GetKeyState(key_shoot)
break
}
DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
}
;UMP-45
else if ump
{
loop
{
DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
sleep 15
if !GetKeyState(key_shoot)
break
move(-1/humanizer*modifier, 6/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-4/humanizer*modifier, 8/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-2/humanizer*modifier, 18/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-4/humanizer*modifier, 23/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-9/humanizer*modifier, 23/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-3/humanizer*modifier, 26/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(11/humanizer*modifier, 17/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-4/humanizer*modifier, 12/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(9/humanizer*modifier, 13/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(18/humanizer*modifier, 8/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(15/humanizer*modifier, 5/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-1/humanizer*modifier, 3/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(5/humanizer*modifier, 6/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(0/humanizer*modifier, 6/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(9/humanizer*modifier, -3/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(5/humanizer*modifier, -1/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-12/humanizer*modifier, 4/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-19/humanizer85*modifier, 1/humanizer85*modifier, 4, 85/waitdivider85)
if !GetKeyState(key_shoot)
break
move(-1/humanizer*modifier, -2/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(15/humanizer*modifier, -5/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(17/humanizer85*modifier, -2/humanizer85*modifier, 4, 85/waitdivider85)
if !GetKeyState(key_shoot)
break
move(-6/humanizer*modifier, 3/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-20/humanizer*modifier, -2/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-3/humanizer*modifier, -1/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
sleep 1000
if !GetKeyState(key_shoot)
break
}
DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
}
;Famas
else if famas
{
loop
{
DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
sleep 30
if !GetKeyState(key_shoot)
break
move(-4/humanizer*modifier, 5/humanizer*modifier, 4, 88/waitdivider)
if !GetKeyState(key_shoot)
break
move(1/humanizer*modifier, 4/humanizer*modifier, 4, 88/waitdivider)
if !GetKeyState(key_shoot)
break
move(-6/humanizer*modifier, 10/humanizer*modifier, 4, 88/waitdivider)
if !GetKeyState(key_shoot)
break
move(-1/humanizer*modifier, 17/humanizer*modifier, 4, 88/waitdivider)
if !GetKeyState(key_shoot)
break
move(0/humanizer*modifier, 20/humanizer*modifier, 4, 88/waitdivider)
if !GetKeyState(key_shoot)
break
move(14/humanizer*modifier, 18/humanizer*modifier, 4, 88/waitdivider)
if !GetKeyState(key_shoot)
break
move(16/humanizer*modifier, 12/humanizer*modifier, 4, 88/waitdivider)
if !GetKeyState(key_shoot)
break
move(-6/humanizer*modifier, 12/humanizer*modifier, 4, 88/waitdivider)
if !GetKeyState(key_shoot)
break
move(-20/humanizer*modifier, 8/humanizer*modifier, 4, 88/waitdivider)
if !GetKeyState(key_shoot)
break
move(-16/humanizer*modifier, 5/humanizer*modifier, 4, 88/waitdivider)
if !GetKeyState(key_shoot)
break
move(-13/humanizer*modifier, 2/humanizer*modifier, 4, 88/waitdivider)
if !GetKeyState(key_shoot)
break
move(4/humanizer87*modifier, 5/humanizer87*modifier, 4, 87/waitdivider87)
if !GetKeyState(key_shoot)
break
move(23/humanizer*modifier, 4/humanizer*modifier, 4, 88/waitdivider)
if !GetKeyState(key_shoot)
break
move(12/humanizer*modifier, 6/humanizer*modifier, 4, 88/waitdivider)
if !GetKeyState(key_shoot)
break
move(20/humanizer*modifier, -3/humanizer*modifier, 4, 88/waitdivider)
if !GetKeyState(key_shoot)
break
move(5/humanizer*modifier, 0/humanizer*modifier, 4, 88/waitdivider)
if !GetKeyState(key_shoot)
break
move(15/humanizer*modifier, 0/humanizer*modifier, 4, 88/waitdivider)
if !GetKeyState(key_shoot)
break
move(3/humanizer*modifier, 5/humanizer*modifier, 4, 80/waitdivider)
if !GetKeyState(key_shoot)
break
move(-4/humanizer*modifier, 3/humanizer*modifier, 4, 88/waitdivider)
if !GetKeyState(key_shoot)
break
move(-25/humanizer*modifier, -1/humanizer*modifier, 4, 80/waitdivider)
if !GetKeyState(key_shoot)
break
move(-3/humanizer84*modifier, 2/humanizer84*modifier, 4, 84/waitdivider84)
if !GetKeyState(key_shoot)
break
move(11/humanizer80*modifier, 0/humanizer80*modifier, 4, 80/waitdivider80)
if !GetKeyState(key_shoot)
break
move(15/humanizer*modifier, -7/humanizer*modifier, 4, 88/waitdivider)
if !GetKeyState(key_shoot)
break
move(15/humanizer*modifier, -10/humanizer*modifier, 4, 88/waitdivider)
if !GetKeyState(key_shoot)
break
DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
sleep 1000
if !GetKeyState(key_shoot)
break
}
DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
}
;Galil
else if galil
{
loop
{
DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
sleep 10
if !GetKeyState(key_shoot)
break
move(4/humanizer*modifier, 4/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-2/humanizer*modifier, 5/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(6/humanizer*modifier, 10/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(12/humanizer*modifier, 15/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-1/humanizer*modifier, 21/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(2/humanizer*modifier, 24/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(6/humanizer*modifier, 16/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(11/humanizer*modifier, 10/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-4/humanizer*modifier, 14/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-22/humanizer*modifier, 8/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-30/humanizer*modifier, -3/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-29/humanizer*modifier, -13/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-9/humanizer*modifier, 8/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-12/humanizer*modifier, 2/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-7/humanizer*modifier, 1/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(0/humanizer50*modifier, 1/humanizer50*modifier, 4, 50/waitdivider50)
if !GetKeyState(key_shoot)
break
move(4/humanizer*modifier, 7/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(25/humanizer*modifier, 7/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(14/humanizer*modifier, 4/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(25/humanizer*modifier, -3/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(31/humanizer*modifier, -9/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(6/humanizer*modifier, 3/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-12/humanizer*modifier, 3/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(13/humanizer*modifier, -1/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(10/humanizer*modifier, -1/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(16/humanizer*modifier, -4/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-9/humanizer*modifier, 5/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-32/humanizer*modifier, -5/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-24/humanizer*modifier, -3/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-15/humanizer*modifier, 5/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(6/humanizer*modifier, 8/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-14/humanizer*modifier, -3/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-24/humanizer*modifier, -14/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
move(-13/humanizer*modifier, -1/humanizer*modifier, 4, 90/waitdivider)
if !GetKeyState(key_shoot)
break
DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
sleep 1000
if !GetKeyState(key_shoot)
break
}
DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
} else if pistol
{
loop
{
if !GetKeyState(key_shoot)
break
DllCall("mouse_event", uint, 1, int, 0, int, 1, uint, 0, int, 0)
Sleep, 15
DllCall("mouse_event", uint, 1, int, 0, int, 1, uint, 0, int, 0)
Sleep, 5
}
}
}
}
;Pistol
return
move(x, y, times=1, sleep=0)
{
Loop, %times%
{
DllCall("mouse_event", "UInt", 0x01, "UInt", x, "UInt", y)
if sleep
Sleep, %sleep%
}
}
Code:
#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
; #Warn ; Enable warnings to assist with detecting common errors.
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
sens:=15
delz:=10
holdtiem:=600
crossset:=1
;color split
SplitRGBColor(RGBColor, ByRef Red, ByRef Green, ByRef Blue)
{
Red := RGBColor >> 16 & 0xFF
Green := RGBColor >> 8 & 0xFF
Blue := RGBColor & 0xFF
}
SplitBGRColor(BGRColor, ByRef Red, ByRef Green, ByRef Blue)
{
Red := BGRColor & 0xFF
Green := BGRColor >> 8 & 0xFF
Blue := BGRColor >> 16 & 0xFF
}
;Menu loop
loop
{
GetKeyState, state, F10
if state = D
{
SoundPlay, %A_ScriptDir%\8.mp3
sleep 2000
ExitApp
}
GetKeyState, state, F11
if state = D
{
trigger:=false
}
GetKeyState, state, Insert
if state = D
{
trigger:=true
}
;Beta trigger
if !GetKeyState("XButton1") && trigger==true
{
sleep 50
MouseGetPos, oneX, oneY
PixelGetColor, colorone, oneX+crossset, oneY+crossset
SplitRGBColor(colorone, oneRed, oneGreen, oneBlue)
}
if GetKeyState("XButton1") && trigger==true
{
sleep 1
PixelGetColor, colortwo, oneX+crossset, oneY+crossset
SplitRGBColor(colortwo, twoRed, twoGreen, twoBlue)
if (((oneRed-sens)<=twoRed) && ((oneRed+sens)<=twoRed)) or (((oneRed-sens)>=twoRed) && ((oneRed+sens)>=twoRed)) or (((oneGreen-sens)<=twoGreen) && ((oneGreen+sens)<=twoGreen)) or (((oneGreen-sens)>=twoGreen) && ((oneGreen+sens)>=twoGreen)) or (((oneBlue-sens)<=twoBlue) && ((oneBlue+sens)<=twoBlue)) or (((oneBlue-sens)>=twoBlue) && ((oneBlue+sens)>=twoBlue))
{
sleep delz
DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
sleep holdtiem
DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
}
}
}
My thoughts on burstfire - why? use ak and tap if they have their head poking out or spray and fk.ing destroy them, you will beat them...prob


