SmileCrossFire WEST Pointers /Offsets /Addys Log - Valentine 2019 - February

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CrossFire WEST Pointers /Offsets /Addys Log - Valentine 2019 - February
HI GUYS , TODAY I GOING TO RELEASE ADDYS/OFFSETS/POINTERS 08/02/2019

WORKING IN CF NA/WEST Perfect

CREDIT : TheGeek [ME]​

Code:
/*
* Credit : TheGeek
* Crossfire Regoin : CF NA/WEST
* Last Update : 08/02/2019
* Name Update : Valentine 2019 Update - February !
*/
//============================================================= [Weapon] =========================================================//
#define ModelNode                                0x1ADFA6C
#define ModelNodeType                            0x54
#define ModelRadius                              0x38
#define WeaponMgr                                0x1ADFB40
#define WallPointer                              0x1ADFB28
//============================================================= [Glow ESP] =========================================================//
#define ADDR_GLOWESP 0x08D5C0
//============================================================= [Player] =========================================================//
#define BasicPlayerInfo                          0x1944968
#define Misc                                     0x1ADFB20
#define PlayerCamera                             0x142B5B4
#define LessRecoil                               0x618
#define LessRecoilZM                             0x528
#define NoSpread                                 0x5F8
#define NoSpreadZM                               0x5F4 // 0x4F4
#define FlyHack                                  0xA58
#define Knockback                                0x3828
#define ChangeWeaponAnimRatio                    0x1324
#define ReloadAnimRatio                          0x1320
#define EdgeShotEnabled                          0x568
#define WallShotEnabled                          0x56C
#define PerfectWallShotEnabled                   0x570
#define AmmoDamage                               0xE34
#define MovementWalkRate                         0x8
#define MovementFriction                         0x28
#define MovementDuckWalkRate                     0xC
#define C4PlantTime                              0x7C
#define C4DefuseTime                             0x80
#define KnifeNormalAniRate                       0x105C
#define KnifeNoramlAniRate2                      0x10BC
#define KnifeNoramlRange                         0x103C
#define KnifeNoramlRange2                        0x1098
#define KnifeBigshotRange                        0x106C
#define KnifeBigshotRange2                       0x10C8
#define KnifeBigshotAngle                        0x107C
#define KnifeBigshotAngle2                       0x10DC
#define KnifeBigshotAniRate                      0x108C
#define KnifeBigshotAniRate2                     0x10EC                
//============================================================= [Aimbot ~ E SP]=========================================================//
#define aCLTPlayerClient                         0x142B5A0
#define aLTClientShell                           0x13FF7DC
#define aLTModel                                 0x13FAAEC
#define aILTClient                               0x13FF7D0
#define CLTPlayerClientOffset                    0x78
#define dwCPlayerStart                           0x1E8
#define dwCPlayerSize                            0xD78
#define MEOffset                                 0x1F8
#define Yaw                                      0x4F8
#define Pitch                                    0x4FC
//============================================================= [NoFallDamage] =========================================================//
#define FallDamage 0x1ADFB20
#define FallDamageOffset 0x4
//============================================================= [NoBugDamage] =========================================================//
#define DamageZone 0xEE4A08
#define DamagePerSec 0xEE49F8
#define Name 0xEA94D8
#define PointList 0xEE49EC 
#define MaxDepth 0xEE4A14 
#define versioncode 0xEE4A20 
#define header 0xEE4A2C 
#define world 0xEE4A34 
#define Point 0xEE497C
#define FloorNameMsgIndex 0xEE49A4
#define Floor 0xEE49B8
#define VisibleZoneIndex 0xEE4950
#define ZoneName 0xEE4964
#define Rot 0xEE4984
#define Pos 0xEA7D00
#define ZonemanName 0xEE4970
#define EatmanName 0xEE4988
#define Eatman 0xEE4994
#define Zoneman 0xEE499C

CLICK THANKS IF I HELPED YOU
ClientShell = FindPattern("CShell.dll","PATTE","MASK");
if (ClientShell){
ClientShell = *(DWORD*)(ClientShell + 2);
ClientShell = *(DWORD*)(ClientShell - CSHELL);
}

That's right?
That's right?
That's right?
Quote Originally Posted by alisonbbzz View Post
ClientShell = FindPattern("CShell.dll","PATTE","MASK");
if (ClientShell){
ClientShell = *(DWORD*)(ClientShell + 2);
ClientShell = *(DWORD*)(ClientShell - CSHELL);
}

That's right?
That's right?
That's right?
yes seems right but not always (2)
its differ from pattern to other
Quote Originally Posted by alisonbbzz View Post
ClientShell = FindPattern("CShell.dll","PATTE","MASK");
if (ClientShell){
ClientShell = *(DWORD*)(ClientShell + 2);
ClientShell = *(DWORD*)(ClientShell - CSHELL);
}

That's right?
That's right?
That's right?
stop leeching.. this is simple memory manipulation and math.
i released a logger source just look
Quote Originally Posted by alisonbbzz View Post
link topic? @Goocolax
what are you talkin about

- - - Updated - - -

Quote Originally Posted by jayjay153 View Post
Code:
enum eGameState
{
	GS_LOADING85 = 0,
	GS_LOGIN = 1,
	GS_CHANNEL = 3,
	GS_STORAGE = 4,
	GS_ROOM = 8,
	GS_INGAME = 11,
	GS_INROOM = 13,
	GS_AFTERINGAMERECORDLIST = 14,
	GS_SERVER = 17,
	GS_ITEMSHOP = 18,
	GS_MEGALOTTO = 22,
	GS_CLAN = 28,
	GS_TOURNAMENT = 30,
	GS_MILEAGE = 33
};

class ICLTClient
{
public:
	char pad_0004[156]; //0x0004
	unsigned int (__cdecl* GetLocalClientID)(unsigned int* pIDOut); //0x009C
}

class ILTCSBase
{
public:
	char pad_0004[120]; //0x0004
	bool(__cdecl *IntersectSegment)(IntersectQuery &iQuery, IntersectInfo *Info); //0x007C

        CNETVAR_FUNC(ICLTClient*, GetICLTClient, 0x0000);
}

class ICSetWeaponUI
{
public:
	char _0x0000[12];
};//Size=0x0010

class ICInterfaceMgr
{
public:
	__int32 GetPopupState()
	{
		return *(__int32*)((uintptr_t)this + 0x345A8);
	}

        eGameState GetGameState()
	{
		return *(eGameState*)((uintptr_t)this + 0x345B4);
	}

	CNETVAR_FUNC(ICSetWeaponUI*, GetWeaponUI, 0x0018);
	CNETVAR_FUNC(ILTCSBase*, GetILTCSBase, 0x0030);
};

class ICScreenMgr
{
public:
	CNETVAR_FUNC(ICInterfaceMgr*, GetInterfaceMgr, 0x0004);
};

class IClientShellStub
{
public:
	ICScreenMgr* GetScreenMgr()
	{
		return *(ICScreenMgr**)((uintptr_t)this + 0x2B180); // AOB :: 8B 88 ?? ?? ?? ?? 6A 0D E8 ?? ?? ?? ??
	}
};
useless! lol
some things he missed, sorry for late upload

Code:
#define aIntersectSegment 0x683E80
#define aGameStatus 0x14703BC
for lastest patch of CFWest
Code:
enum eGameState
{
	GS_LOADING85 = 0,
	GS_LOGIN = 1,
	GS_CHANNEL = 3,
	GS_STORAGE = 4,
	GS_ROOM = 8,
	GS_INGAME = 11,
	GS_INROOM = 13,
	GS_AFTERINGAMERECORDLIST = 14,
	GS_SERVER = 17,
	GS_ITEMSHOP = 18,
	GS_MEGALOTTO = 22,
	GS_CLAN = 28,
	GS_TOURNAMENT = 30,
	GS_MILEAGE = 33
};

class ICLTClient
{
public:
	char pad_0004[156]; //0x0004
	unsigned int (__cdecl* GetLocalClientID)(unsigned int* pIDOut); //0x009C
}

class ILTCSBase
{
public:
	char pad_0004[120]; //0x0004
	bool(__cdecl *IntersectSegment)(IntersectQuery &iQuery, IntersectInfo *Info); //0x007C

        CNETVAR_FUNC(ICLTClient*, GetICLTClient, 0x0000);
}

class ICSetWeaponUI
{
public:
	char _0x0000[12];
};//Size=0x0010

class ICInterfaceMgr
{
public:
	__int32 GetPopupState()
	{
		return *(__int32*)((uintptr_t)this + 0x345A8);
	}

        eGameState GetGameState()
	{
		return *(eGameState*)((uintptr_t)this + 0x345B4);
	}

	CNETVAR_FUNC(ICSetWeaponUI*, GetWeaponUI, 0x0018);
	CNETVAR_FUNC(ILTCSBase*, GetILTCSBase, 0x0030);
};

class ICScreenMgr
{
public:
	CNETVAR_FUNC(ICInterfaceMgr*, GetInterfaceMgr, 0x0004);
};

class IClientShellStub
{
public:
	ICScreenMgr* GetScreenMgr()
	{
		return *(ICScreenMgr**)((uintptr_t)this + 0x2B180); // AOB :: 8B 88 ?? ?? ?? ?? 6A 0D E8 ?? ?? ?? ??
	}
};
need new offset ponters please send
#define ModelNode 0x1ADFA6C
#define ModelNodeType 0x54
#define ModelRadius 0x38
#define WeaponMgr 0x1ADFB40
#define WallPointer 0x1ADFB28
//================================================== =========== [Glow ESP] ================================================== =======//
#define ADDR_GLOWESP 0x08D5C0
//================================================== =========== [Player] ================================================== =======//
#define BasicPlayerInfo 0x1944968
#define Misc 0x1ADFB20
#define PlayerCamera 0x142B5B4
#define LessRecoil 0x618
#define LessRecoilZM 0x528
#define NoSpread 0x5F8
#define NoSpreadZM 0x5F4 // 0x4F4
#define FlyHack 0xA58
#define Knockback 0x3828
#define ChangeWeaponAnimRatio 0x1324
#define ReloadAnimRatio 0x1320
#define EdgeShotEnabled 0x568
#define WallShotEnabled 0x56C
#define PerfectWallShotEnabled 0x570
#define AmmoDamage 0xE34
#define MovementWalkRate 0x8
#define MovementFriction 0x28
#define MovementDuckWalkRate 0xC
#define C4PlantTime 0x7C
#define C4DefuseTime 0x80
#define KnifeNormalAniRate 0x105C
#define KnifeNoramlAniRate2 0x10BC
#define KnifeNoramlRange 0x103C
#define KnifeNoramlRange2 0x1098
#define KnifeBigshotRange 0x106C
#define KnifeBigshotRange2 0x10C8
#define KnifeBigshotAngle 0x107C
#define KnifeBigshotAngle2 0x10DC
#define KnifeBigshotAniRate 0x108C
#define KnifeBigshotAniRate2 0x10EC
//================================================== =========== [Aimbot ~ E SP]================================================== =======//
#define aCLTPlayerClient 0x142B5A0
#define aLTClientShell 0x13FF7DC
#define aLTModel 0x13FAAEC
#define aILTClient 0x13FF7D0
#define CLTPlayerClientOffset 0x78
#define dwCPlayerStart 0x1E8
#define dwCPlayerSize 0xD78
#define MEOffset 0x1F8
#define Yaw 0x4F8
#define Pitch 0x4FC
//================================================== =========== [NoFallDamage] ================================================== =======//
#define FallDamage 0x1ADFB20
#define FallDamageOffset 0x4
//================================================== =========== [NoBugDamage] ================================================== =======//
#define DamageZone 0xEE4A08
#define DamagePerSec 0xEE49F8
#define Name 0xEA94D8
#define PointList 0xEE49EC
#define MaxDepth 0xEE4A14
#define versioncode 0xEE4A20
#define header 0xEE4A2C
#define world 0xEE4A34
#define Point 0xEE497C
#define FloorNameMsgIndex 0xEE49A4
#define Floor 0xEE49B8
#define VisibleZoneIndex 0xEE4950
#define ZoneName 0xEE4964
#define Rot 0xEE4984
#define Pos 0xEA7D00
#define ZonemanName 0xEE4970
#define EatmanName 0xEE4988
#define Eatman 0xEE4994
#define Zoneman 0xEE499C[/COLOR][/CODE][/CENTER]
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